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Leo

MVR Devs
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Everything posted by Leo

  1. Currently, there is only one server running for the closed beta due to the limited resources, that is located in Virginia, US where the players from NA, SA and EU can play without huge network latency problems. (I apology for Asia region about this.) We are expecting to get some meaningful statistics such as which region has the biggest player base and so on. Additional server locations will be taken into consideration when full release.
  2. Thanks for your feedback! First of all, my personal priority in bringing Microvolts back is to provide a more convenient gaming experience that comes from an improved system, which is based on Microvolts' own classical old-school feelings. I'd be glad if the players can feel some nostalgia while playing. And of course, we don't need those old bugs and glitches to be nostalgic, I know. Recreating the game using a new game engine or making completely new styles wouldn't really fit the way we are heading to. Apart from that, we will be adding new content continuously, along with new skins, and new maps and new modes if we get any chance.
  3. I'm sorry to say this, but improving graphics is not planned unless bugs or glitched ones. But, I think we might be able to consider remastering if we can prove that Microvolts project can make decent profits (Probably I'll be able to convince the management). Which means, we would need your support a lot! 😄
  4. Thanks! Your suggestion will be put on the list to be reviewed.
  5. It's really heartbreaking to hear that "completely killed the nostalgia". We aim to provide a more convenient gaming experience that comes from an improved system, which is based on Microvolts' own classical old-school feelings. Including fixing old bugs and glitches. Please share more details with us, so Microvolts Recharged can be the game as it used to be. We are still in the beta stage and this is one of the main purposes of the beta; balancing the game. Help us polish and refine the game. 🙂
  6. Thanks for your feedback. We are trying to provide an improved system and convenience based on the original Microvolts. We want to respect and keep the memories of old players. The character’s stats are the same except for Simon, who has been modified to balance technical parts.
  7. First of all, I would like to say that I am so happy that I have the opportunity to bring Microvolts back. There were a lot of hurdles to reopen, and our new developers have been trying to acquire source code and resources and get used to them. It’s only been a year since I joined this team as a PD. Our current goal is to provide a convenient gaming experience that comes from an improved system that is based on Microvolts' classical old-school feelings. We also desire to grow our game to have a Lifetime Value. The dev team hasn’t perfectly mastered it, but we want to show you how we continue to grow. I'm sure they'll be a team that shows high performance over time. Please keep supporting us. Please give us a lot of feedback.
  8. First of all, I would like to say that I am so happy that I have the opportunity to bring Microvolts back. There were a lot of hurdles to reopen, and our new developers have been trying to acquire source code and resources and get used to them. It’s only been a year since I joined this team as a PD. Our current goal is to provide a convenient gaming experience that comes from an improved system that is based on Microvolts' classical old-school feelings. We also desire to grow our game to have a Lifetime Value. The dev team hasn’t perfectly mastered it, but we want to show you how we continue to grow. I'm sure they'll be a team that shows high performance over time. Please keep supporting us. Please give us a lot of feedback.
  9. First of all, I would like to say that I am so happy that I have the opportunity to bring Microvolts back. There were a lot of hurdles to reopen, and our new developers have been trying to acquire source code and resources and get used to them. It’s only been a year since I joined this team as a PD. Our current goal is to provide a convenient gaming experience that comes from an improved system that is based on Microvolts' classical old-school feelings. We also desire to grow our game to have a Lifetime Value. The dev team hasn’t perfectly mastered it, but we want to show you how we continue to grow. I'm sure they'll be a team that shows high performance over time. Please keep supporting us. Please give us a lot of feedback.
  10. Remastering the graphic is currently not considered, but it will be possible to review it if we lead the game successfully in the future. Our service direction is to start with the convenience of an improved system based on the original Microvolts. I want to continue to provide Microvolts as a valued game during your lifetime. It may be slow, but I will continue to work hard, so please keep an eye on it.
  11. We have added Battery Recharge items to the Shop to make it easier to set up parts, so we expect you to be able to test it more comfortably. There are 3 types for each weapon. We don’t have an option for canceling the upgrade, but the item prices are quite cheap, so there will be no problems with the experiment.
  12. We believe that there must be a proper system where players can consume their MP for the in-game economy and long life of the game. We will be working on the rate of MP acquisition and consumption. And I agreed that repairing is quite costly. The team will discuss it.
  13. Thanks for your feedback! The team will review it after the closed beta. It would be of great help if you can be a little bit more specific regarding the balance part you've mentioned.
  14. Thanks for your feedback, the team will review it.
  15. I’ve checked all your feedback. Thank you for taking the time for Microvolts. I will share your feedback with the rest of our team.
  16. Does anyone know what an option to change the sniper-scoped sens was like in the past? Please share your experiences.
  17. Your suggestion will be put on the list to be reviewed. Thanks!
  18. Thanks for your feedback! We will share it with our game designer.
  19. We've decided to send out more beta keys, judging by the Peak CCU of yesterday. I hope you are the one of testers this time. Why don't you check your inbox or Spam folder? Maybe you've already got one! 😄
  20. Thanks for your feedback. We will be fixing the bugs you mentioned and reviewing your suggestions. We aim to provide an improved system and convenience based on the original Microvolts. Your valuable suggestions will help us to make the game better.
  21. Thanks for your feedback! Our Game designer Ryan will review this post. About Anticheat, we are going to use Xigncode3 when full release. Adding a new map isn't on the update plan yet, but I'd like to work on it once the game is on stable status.
  22. We are trying to provide an improved system and convenience based on the original Microvolts, so we need feedback from users who have experienced Microvolts in the past. We are currently only providing information through the official website and the forum. But in the future, we will promote our game to a larger audience.
  23. I will deliver the #1 and #2 suggestions to our senior game designer, could you please tell me the #3 one in more detail?
  24. We will be announcing the changes made to the game upon patch notes during and after the closed beta. Some sort of sensitive information such as security-related info would be excluded though, we will try to share the progress and the history wherever possible.
  25. We don't have any plans to review the Geforce Now service yet, but hopefully, the day will come when the service expands in the future.
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