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Leo

MVR Devs
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Everything posted by Leo

  1. Hi! Thanks for your feedback. I do agree with the idea about unlimited attempts for Single waves. Let me talk to the game design team about this. And Practice Range would be nice to have! Though we cannot work on it right now because of other priorities in our hands, I will discuss it with the team. Thank you.
  2. I really appreciate your very thoughtful feedback, it will be carefully reviewed by the dev team. This beta helps us a lot in many ways to be aware of many existing issues, and thanks to the beta testers, we will be able to make a more enjoyable and addicting version of Microvolts, hopefully. Although we have only limited time and budget to fix all the problems in a short period of time, I give you my word that we are going to work on them one by one from the priorities to the small improvements. Looking at these posts full of affection and concern motivates us to try even harder. Thank you for your time!
  3. Thanks for letting us know, the client team will look into them. Although we cannot support different languages other than English on the in-game UI, at least we hope the players on the sub-channels communicate with each other. We are aware of some of the text encoding is not completely supported but we will fix step by step whenever we get time for it. Additionally, we are considering locating a subchannel somewhere in the Middle East. Thanks!
  4. Thanks for the feedback! I will forward this to the game design team. Also, we will look into them and discuss them internally. Thank you so much for your support for a better Microvolts.
  5. Thanks for the feedback! I'll make sure that the game design team will review them.
  6. Thanks for sharing your thoughts. We will look into all the feedback we've received!
  7. Resolutions with a high aspect ratio of 16:9 or higher are not supported due to game balance and various problems. And it should be supported by the graphic card to be displayed in the list of in-game settings. 16:10 is possible. Which resolution do you want to use? This is the list of currently supported resolutions; 640x480 / 4:3 800x600 / 4:3 960x768 / 5:4 1024x600 / 16:9 1024x768 / 4:3 1152x864 / 4:3 1280x720 / 16:9 1280x768 / 5:3 1280x800 / 16:10 1280x960 / 4:3 1280x1024 / 5:4 1366x768 / 16:9 1400x1050 / 4:3 1440x900 / 16:10 1600x900 / 16:9 1600x1200 / 4:3 1680x1050 / 16:10 1920x1080 / 16:9 1920x1200 / 16:10 2048x1536 / 4:3 2560x1440 / 16:9 2560x1600 / 16:10 3840x2160 / 16:9 Note: 2560 x 1080 /21:9 this isn't supported.
  8. It's a secret though, that Naomi watching you under the desk was me ๐Ÿ˜
  9. Thanks for sharing your detailed feedback. Perhaps the most important thing for us is to recognize the problem and this will help! However, we are not going to give any changes to any stats during the beta period so that we can get feedback from the experience on the same version of the game. And it'd be easier for us to organize them. I will surely take a look into what you mentioned. I'm here to listen and work on it. I appreciate your support and concern to improve our beloved Microvolts to the next stage. ๐Ÿ’ช
  10. Thanks for the feedback. The team will look into it.
  11. Thanks for your feedback! we will look into it. If you don't mind, would you play more games and share what you experienced during the beta, please? I'd like to check whether it's from negative feelings about unfamiliar changes or just bad-designed balances.
  12. Your feedback will make the better game. Thank you so much for taking the time sharing your thoughts. I'm here listening and trying hard!
  13. If you can tell me more details about the issues that make the game unplayable, we will review them for sure! Thanks for your feedback.
  14. Thanks for the feedback. The team will look into it and discuss about it!
  15. Thanks for your feedback! I'm impressed by your post which comes from rich knowledge, experience, and diverse perspectives. It will be a great help for us in many ways. The team will gather the feedback and will review them after the beta. Thank you for your support. We will try harder!
  16. For the connection issue on the Main server, we fixed it through maintenance yesterday and it seems there's much less server lag. We are testing out many parts during this beta, and definitely it helped us a lot, especially in the internal infrastructure configuration and optimization. Thank you. Also, we are going to review the overall feedback regarding the stats balance after the beta. We will do our best to provide the enjoyable experience for you. ๐Ÿ’ช
  17. I'm so grateful for your feedback, it's helping us to head the right way. ๐Ÿ‘ The team will review what you mentioned internally after the beta.
  18. It seems like certain hardware is having issues with full-screen mode. Thanks! Added on the list.
  19. Hi, Microvolts fans! Beta keys have been sent out to the 2nd phase testers yesterday. We are very much looking forward to seeing you have some fun again. In the meantime, let's take a quick look at some of the additions you can expect to see in-game. Additional Channels for different regions There will be a Main channel and sub-channels. We are expecting to see the Europe channel will be the most populated according to the traffic analytics of the website, Steam page, and Steam Wishlists, therefore it will be the Main channel. And the sub channelsโ€™ locations will be decided by the number of players but they could be added or deleted over time. (Players can freely select the channels to play and data will be shared across the channels.) Whatโ€™s the difference between the Main and Sub channels - They are basically the same but some of the future events and new content will be held on the Main only, such as League matches. However, it seems possible to consider upgrading the sub-channels to the main if there are enough players for their own league games and such. For the official release, sub-channels are going to be located in the regions that can cover North America, South East Asia, East Asia, South America, and the Middle East. Mouse Sensitivity and Acceleration Settings for Rifle/Sniper You can now adjust the mouse sensitivity and Acceleration for Rifle and Sniper on the in-game settings. Enabled typing in different languages on in-game chat You will be able to chat in different languages(German, Japanese, Korean, Portuguese, Spanish, Thai, Tรผrkรงe) for better communication. No more annoying chat censors A lot of players have complained about the inconvenience while chatting in the game because of the censored words. Hence, we completely removed the chat filters from the game. However, this doesnโ€™t mean you can offend others freely through the chat. Any personal offense, harassing, or insulting toward other players is NOT allowed. Reworked stats balance Ryan had a hard time since balancing is one of the most important key objectives of beta testing. And also, it is almost impossible to satisfy everyone because we all have different experiences and tastes. Although weโ€™ve tried in our own way, some will still dislike the changes and some might like them. But I think it's fine, as long as there are ways we can improve. Check out the patch notes if you are interested in the details of the changes. Other changes & Fixes There are some other changes and fixes such as; - Additional window mode resolutions - Sniper Scope zoom level - Removed MP from the playing rewards - Changed rewards of daily missions and level-up - Changed the amount of required EXP for levels Most of the changes were made based on the feedback we got during the previous beta. We will be highly appreciated it if you test them out and tell us what you think about the changes. I will be replying on the forums if possible, and if needed! Thanks in advance for your time and I hope you enjoy it. Leo
  20. It never be easy to decide whether the game should be free to play or paid. There are pros and cons, and neither is necessarily right. The game will be Free-to-play, that's my thought so far. "Which business model would be a better choice for the game's longevity?" That was the biggest criterion to make the decision. Converting Microvolts into a paid game would lower the player pool because it'll be an obstacle for newcomers to try out this game, in my opinion. And I wish more people to know about this wonderful game. If they find it enjoyable they will probably be willing to spend their time and money on the game. As you said, the fun of the game is important for the longevity of the game, but it is also one of the important factors to make a steady profit. Excluding the p2w element as much as possible, the main BM of the game will be membership and sales of weapons/parts (including shops and capsules). The concept is like this: the game itself is free, but it requires a certain fee to show off your individuality. ๐Ÿ˜‰ Speaking of Membership, the benefits from it would be mainly the items for convenience (not ingame balance-related items). And you can own all the weapons/parts and sets once you obtain them, regardless of where you get/buy them from shop or capsules. In addition, we are constructing a new system called 'Limited Gacha edition' -the name hasn't been decided yet- that uses MP. Representative items of each edition will not be back for at least 2 years (or forever). Sounds interesting? I'd save my MP for that. ๐Ÿ˜„ Also, the in-game trading function will be disabled. Well, the game is old, so there are parts that are vulnerable to security due to its internal structure. Imagine if someone used some kind of cheat or hacking tool. It could be simply solved by taking action only on the account. But if there is a trading system, we believe that there is a high risk that the entire game may be ruined in a short time. Furthermore, permanently owning the parts and weapons once purchased would be more stable in terms of sales structure in the long term, I think. I'm expecting that there would be a lot of negative feedback regarding our business models. However, we must consider it in order for the game to be maintained in the long term. I hope you understand the funding will be the power for making new content and items. Only if you think the game is worth playing! Of course, this is the premise of all my contexts! ๐Ÿ˜„ Thanks for reading.
  21. It has not yet been decided whether to proceed with more CBT or full release after the first CBT is over. Through this CBT, we've been receiving a lot of feedback from users. We will be organizing the feedback and indicators and deciding on how far and how to fix it, and starting development. The essential features that need to be applied to the game will be determined, and then the game will be ready for the full release. I believe that the official launch is just the beginning, and Microvolts Recharged will continue to improve after that. We will listen to the users and make the game service stable step by step for the best experiences with Microvolts Recharged.
  22. Hi, I'm here. ๐Ÿ˜„ I just want to say that I am very happy to get a chance to bring Microvolts back to life. I know I've said this many times on the other posts already, but please let me repeat it; From small ones to big ones, there are tons of work to do and we are going to solve them one by one for the next few years no matter how long it would take. I believe the game could be in a more refined and completed state in this way. I wish everyone shares the happy moments and rich experiences with Microvolts Recharged for a lifetime, and that's my vision for the game. I will try harder, and I need your support, criticism, and help as well.
  23. Hi, dear Microvolts fans! The closed beta test for 7 days has ended as it was scheduled. Also, we sent an email titled: [First Closed Beta Tester Survey] to every tester. Please check your inbox! (or maybe spam folder) Thank you so much for taking your time for Microvolts Recharged! All your valuable feedback will be gathered, organized, and analyzed so that the game will be in a much better state than it was initially. The future plan will be announced as soon as itโ€™s decided, just note that there are a lot of works to be done and things to be improved before we can consider it "ready for release". The dev team will do our best to meet your expectations! Thank you for your support. Cheers, Leo
  24. Thanks for the technical and professional feedback. You seem to have a lot of expertise. I agree with you that it should be judged on the server-side. However, from the point of view of how to properly allocate the limited resources of the development team, the work cost is very high, and the fact that there are many tasks with similar important priorities makes me worry in many ways. If we start with the important priorities and solve the tasks one by one for several years or more, we will be able to polish the game eventually, in my opinion. If possible, I would like to share the happy moments and experiences with Microvolts Recharged for a lifetime. Thanks for helping us improve the game, we've listed what you mentioned. Please watch over us, support us, and we look forward to your continued help in the future.
  25. Thanks for your feedback, we will review it! ๐Ÿ™‚
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