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xAlvarø

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xAlvarø

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  1. It was much better the other way since you could easily identify what are you using and what don't
  2. I heard some people telling the same, to simply have same stats for all the weapons, make mp & rt equally. Basically make all weapons, sets and parts the same with their same variants from upgrade system. Personally i dont see why do you think thats the better way. Yeah the game would be balanced and would solve easy the p2w problem, but in the beggining... Did MV had a P2W problem?. I dont think so, there was different ways to get rt weapons like hammers, mp capsule or coins. I do believe that the main problem was that some weapons were so op and frustrating to play against that everyone played and hated them equally. For example, the god weapons. Those weapons were expensive to have, and you probably had to pay to get them, thats why many people dont like p2w players. Meanwhile there was people like me that didnt pay any cent to MV and had 2 full rt sets apart from mp sets. Now you´ll thinking "Then if all the people can get rt weapons they will only play with them, so we come back to the same, equally stats. So simply make all items the same as i first said". After making that we would be playing a boring game where it wont matter which weapon you pick, you will just play on auto pilot. It could really work, but i dont think so, simply because the actually upgrade system isnt that good to apport variety to the game. What i suggest is making Rt weapons slightly better, for example (ill invent the numbers xd), if the riffle pepper has 420 power, riffle adv-pepper must have 430 power. Then make a "Skill system" where you have some tokens to define your weapon set. Basic weapons -> 0 Tokens MP weapons -> 1 Token RT weapons -> 2 Tokens Pd: I would make the god weapons stats same as rt but, with better animations or something like that, to make them worth to buy Room owners could decide how much Tokens you have to make your weapon set with a 7 / 10 /12 tokens. That way you have multiple options to adapt your inventory to your playstyle and you give as balance as diversity to the game. With that system you could create a good meta and make players think what they should prioritice, which is good for rankeds. Anyways this post wont be a big deal. No one from masangsoft is going to read this and they will continue making that terrible decisions that literally none of us want, doing easy things so much harder, wasting a lot of time attempting to invent the wheel, instead of using the wheel to create new things. Making all the feedback and information that they have from old mv, forum or ToyHeroes useless. I still freak out when i see what ToyHeroes "devs"(or whatever they are) are capable of, compared with game developers that work for a videogames company as Masangsoft, therefore they pay for it.
  3. Is that easy as look where people are writing. Or simply look on "Pd´s notes". It isnt that difficult if u look for it, but most people just write without looking anything first
  4. Big agree with this, anyways after the release they might improve the pve (single wave, boss battle) and maybe create something new like a tower defense mode (it is the first thing i thought, dont hate me for it XD). I truly think that the pve on MV is underrated, and could bring variety to the game. They dont need to only use old MV things, create items and features related to "Toys", as it is the main focus of the characters. With all of that, a pve rank system where u can regist your Boss Battle or single Wave time records would create a competivity for the players that might help players to improve and try things, and not just beat the mode.
  5. Its always great to hear you Leo. Be able to report suspicious players is cool and its nice to see that dev team care about the hacking problem. However, when i read "replay system" i first thought about better content for the game, making easier for people to create montage or record game moments, this is a quality life change and i love it! Furthermore, i suggest to make an option for replay system for Clan Wars, because people could use hacks on clan wars and also to make easier content. Now, i have a question... Should people that use exploits, glitches or bugs on the game be reported aswell? I would like to think that they should. Maybe dont ban them at first, but a warning or some minor penalties would be awsome to prevent them.
  6. It is known that rt and coupon weapons have better stats than mp weapons (as it should be in my opinion). I think the controversial thing is the way you can get that weapons and the advantage they give to you (in some cases). It doesnt mean that they have to be waaay better. For example, if the riffle pepper has 430 on basic power, adv pepper might have 20-30 more basic power. Also as i read in other post, god weapons have to be nerfed, make them as a lvl 9 weapons or even a lvl 10 and just improve the animations or effects to make them attractive. All this might sound like something basic but thats how it should be to make weapons nice to play For those that doesnt want to pay, Hammers (especially rt and rainbow) were a pretty good option. They have to add them in order to make the game more balanced. Maybe as event rewards, single wave rewards, buying them from the shop or finally doing a good mission system. The whole point on this is make Microvolts a P2F (pay to fast) not a P2W (Pay to win). Also doing every one or two months patches to make some adjustments to the weapons stats would be pretty nice Everything that have being said isabout something we all know about the game, but what if we add a new sistem based on rating weapons? - MP and Basic weapons count as 1 point - RT and "normal" coupon weapons count as 2 points - Gods count as 2.5/3 points (depends of the stats) You could create games with some limitations forcing players to distribute the weapons depending of their preferences. Making a room with 7-10-12-15 "Weapon Points". That would give players the necessity to have diferent weapons and not just one maxed of each type. Also would prevent rooms with people with a whole army of overpowering weapons and doing possible a CSD room without people fighting to kick someone breaking the "rules" that are on the tittle. Tell me about your thoughts on this post or similar ideas, and please dont be a closed mind with last point, there must to changes on the game in order to attract people, video games have advanced and this is not 2014, they have to improve the game in different ways as a good mission sistem, a better and friendly upgrading sistem, maybe a battle pass, better pve... Thx for reading <33
  7. I think that they are trying to avoid people to pay for weapons, and with that i mean a trade in which you give a weapon, and the return is 20€ or something like that. Back in the old days i had some good offers with money on the table for rare weapons, and i trully think that is a mistake. Maybe there is a way to do it propperly, but now i dont believe it. Also a hasty trade sistem make people pay for the weapons in cash, instead of trying to get them from the capsule....Why would you buy Rt to have a chance of get them, if you can make an offer to a guy that has it already? Maybe the guy got it from 5€ on rt or even from a free coin and he could sell it for 10/15€. That doesnt mean i dont agree with you, i believe trade sistem would be nice to give value to the weapons, but it needs some time to work. The game should be stablised to make it work as it should do. Being a TRADE sistem, not a market place where you can buy everything with just money. Back to the post point 😂. I would love to have a chance to upgrade the slots on my inventory doing missions or just leveling up. I see paying rt for more space a nonsense as it doesnt really chance your game, only allows you to have more stuff. However inventory shouldnt be infinite. But they could create a "Bag of clothes" or something like that. An item that saves parts of the same set (hp/run). Or an "accesory box" where you can fit 3/5 acessories. There are multiple options that could be cool to be made. The point is, how could you get it? They could make it purchasable for mp, a few rt, achievements or missions, thats up to them.
  8. They didnt remove it, they probably hide it from all, and will give access to players with beta key (or something like that)
  9. They didnt say that. U can level but u dont have a cap like the game had (5 stars o lvl 105)
  10. The game will go out on steam, so i think we will have Steam name, but i don't know, could be the Forum name aswell
  11. The official name is " Microvolts: Recharged "
  12. Main page, u can find it on left top on forum
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