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  1. Thank you for that usefull information. Now I understand when the game will be release. So, when the final version will be uploaded? Thx for info, but useless for myself.
  2. I like the concept of the map, ideas, and new things, but this one is not "in theme" with other maps (and I'm talking about colors, texture etc.). I like it, but I see the things more different, because I don't think that's a "worth adding" map as long I don't see it as a competitive map. Like: I support you in doing more but focus on the game-play, and other maps. Use references like Bitmap/ Chess/ Toy Fleet etc. I'll leave a like.
  3. As the title say, is still mentenance?
  4. For sure, I think if you do that and give us some screen-shoot dev team and community can give you feedbacks about that.
  5. Thank you Sw1indle for using a more representative images. ^w^
  6. Type: Visual Bug Where: Lobby (Inventory) Screenshoot: <---The scroller is displayed out of agenda. Suggestion to fix: -Better encoding -Photo Editing, something like this, and making the bar longer for the scroller. -Also you can add something nice features on agenda like MicroVolts logo, Patch updates, Etc. <--- Bigger agenda can fix. Is not a "Must Change" bug, but it's something easy to fix. ^w^. (If i'd had the image file of the game, I would simply edit on that and give it back to you ready-to-use. Sadly I had to use a cropped print-screen). Have a nice day!
  7. I don't know how this work, but a team-building thing for this game is waste of time. (And unsafe for competitive plays). I suggest you to get some network info like: In what program is coded MicroVolts, learn than system, and start to build maps as a hobby. If you have nice works, maybe Masangsoft will accept a collaboration with you, wich can be nice for your dream. Wish you luck!
  8. I really love the work put in this. Must read that! I think you saw my 1st article and that motivate you to speak-up a gameplay adjust and that's awesome! I love how you describe the things. Let me tell you that I agree with you in most situations: 1. No-Automatically-Reload System could be a interesting system, as long weapons would be good enough for this. That's the type of 100% gameplay changer situation, and weapons needs to be adjusted for that change too. With the current damage weapons, I'm not so sure that would work. 2. Snipers damage- Yea, I agree. Mostly snipers should do ~1700HP in body, and ~3000 in head. Also a Power Upgrade should let people to one shot in body even tanks. Why? Because that game has tank items. Another reason is the "weapon style customization for different play-styles" of the players in the teams of competitive games and plays. This game has lots of sniping spots, and a sniper has to be good as long you specialize in power upgrades. Reload speed or zoom speed is a good option too, but not for "real snipers that camps". Other upgrades (reload speed and zoom speed) are more into mid-range, greedy fights. A sniper damage condition that can be good for Power Upgrade snipers is the range between weapon and target. More range, higher damage. What do you think? 3. The visual updates, borders, and other custimisation things is for sure in the plan for the future updates, but at this moment is not a must. As long the game has achieved his "stability", most probably those kinds of updates will be arrive soon. I like your Topic, I drop a like. I will say again, you already know: Community, use your voice! BETA is the best time to speak up how we can improve the game, and it's the most important part of a game release! Use that in everyone's advantage! 🙂 Have a nice day! [At this moment I really encourage entire community to use their voice!]
  9. I was trying to contact an Admin via DM, and I got 403 Forbidden Error. Is that a bug? Additional questions: 1. Is there any official Discords? 2. How can I contact staff members?
  10. I'm a BETA-Tester, and a big fan of the old MicroVolts games and projects. I think, the Alpha version of the game must have some important stuffs to make MicroVolts impactful, at least for NEW PLAYERS. So, I'm sorry for my english, but let's start! GAMEPLAY I see the changes playing this game, and it feels like characters Health-Bar are stronger, especially with the Weapons Damage Change. It feels nice, but you can't let it be like this at RELEASE in my opinion, because the gameplay is confusing, at least for competitive games (ranked). Try to find out possible changes like: - Melee weapons (1) Mostly all melee weapons are supposed to do 2 right clicks, and Chainsaw 1. Right? [Weapons update]: Melee weapons can be one tap if upgraded in Power I think, to help players that enjoy melee only lobbys. MicroVolts has a lot of melee only queues and I think you can ask them how do they prefer. - Rifle Weapons (2) Finally it feels right. I feel them like their damage is good, based on the range-distance. Rifle is not a weapon that should bully, but has to be efficient for middle range fights (between: Shotgun and Sniper range). [Weapons update]: Upgrades are good for rifle at this moment, in my opinion. - Shotgun (3) Should be a defensive item to keep distance, right? So make it stronger. Right now it feels like you need to be melee range with it, and use it two times to be efficient. It's not supposed to be melee to be one tap, as long we have melee weapons for melee range. [Weapons update]: Be sure to make it feel strong if you decide to upgrade it on Power, instead of reload speed or others. At this moment you need to be melee range with shotgun to be a bit relevant to use. - Sniper (4) Is really "changed" right now, and I don't know. In a good way or in a bad way?. Double-Scope is something useful but it can block your swap speed between items. As example: If you keep Sea Eagle x1 Scope and Venom x2 Scopes (Because that's his specific job), snipers will have their own variety and balance. Damage for snipers in my opinion has only 2 functions: One tap for headshots and two taps for body. (Like how it is right now, so Power is good! Sniper body+ rifle to secure is something fair, even in Ranked games and teamplay. [Weapons update]: Power Upgrade should allow players to do one tap in body, due to make Upgrades relevant. Upgrading in Power will not affect Ranked games, because in Ranked games, people must be able to use other utility upgrade buffs like zoom-speed or reload speed too. - Gatling gun (5) I don't know this weapon so well. I think this weapon main reason in this game is for Zombie Mode, so you can keep that in mind when you decide to buff, nearf, or adjust it, but without influencing the Ranked Gameplay. - Bazooka (6) It always was one of the best weapons in this game, but that's not a bad thing. At this moment I feel bazooka weak, but a small buff can make it broken again. Im thinking at something like: 3 hits + 1-2 rifle hits if lands real close to target. 3 bazooka hits could be way too broken and make players spam it. For Poket Roket maybe 2 hits + 1-2 rifle hits is enough. [Weapons update]: Max Lvl. Power Upgrade could allow players to use bazooka 3 times if land bullets real close to target. Other upgrades like: Bullet speed, Reload speed, Blast Radius needs to be relevant too. I would love a blast radius bazooka that's worth it. Or a reload speed bazooka like mimic that's good to keep permanently enemy in the air. - Grenade Launcher (7) Is literally the same thing as Bazooka. I really appreciate the ammo reduction right now, but they needs to be useful if proper used. Thunder must be a masive blast radius with slow recoil and reload speed (2 Grenades + 1-2 Rifle Hits), and others to be useful for Keep Enemy In The Air or Hybrid function. [Weapons update]: Same as Bazooka (6). CHARACTER CONTROL Playing these days, with this changes, I feel like this game really needs a "Shift Button" or a reworked- CTRL function. This game is much more intense due to big health-bars, so I feels like if you could add a Shift button that can completely hide your character noise the Ranked games will be much more intense and nice. Also, the most shooters at this moment try to combine the sound of the game with a strategy gameplay. Also, a CTRL rework (walking much faster) could be a worth rework (especially when you walk with upgraded: run speed melee, or with other weapons that must be hard to carry). NEW IDEAS All versions of games like ToyShooters, ToyHeroes, MicroVolts Surge, MicroVolts Reloaded had an "item button", and I want to talk about "Shield item" not about "Plant/Defuse". I see that shield item only in TDM, but why don't you create more stuffs for that function? In competitive games (Ranked), if you succeed adding a specific "item" for designed characters could be so nice and interesting. In my opinion you can delete all new characters, and keep only Naomi, Pandora, CHIP, Knox for the moment, but try to make them unique, like: - Pandora's Skill: 25% extra damage for fire weapons 15 seconds, reset after every 10 kills, (or 2 for Ranked Games/ Elimination mode). - Knox Skill: 25% damage reduction for 15 seconds, reset after every 10 kills, (or 2 for Ranked Games/ Elimination mode). - Naomi's Skill: Heal 50% an ally, cooldown: 60s. - C.H.I.P's Skill: Heal regen out of combat (25HP/s: 1min 30s= 2300HP). And including the other Characters in future, designed with their main skill. CONCLUSION I like this game at this moment! (Feedback: 4.5/5) It feels nice. I love the way it feels in fights. You are strong enough to fight for minimum 5-10s, wich is healthy, but sometimes the situational weapons doesn't feel like their power is logical. MicroVolts is a unique shooter that has a variety of 7 weapons in same time! That's something insane, and we love that, so weapons must be used properly to make kills. I think no one is looking for insta-kill weapons, we're looking for better combos and combinations during a competitive fight, where if you chose the wrong weapon in the wrong time, you die. Health-bars feels good at least, and you can really enjoy a longer fight with the opponent. That's a +. Thank you for reading this, and I would really love to see your ideas and feedbacks in comment! Let's grow this community healthy, and help developers and staff team to succeed with their project giving them best feedbacks and support. Have a nice day! 🙂
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