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Showing content with the highest reputation on 07/25/23 in all areas

  1. Hi developers, players, and hoomans of the world, This is a Feedback for the 3.0 CBT that may or may not be agreeable to some but it's just my opinion whilst playing the game. Weapons - opinion may change because of the fact that the game only had 1 kind of gun per type. Melee Because there was only one kind of melee for this type. Nothing much can be said which deemed it unnecessary to provide an opinion for now. Rifle Terrible Fire rate + Accuracy and a bit overpowered. Main purpose of this should be to harass players to take certain damage, to be used while waiting for your guns to reload during a close range fight, or even finish someone off when they didn't die from a body shot of a sniper because of their ridiculous HP upgrade from clothes. But because the accuracy was so bad, you'll need to be lucky, and waste another bullet, on your next sniper shot to finish off a 10-50 hp player. Shotgun The regular shotgun became a Driver + KW-79 all in one. All too powerful and fast when close range. Sniper Rifle The dual zoom is definitely unnecessary. I feel like the reload has become slower somehow? Gatling Gun Ah, now this is the rifle. This has become a rifle to use for close and long range. You die either way because of the damage. Barely used it, except zombie mode, on PvP so nothing much can be said as well. Bazooka A bit overpowered so to say. Only if you did hit them close enough I feel like the blast radius has still not gone into effect. I did say during the CBT 2.0 that all bazookas had terrible blast radius damage. Imagine there's a player camping at a tight spot or even behind a shoe box on House Top. They won't even get damaged by the blast unless a pixel of the bazooka hits their toes. Grenade Launcher Because there was only one kind of melee for this type. Nothing much can be said which deemed it unnecessary to provide an opinion for now. But the reload for the Hotdog is so slow for despite the fact that it's a basic/stock gun. Quality of Life [Suggestions] Probably make or add a checkbox to select weapon or items simultaneously on your inventory Been spamming the limited capsule for 20 items just for fun and my inventory became half full. Was kind of a hassle to select items one by one and selling them (There may already be a feature like this that I didn't know. If so, kindly let me know 🙂 ) Charging a Weapon with Battery Not sure if it's just me but, when you were trying to put 400-500 batteries on a gun, you select the gun on your inventory first and a separate screen, with the weapon's details, will appear on your inventory that literally blocks the button for charging that gun? At that point, you'll have to drag your mouse up and close that separate window and click the Charge button. Anyone find that annoying when trying charge multiple guns quickly? I don't think having Basic Guns and barely any clothes to buy on the first weekend of CBT 3.0 is a good idea at all Having only 1 gun per type was not the best way to start this closed beta. I do hope this changes on the second week. What's the point of leveling up with 100k MP if you can't buy anything with it and the stuffs from the limited capsule can be bought in the shop instead which makes it useless? Not sure if I remember this right, but, didn't the Original Microvolts Surge had guns knocking you back if you're a zombie? I remember that sniper rifles, shotguns, gatling guns, and grenade launcher knock you back on the original MV whilst playing zombie mode. I only noticed that Gatling Guns knock zombies back and kill them quickly but you can't even survive the stairs on Hobby Shop without a gatling gun because its the only type of gun that knocks them back. Shotgun, sniper rifles, and grenade launchers do nothing but damage LOL. For players from MV Surge: still remember the fun when you're in the neighborhood map and when you fly across the two windows while a zombie is chasing you, just use either a minigun or sniper rifle to slow their approach or even make them fall because of the knockback? I tried that but that didn't happen here. Bugs, Disconnections, etc. Priority 1 (Severe) Priority 1 that should take place really is the servers. I got disconnected on an Elimination Match in House twice. A Medal.tv link has been provided here. You'll notice that I queued up for the same match and got disconnected twice for being behind the radio on Red spawn. Disconnection in other matches are also quite common. Priority 4 (Not a problem. Can play the game) There's an iconic display bug (ever since MV Surge) that's been loitering around the whole MV. It's literally the display bug of the big white door in Hobby Shop (Please see attached image). Do not ever fix that 🙂 Once you spawn, the door is color white. But after playing for awhile in that same game, it will change to black. Priority 5 (don't have to worry at all but a bug is still a bug) I know all of our accounts were reset back to square one or level 1 before the CBT 3.0 but shouldn't it that after completing the tutorial you get a limited time gift that consists of a set of weapons and clothes as a gift for completing the tutorial? That was not the case on my end. I did not receive anything even after repeating it twice. Anyways, those listed above are just my opinion. Some parts of the old MV Surge does have to go back but the Objectives from the Microvolts Website still has to be kept as promised. (e.g. new weapons, features, events, items, etc.) - After all, as promised, the developer will be releasing the game in a couple of months (Here's hoping we don't see CBT 4.0 or the CBT just won't end and the release date won't be till Year 2100) Thanks for taking the time to read this and I shall see you all back on the field this weekend. ~YukiNagato (p.s - no, I'm not the real Yuki from the original MV. I I know there was but I just did like the character's personality from the anime when I watched it a few years back)
    4 points
  2. What needs to be done: Leave the game exactly as it was before (years before) + make RP cost a little less and capsule probabilities increased. People do like gacha. There's nothing wrong with paying for the possibility of winning a nice weapon with op status or some cool fits - just make it easier to win (exemple: instead of a lucky box after 10 spins or whatever, you get a guaranteed item from that collection) "Oh but the game is not going to be balanced for those who don't spend money on it" - how many CSD rooms were happening before? Lots. If you don't want to play against people with RT weapons, play at a CSD room. - PS: the weapons status can be altered a little bit so it's not SUPER op as well, but still stronger. + make exclusive content for MP-only as well, like OP MP weapons on the capsule - this way everybody wins. Trust me, you're going to make A LOT more money this way, and A LOT more people will play the game. Nobody is going to play the game and buy RP the way it is right now. period.
    2 points
  3. I heard some people telling the same, to simply have same stats for all the weapons, make mp & rt equally. Basically make all weapons, sets and parts the same with their same variants from upgrade system. Personally i dont see why do you think thats the better way. Yeah the game would be balanced and would solve easy the p2w problem, but in the beggining... Did MV had a P2W problem?. I dont think so, there was different ways to get rt weapons like hammers, mp capsule or coins. I do believe that the main problem was that some weapons were so op and frustrating to play against that everyone played and hated them equally. For example, the god weapons. Those weapons were expensive to have, and you probably had to pay to get them, thats why many people dont like p2w players. Meanwhile there was people like me that didnt pay any cent to MV and had 2 full rt sets apart from mp sets. Now you´ll thinking "Then if all the people can get rt weapons they will only play with them, so we come back to the same, equally stats. So simply make all items the same as i first said". After making that we would be playing a boring game where it wont matter which weapon you pick, you will just play on auto pilot. It could really work, but i dont think so, simply because the actually upgrade system isnt that good to apport variety to the game. What i suggest is making Rt weapons slightly better, for example (ill invent the numbers xd), if the riffle pepper has 420 power, riffle adv-pepper must have 430 power. Then make a "Skill system" where you have some tokens to define your weapon set. Basic weapons -> 0 Tokens MP weapons -> 1 Token RT weapons -> 2 Tokens Pd: I would make the god weapons stats same as rt but, with better animations or something like that, to make them worth to buy Room owners could decide how much Tokens you have to make your weapon set with a 7 / 10 /12 tokens. That way you have multiple options to adapt your inventory to your playstyle and you give as balance as diversity to the game. With that system you could create a good meta and make players think what they should prioritice, which is good for rankeds. Anyways this post wont be a big deal. No one from masangsoft is going to read this and they will continue making that terrible decisions that literally none of us want, doing easy things so much harder, wasting a lot of time attempting to invent the wheel, instead of using the wheel to create new things. Making all the feedback and information that they have from old mv, forum or ToyHeroes useless. I still freak out when i see what ToyHeroes "devs"(or whatever they are) are capable of, compared with game developers that work for a videogames company as Masangsoft, therefore they pay for it.
    2 points
  4. you don't have to go very far to reach a brief conclusion where, if you go to the microvolts home page, there is a section called "new changes " Where changes are reported and promised in which I quote: - New Dioramas don't exist - New Loading don't exist OTHERS - New Parts and Sets don't exist - Improved Sound Effects don't exist - Replay System & Report don't work -New Achievements don't exist - Item preset don't exist - Add Additional Resolution Options don't Work, it's worse than roblox I won't go into detail about the actual gameplay of the game because I think we're basically all of the same opinion, it's sad and disgusting. What does it all boil down to? how do random people manage to redo the microvolts in a ToyHeroes AND A COMPANY dont do 1 minimally acceptable thing the 1st beta was better than the 2nd beta and the 2nd beta was better than the 3rd launch a "beta" with 7 months of preparation and release a game without ONE SINGLE WEAPON??? what sad guys no? and don't give me excuses that we are in beta a 14 year old kid does a better job than these 45 Pakistanis, This is GG this company won't do anything with the game, it's not hard to see
    1 point
  5. The only thing to do is revert the game back to the first closed beta ever. The game was perfect.
    1 point
  6. Its not that its bad for being different its bad because the weapons dont feel good to use, they feel weak and theyre trying to make swapping less of a requirement as opposed to trying to teach it to new players.
    1 point
  7. People complaining too much about the new weapon balanace. It's great, it feels fresh, it's less spammy and now you need to think about your shots instead of permanently spamming all the time. Everyone says its awful because it's different, but that's just wrong. I'm not gonna go into everything else since there's a lot of work to do there but weapon balance is good. different =/= bad
    1 point
  8. And they need to add the system toyheroes added their good for f2p players.. The loot box and level up system
    1 point
  9. The only good thing they can do is revert the game back to surge and fix everything from there with live feedback and make close betas for the new things they want to add in the game, its that easy.. like how can a company do this baaaad!!!!!
    1 point
  10. i was very hesitant because people can't move on from the past lol but my names were: jessica_x1 Okiie Pookie Butterboo Akane_Yoru Yessamela Yessa in MVS
    1 point
  11. 3rd Beta Registration with 4x different E-Mails, 3rd Time no Key 😞 U are not alone
    0 points
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