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formula

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formula

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formula last won the day on February 23 2023

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  1. Such a weird take. This is not true at all, and Rock Hippo barely had any say in the game content. Naomi and Kai are literally anime characters, you want them gone then? The whole reason there are so many great sets is thanks to anime. I think staying true to the game theme is what will make the game great, not limiting the content inspired by Japanese anime lol.
  2. formula

    3D Render 2

    that's actually a good idea, wasn't sure what to do about chip
  3. formula

    3D Render 2

    2nd render I did today.
  4. formula

    3D Render

    Made a 3D render so thought I'd just post it here.
  5. I think new colours would be cool but it looks decent with the classic ones as well. Honestly anything would be better than the current logo imo. Blue and white is just not a satisfying colour combination.
  6. I think the current logo is kinda lifeless and has huge room for improvement. So just making a suggestion here. There's probably room for improvement on mine as well but this is more like a proof of concept.
  7. Any version of Gamebryo, 2.6 or higher should be able to open the .nif, .kf and .kfm files but he probably used Nifskope, which is better in most aspects.
  8. MicroVolts uses Gamebryo 2.6. You're right it's not Unreal Engine at all. It doesn't need to be. The Korean devs did a really good job with the resources they had, and made the smart decision to do baked lighting, which is why the maps look really decent despite their old age and the mediocre lighting the engine actually provides. Also Unreal Engine does not run well on all computers. I tried Fortnite when it came out, at that point my pc was 2 years old and the game was still laggy. Now my pc is 7 years old, and MVR runs well, optimized mv clients run even better. Swithing engine is a waste of time. The game really doesn't need new shaders or a new look. Comparing MV to Minecraft is weird, cause it's completely different. MicroVolts has decent visuals, even for today's standards. How it looks now is part of the charm, they tried porting the game to Unreal Engine, and know what? It looked terrible and bland. The graphics are hardly an issue at all. MV is a niche game, it will never be huge, and NFTs wouldn't change that. Imo NFTs would make the game less attractive and it just doesn't make sense for the game. Don't think I could put it any better than what Nipyoo said vvv
  9. Can't edit my previous reply for some reason, but one specific thing that ruins the experience for me is the insane recoil that's been added. It's yet another thing used in other games that MV really doesn't need.
  10. Yeah, I will probably play a bit more and see how it feels. Some of it may very well be based from the changes being unfamiliar, but that's part of the issue imo. I just feel like the changes should be based on improving the original gameplay, but right now it seems more the game is changed to be more similar to other games. For example the double zoom on all snipers. Some of these things should be more optional perhaps. I do believe the damage system needs to be looked at though, cause the damage dealt does feel very random which makes for a more frustrating gameplay experience. I think it's really great that you and the team take time to actually read and even respond the the feedback. That alone is an immense step-up from all previous versions of the game, so that gives me a lot of hope regardless of how I feel about the game in it's current beta state.
  11. Honestly this. They overcomplicated things. The whole gameplay didn't need a total revision, they just needed to do something with the unbalanced weapons. Instead they actually made the gameplay way worse, and all damage feels random. People still played MV for a year before shutdown despite there being no updates. The gameplay mechanics wasn't the issue, the lack of new content was. Obviously new additions that actually improve the game are welcomed, but none of the changes they did to the gameplay mechanics or weapons have been positive.
  12. The default zoom sens should be the one that was used before this new addition. I zoom a lot with rifle cause it improves accuracy. The gameplay actually was better last phase, it feels worse in this phase.
  13. I totally understand that it's still beta, obviously. But in comparison to the MVS gameplay, this feels really bad. The damage feels extremely random, the rifle/sniper sens was an unncessary addition that really messes up your gameplay if you can't find the original settings. The sniper zoom % is also awful and double zoom on all snipers is a really bad choice. The weapon stats feel a bit random. Overall it just does not feel satisfying to play at all.
  14. The capsule machine probably doesn't need testing unless they make changes to it or want to see how people feel about the luck % but i doubt it.
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