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Wrath

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Wrath

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  1. As a veteran player that joined the game in 2013 i have a lot of stuff to cover for the beta. What i would change: Every weapons' stat needs to be reworked. Although the game might be ok for newer players. The main selling point of the game for me is the swapping mechanic. It may increase the gap between players, everyone who wanted to get better learned the swapping mechanic. Without the swapping mechanic i felt as though i was using the double jump option lesser as well. Movement speed of Wrench stat weapons are very broken and it feels weird when switching to other weapons and getting that slow down (Especially with speed upgrade wrench weaponds). The ammo capacity should stay the same as microvolts surge in my opinion especially since it would make it harder to distinguish which weapon the enemy is using, although it may lead to some cool mind games i still believe that they should be 3/6 for bombard, Kw and 2/8 for driver stat weapons. Sniper zoom speed change made it harder to quick scope close enemies and the double zoom makes it harder to see, instead i would suggest adding an option to add double zoom on top of normal zoom to every sniper would be better overall in my opinion. Basic weapons shouldn't be way better then other weapons in the shop and capsule. The firing rate of grenade launcher and bazooka, mainly the basic ones, make it easier to spam, harder to dodge and very annoying to deal with. Movement feels janky or maybe its the animations that make it feel that way. The stats of some characters aren't the same in the beta hope they will be in the actual release. (Sophitia, Simon) I don't see ammo capacity increase on accesories. It would be nice to have them maybe not for explosive weapons such as zooka or nade but for the other weapons and again being able to switch for every weapons' ammo capacity but not have 2 accesories add to the same weapon. So you can't put 2 accesories on sniper for example. There were none but in the previous iteration of the game there were character specific weapons and i think that shouldn't be the case. Being able to upgrade weapons to max once is nice, for cosmetic purposes i think that there should be option to add glow and for ADV and mp weapons be able to chose color iteration from yellow to red for adv and green to blue for mp. Im not sure if the capsule will be the same but it would be nice to roll for a version of the weapon that you would like for example lets say there is pepper and ADV pepper in the same item pool but be able to choose to get adv pepper or mp pepper, would make it nicer for cosmetic purposes. The new sounds also feel akward to play with, i feel like im not getting feedback when i hit the enemy. Add an option to remove censorship or whitelist words such as AFK. Words like afk getting censored to *** is very anoying, especially since i like to talk a lot during the game. If the trade system is still in the game would like to not wait for too long before being able to trade items. What i would add: Not sure if the daily reward system is still going to be available, but if it isn't it would be nice to get rewards once per day after playing for some time, maybe 1 hour or so. Rewards could be anything small, MP, Batteries, inventory capacity upgrades. Inventory given once a week or month. Add better achievements and make them give cosmetics, MP, Batteries, inventory capacity upgrades depending on the difficulty. Every 10 levels maybe include inventory upgrades or small cosmetics on top of level up MP for reaching those levels. Maybe after the first 7 multiples of ten can give you a golden version of the basic weapon to show that you reached that milestone. As far as cosmetics having different stands like the scooter, chair and different scaffolds would be nice to have. Could add animations to showcase them in game just like the taunts. Maybe pandoras chair appears from underground and she sits on it and the scaffold could change ground texture. This one is purely for cosmetic though. As far as the level icons i dont mind them, it would be very hard to keep adding icons to show progress for the level ups if level up system is giong to be as fast as in the beta. That would be all! I hope the game returns to its early days of glory!
  2. As a veteran player that joined the game in 2013 i have a lot of stuff to cover for the beta. What i would change: Every weapons' stat needs to be reworked. Although the game might be ok for newer players. The main selling point of the game for me is the swapping mechanic. It may increase the gap between players, everyone who wanted to get better learned the swapping mechanic. Without the swapping mechanic i felt as though i was using the double jump option lesser as well. Movement speed of Wrench stat weapons are very broken and it feels weird when switching to other weapons and getting that slow down (Especially with speed upgrade wrench weaponds). The ammo capacity should stay the same as microvolts surge in my opinion especially since it would make it harder to distinguish which weapon the enemy is using, although it may lead to some cool mind games i still believe that they should be 3/6 for bombard, Kw and 2/8 for driver stat weapons. Sniper zoom speed change made it harder to quick scope close enemies and the double zoom makes it harder to see, instead i would suggest adding an option to add double zoom on top of normal zoom to every sniper would be better overall in my opinion. Basic weapons shouldn't be way better then other weapons in the shop and capsule. The firing rate of grenade launcher and bazooka, mainly the basic ones, make it easier to spam, harder to dodge and very annoying to deal with. Movement feels janky or maybe its the animations that make it feel that way. The stats of some characters aren't the same in the beta hope they will be in the actual release. (Sophitia, Simon) I don't see ammo capacity increase on accesories. It would be nice to have them maybe not for explosive weapons such as zooka or nade but for the other weapons and again being able to switch for every weapons' ammo capacity but not have 2 accesories add to the same weapon. So you can't put 2 accesories on sniper for example. There were none but in the previous iteration of the game there were character specific weapons and i think that shouldn't be the case. Being able to upgrade weapons to max once is nice, for cosmetic purposes i think that there should be option to add glow and for ADV and mp weapons be able to chose color iteration from yellow to red for adv and green to blue for mp. Im not sure if the capsule will be the same but it would be nice to roll for a version of the weapon that you would like for example lets say there is pepper and ADV pepper in the same item pool but be able to choose to get adv pepper or mp pepper, would make it nicer for cosmetic purposes. The new sounds also feel akward to play with, i feel like im not getting feedback when i hit the enemy. Add an option to remove censorship or whitelist words such as AFK. Words like afk getting censored to *** is very anoying, especially since i like to talk a lot during the game. If the trade system is still in the game would like to not wait for too long before being able to trade items. What i would add: Not sure if the daily reward system is still going to be available, but if it isn't it would be nice to get rewards once per day after playing for some time, maybe 1 hour or so. Rewards could be anything small, MP, Batteries, inventory capacity upgrades. Inventory given once a week or month. Add better achievements and make them give cosmetics, MP, Batteries, inventory capacity upgrades depending on the difficulty. Every 10 levels maybe include inventory upgrades or small cosmetics on top of level up MP for reaching those levels. Maybe after the first 7 multiples of ten can give you a golden version of the basic weapon to show that you reached that milestone. As far as cosmetics having different stands like the scooter, chair and different scaffolds would be nice to have. Could add animations to showcase them in game just like the taunts. Maybe pandoras chair appears from underground and she sits on it and the scaffold could change ground texture. This one is purely for cosmetic though. As far as the level icons i dont mind them, it would be very hard to keep adding icons to show progress for the level ups if level up system is giong to be as fast as in the beta. That would be all! I hope the game returns to its early days of glory!
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