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Braga11

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Everything posted by Braga11

  1. The Feedback im about to give is in comparison to my post from the beta 1.0 1- About rifles, for me they are fine. 2- Mix status continues to be a little weird, but i can see it becoming a thing. 3- About the snipers, they are fine how they are now, removing the close combat sniper meta is the best choise for a healty gameplay. 4- Firing rate still high in bazooka and granades, personally i don't mind and would prefer for it to stay was it is now. 5- Did not play was much was the beta 1.0 and 2.0, but in the games i played it was all fixed. 6- Again, its a personal felling but having this mutch maps is a little overwhelming for new players. Since the maps bugs didn't get patched, remove the most problematic maps and fix it, use it later was a update, this way you dont need to delay the launch day. 7- Again, its personal i dont like the new charaters, but since i already saw Leo talking about new voice lines i will hope for a little "rework" in the chars over time. Personally remove Sharkill, Amelia, Simon and Sophia, polish the characters and introduce it later in a update. Now about people saying "rifles are to weak", "snipers should one shoot", why you people still insist in playing the same way was Microvolts Surge? The gameplay right now is good, not perfect but its fine the way it is now.
  2. 1 - Neutral. Its a basic weapond, need actual weaponds to compare. 2- I had no problems, played around 40~50 ping. 3- Agreed 4- They sayed in the previous betas that every weapond will have different stat presets for a more diverse gameplay, hope they let us test the outher weaponds before the release 5- Neutral, dont care but would also prefer the western ones. 7- Agreed, most players in the previous version would just farm a alt for the achivments rewards, or just ignore. 8- Same, let us chose wich one we want to use. Overall i had fun playing and also feel the game its doing progress but at the same time it feels like its not ready to go open in a month, lets see what will happen.
  3. You mean Bitmap ripoff? Looking good, try to add a entrance to the mid so you have 3 ways to acess it, 2 by the ground and 1 using jumps to get into the top of the castles
  4. I agree with that, the problem is - We know who to play the game and who to counter stuff. A new player dont know anything, its not a noob-friendly environment. They are trying to make a game that new players can enjoy and veterans can compete. They need to give new players ways to kill veterans, so this way its a less agressive environment. Just to make it clear, for me we can go MVS, i just want to have at least 30~40% of the Pre-Surge player base.
  5. ToyHeroes in is best day probably have 200 players playing. The game still runs by the same players over years, you wont see anyone new playing that. Maybe you see people going back to play for nostalgia, nothing mutch. One year before that happend, every update was a update to sqeeze more money from the players. Always maps who looks the same, bugged chars, overpower powers and remastered weaponds, after that updates if you could not see the direction of the game... I agree in that part, i see no point in buy a weapond that gives me no benefit, but at the same time if you see your favorite "skin" from years ago, you will buy it. Its more likely to new players to invest in a new game than old players that already invested and lose everything. Is the current state good? No, still have room to progress. Is the old state of the game good? No, it already closed for some reason.
  6. Everything hit the spot, just dont put Destroy system
  7. 1. A slow start but a promising future 2. A reworked game with less chars, less game modes, less maps, basicaly a game who doesn't look 10 years old 3. Everyone blaming the devs while we can count the number of people who actually gived decent feedback during the beta 4. Game leaving the P2W aspect and becoming a equal game for everyone Dont really care if the start is slow, i will accompany the game since im just a player who will cassualy play.
  8. Also new songs for background combat music
  9. Lets release the same game to get the same fate! Everyone wants to play the game, i would not mind play the Microvolts version, not the Surge version. But why should they release a game 10 year old of content? You even stated some of the problems. For people who stayed in the game for 10years and know everything, getting 10years of content at release is not a big deal, for someone who will play the game for the first time its a bit agressive no? Or people think that the game can survive just with old players... I dont know what people expected... Did everyone expect Macrovolts insted of Microvolts? News chars (The last 3 char from Surge are bugged af), more maps (20 is not enought? ), a faster swap (so the new people leave after 1 match), 3 new game mods (10 is not enought) , auto matchmaking (probably coming for Ranked)...
  10. I feel divided in relation to the rankeds, for me they will take the essence of the game away that was the clan war or the accounts levels. On the other hand, having ranked system is also good (if its a solo queu) for the more tryhard people. I personally will only play to reach a rank who was the reward i want and continue to play casual. I would like to have more people feedback, so i could form a better opinion for ranked mode!
  11. Microvolts changed is avatar 13h ago, its something right?
  12. They announced 300 Keys. In Total you can expect more than 500 Keys sended. Probably from that 500, 60~80 give feedback. People dont want keys to test, they just want to play the game. Exemple: 30rd August at 9AM UTC the server had is pick --> 1h after we already had lost half of the people -> in the end of the day we had lost probably 80% of the testers -> 10 guys join the forum just to say the game is shit --> 20~30 People give actual feedback in that 1st day. --> 300 more keys gived away --> samething happening --> 10 guys join the forum to say the game is shit --> 20~30 People give actual feedback. For me you can continue the cycle.
  13. I can be pround because i was the first one who get to test the kick system ๐Ÿ˜‚
  14. This is a nice topic, would love to have you here in the CBT! I personaly feel like a sniper should one shoot someone, but if we go the way you see the things, people will need to upgrade snipers in power making the current quick scope meta leave or making it harder.
  15. Agree with everything besides the sniper one. Sea Eagle should be the main status for every sniper so the current sniper meta face a change, right now people use a sniper in every situation. Take into account that right now we can only upgrade one level, so if every sniper gets a default 500~700 zoom speed and gets upgraded into lvl 9 getting status like 1000 zoom speed, it will be a clone fiesta of quick scopes. Why use a shotgun when you can just one shot your opponent with a quick scope?
  16. Everyone is forgeting something very important. "No Level Cap" - Levels will not stop at 105, and right now in the beta, every lvl needs 4k exp to lvl up. So the chance of lvl rework is pretty high!
  17. For sure, old UI is better. Good catch in that one!
  18. Agree on everything besides Sea Eagle reload speed, every sniper should have a low reload speed. Its time to leave the sniper close combat meta and make the sniper a long range weapond.
  19. Entered a game and had this bug. It was a 11 match point game.
  20. 13 - FFA mode, some maps have HP and Bullet itens, Rumpus Room is one of the maps.
  21. Did you find any bugs in the new game mode? Just curious
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