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Leo

MVR Devs
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Everything posted by Leo

  1. Microvolts Recharged won't be published for certain regions only, so we don't have any plan to localize the game into different languages due to the cost and technical issues. But I wish we can chat in multiple languages at least. It seems impossible at the moment, but we are going to add it to our long-term R&D assignments.
  2. Thanks for your feedback! The team will take it into consideration.
  3. With limited manpower and cost, we are trying to prioritize the essentials and those needed for the game's longevity. We are not a big team and therefore there's a limit on the amount of work we can do within a month, and my job is to distribute them in the right way. Currently, the development direction is focused on community-related content that can be maintained in the long term, with low maintenance costs, and not consumed in a short period of time. As part of that, we value keywords such as individual skill, honor, personality, and affection. Hence, Battle pass is not on the list yet, but if Microvolts Recharged gets a bigger player pool and shows great potential, we may be able to hire more staff for the dev team. Then we would be able to actually work on it more aggressively. P.S. This isn't announced yet but there is going to be a new Membership, where you can get some benefits regarding convenient features (It won't impact on in-game balance). It's not finalized yet but I would say it will be worth buying.
  4. Thank you so much for the detailed feedback. Our game designer will carefully review it. Your feedback will be a great help to make a fun and enjoyable Microvolts Recharged! πŸ˜„
  5. We've sent out all the beta keys we currently have. If you did not receive the key, I would like to apologize. A lot more people than expected have applied for the closed beta. I thought we had enough beta keys, but it wasn't. In particular, we found that some people were not aware of the closed beta due to the short period of registration for it. If the 2nd beta goes on, we will prepare so that more users can participate. Thank you for your interest in Microvolt Recharged. We'll do our best!
  6. I've spent quite a lot of time communicating since the closed beta, and I want to appeal that I'm trying quite hard, although it's not visible πŸ˜„ During the beta period, we are focusing on finding and listing problems such as system or balance through user feedback or indicators. When the final closed beta is over, we will be collecting feedback via a testers survey and if the future direction is decided, we will work hard to fix and develop it again. We ask for your patience during this time. We would like to thank you for your continued interest in Microvolts and your feedback. If you give us more detailed feedback on balance and bugs, it will be helpful for the improvement of Microvolts Recharged.
  7. That's weird, we've checked multiple times for duplicate email addresses. 😞
  8. There will be no balance adjustment during this beta. I think users need enough test time in the same environment. Depending on your understanding, you may find various settings, etc. At the end of CBT, we'll be getting overall feedback via a tester survey, but if the balance is adjusted, there may be confusion in collecting feedback.
  9. The balance will be adjusted based on the collected feedback after the closed beta is over. The anticheat program has not been applied yet, but it will be applied when full release. We've decided to use Xigncode3 already, and please understand that it cannot be changed. If you are aware of the hacking tool, please send it to us so that we can take action on it to be secured. In addition, can you explain more about what happens when your FPS drops? In particular, please check the CPU and GPU usage rate in that situation. Please also take a look at the CPU process share and check whether Microvolts or other programs are occupying 100%.
  10. Inventory Expansion items have been added to the shop in today's patch, so you are now able to increase your inventory spaces up to 1000 slots. Sorry for not thinking about it in advance!
  11. Thanks for your feedback, the team will review it.
  12. It seems possible to add higher resolutions after considering the cost of UI locations, scales, and some other stuff to modify. But it would be low quality because of low-resolution textures, which means we probably would need a graphical remastering. And it doesn't seem to be possible at this moment due to the expenses and time to work on it so I will need to think about it.
  13. Thank you for your feedback. I will make a comprehensive judgment after this beta. Thank you for helping Microvolts grow!
  14. All MP and RT items will be unlimited! Only the tutorial rewards are Limited-time items.
  15. I really appreciate your feedback, and I will review it. Your feedback will be very helpful to improve the quality of the Microvolts Recharged. Thank you for helping Microvolts become a game that everyone loves.
  16. Thank you for your comments! πŸ‘ If more users give us more opinions, it will help us make decisions to make the right decision.
  17. We will be selecting more beta testers and sending out additional keys today. No more keys left. We will prepare more beta keys if the 2nd closed beta goes on!
  18. Thanks for your comments. I guess you are acknowledged well about the process in the gaming business. As you've mentioned, we do have experience in publishing/releasing several game titles so far but for Microvolts, we started off from zero bases. And now we are trying hard to comprehend the system and the game itself better. Hopefully, we could reach a bit closer to the polished online service throughout the KPI and your feedback during this beta. I would like to say that I am so happy that I have the opportunity to bring Microvolts back to life. The main priority of the team is to provide a more convenient gaming experience that comes from an improved system, which is based on Microvolts' own classical old-school feelings. Previous unresolved bugs and system stability are also major challenges. Rather than content that can be consumed in a short period of time, the development direction is focused on a community that can be maintained in the long term. As part of that, we value keywords such as individual skill, honor, personality, and affection. We are also very concerned about the longevity of the game. We are also very concerned about maintenance costs and stable sales. I eager to make this game worth to spend the money. It may seem frustrating the old Microvolts fans that we do not fully understand the MV yet, but we will be slowly growing and learning. I think that one day we will become a team that shows high performance over the time. We ask for your continued interest, concern, and honest feedback. Thank you. +) I recommend you to talk in public so others can read and discuss with various perspectives from diversity. That would be appreciated and also be helpful to make a right decision. Please understand this. If you have any doubts or suggestion, please let us know in the forum and we will review them.
  19. Thank you for your sincere feedback, I'm impressed. We will review your comments internally.
  20. It seems possible to add higher resolutions after considering the cost of UI locations, scales, and some other stuff to modify. But it would be low quality because of low-resolution textures, which means we probably would need a graphical remastering. And it doesn't seem to be possible at this moment due to the expenses and time to work on it so I will need to think about it.
  21. Firstly, I think that the user's opinions (preferences) should be reflected in the existing system of Microvolts. Basically, there are three types for each weapon, and there are no differences between MP/RT, only visual differences. For long-term service, it is important for us to generate revenue as well. Instead of pay-to-win elements, we are preparing membership and item skin as a new buisness model. It has not been disclosed yet, the membership will provide convenient features. The final version will consist of useful items. You know, revenue will let us continue to develop more and more new content. πŸ˜„ We hope you'll like our new skins that will come up.
  22. Currently, there is only one server running for the closed beta due to the limited resources, that is located in Virginia, US where the players from NA, SA and EU can play without huge network latency problems. (I apology for Asia region about this.) We are expecting to get some meaningful statistics such as which region has the biggest player base and so on. Additional server locations will be taken into consideration when full release.
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