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Yuki Nagato

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Yuki Nagato

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Yuki Nagato last won the day on July 25 2023

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  1. Hi developers, players, and hoomans of the world, This is a Feedback for the 3.0 CBT that may or may not be agreeable to some but it's just my opinion whilst playing the game. Weapons - opinion may change because of the fact that the game only had 1 kind of gun per type. Melee Because there was only one kind of melee for this type. Nothing much can be said which deemed it unnecessary to provide an opinion for now. Rifle Terrible Fire rate + Accuracy and a bit overpowered. Main purpose of this should be to harass players to take certain damage, to be used while waiting for your guns to reload during a close range fight, or even finish someone off when they didn't die from a body shot of a sniper because of their ridiculous HP upgrade from clothes. But because the accuracy was so bad, you'll need to be lucky, and waste another bullet, on your next sniper shot to finish off a 10-50 hp player. Shotgun The regular shotgun became a Driver + KW-79 all in one. All too powerful and fast when close range. Sniper Rifle The dual zoom is definitely unnecessary. I feel like the reload has become slower somehow? Gatling Gun Ah, now this is the rifle. This has become a rifle to use for close and long range. You die either way because of the damage. Barely used it, except zombie mode, on PvP so nothing much can be said as well. Bazooka A bit overpowered so to say. Only if you did hit them close enough I feel like the blast radius has still not gone into effect. I did say during the CBT 2.0 that all bazookas had terrible blast radius damage. Imagine there's a player camping at a tight spot or even behind a shoe box on House Top. They won't even get damaged by the blast unless a pixel of the bazooka hits their toes. Grenade Launcher Because there was only one kind of melee for this type. Nothing much can be said which deemed it unnecessary to provide an opinion for now. But the reload for the Hotdog is so slow for despite the fact that it's a basic/stock gun. Quality of Life [Suggestions] Probably make or add a checkbox to select weapon or items simultaneously on your inventory Been spamming the limited capsule for 20 items just for fun and my inventory became half full. Was kind of a hassle to select items one by one and selling them (There may already be a feature like this that I didn't know. If so, kindly let me know 🙂 ) Charging a Weapon with Battery Not sure if it's just me but, when you were trying to put 400-500 batteries on a gun, you select the gun on your inventory first and a separate screen, with the weapon's details, will appear on your inventory that literally blocks the button for charging that gun? At that point, you'll have to drag your mouse up and close that separate window and click the Charge button. Anyone find that annoying when trying charge multiple guns quickly? I don't think having Basic Guns and barely any clothes to buy on the first weekend of CBT 3.0 is a good idea at all Having only 1 gun per type was not the best way to start this closed beta. I do hope this changes on the second week. What's the point of leveling up with 100k MP if you can't buy anything with it and the stuffs from the limited capsule can be bought in the shop instead which makes it useless? Not sure if I remember this right, but, didn't the Original Microvolts Surge had guns knocking you back if you're a zombie? I remember that sniper rifles, shotguns, gatling guns, and grenade launcher knock you back on the original MV whilst playing zombie mode. I only noticed that Gatling Guns knock zombies back and kill them quickly but you can't even survive the stairs on Hobby Shop without a gatling gun because its the only type of gun that knocks them back. Shotgun, sniper rifles, and grenade launchers do nothing but damage LOL. For players from MV Surge: still remember the fun when you're in the neighborhood map and when you fly across the two windows while a zombie is chasing you, just use either a minigun or sniper rifle to slow their approach or even make them fall because of the knockback? I tried that but that didn't happen here. Bugs, Disconnections, etc. Priority 1 (Severe) Priority 1 that should take place really is the servers. I got disconnected on an Elimination Match in House twice. A Medal.tv link has been provided here. You'll notice that I queued up for the same match and got disconnected twice for being behind the radio on Red spawn. Disconnection in other matches are also quite common. Priority 4 (Not a problem. Can play the game) There's an iconic display bug (ever since MV Surge) that's been loitering around the whole MV. It's literally the display bug of the big white door in Hobby Shop (Please see attached image). Do not ever fix that 🙂 Once you spawn, the door is color white. But after playing for awhile in that same game, it will change to black. Priority 5 (don't have to worry at all but a bug is still a bug) I know all of our accounts were reset back to square one or level 1 before the CBT 3.0 but shouldn't it that after completing the tutorial you get a limited time gift that consists of a set of weapons and clothes as a gift for completing the tutorial? That was not the case on my end. I did not receive anything even after repeating it twice. Anyways, those listed above are just my opinion. Some parts of the old MV Surge does have to go back but the Objectives from the Microvolts Website still has to be kept as promised. (e.g. new weapons, features, events, items, etc.) - After all, as promised, the developer will be releasing the game in a couple of months (Here's hoping we don't see CBT 4.0 or the CBT just won't end and the release date won't be till Year 2100) Thanks for taking the time to read this and I shall see you all back on the field this weekend. ~YukiNagato (p.s - no, I'm not the real Yuki from the original MV. I I know there was but I just did like the character's personality from the anime when I watched it a few years back)
  2. Hey there (to both devs and players), These are just my opinions, so I don't mind the criticisms but make sure its friendly 🙂 - It's still the Closed Beta Phase, which I understand, so there's tons of room for improvement but the game should release during its promised date. - Been playing MV from Rockhippo and watched it grow till it closed. It was the best childhood game of my life. The old game may not be revived back to the way it used to be but I wish it could've been close to what made it worth it back in the day. Server I play in NA in all of my games, but it feels like everyone plays in the "Main" Server instead of anywhere else, got no choice but to go there. I average 120ms in every game lol. #Which I don't mind since it's closed beta. I really am just thankful that I was among the chosen ones to get the CB Key and to relive the good ol' days of this game. Characters - They're still the same. which is awesome because they brought them back - It's closed beta so it's reasonable to have prices but in all of them? I remember the old MV had Pandora, Knox, CHIP, & Naomi being the basic ones, meaning free, and the rest can be bought using MP. - Wait, why the increase in HP? 1000 is way better and balanced #again, in my opinion. Weapons Melee Didn't notice any difference since its mainly used to run faster or slap people happily with it lmao. But I don't think I noticed any difference in speed when comparing the hammer and the chainsaw. Rifle The balances are really bad, everyone uses Sherlock because of its high fire-rate. And once you upgrade its power/accuracy then it becomes OP. I remember the Pepper was the mainly used weapon back then because of its high fire-rate and a well-balanced accuracy. The Hornet was the one with the most damage, slow rate of fire, and medium accuracy which was well balanced. Shotgun What the hell is wrong with the balancing of the shotgun? I mean, changing the ammo pool to 2 bullets per magazine, 3 bullets per magazine, or even 5 bullets per magazine for the KW? I remember back in the ol' days it was 3 bullets per magazine for all of them, except the Driver which had 2 bullets because of its enormous damage and slow fire-rate which was pretty balanced. KW-79 was mostly used in Competitive Matches (Elimination) because of its high fire-rate. It may have a bad damage compared to the rest, but that thing can slap hard because of how fast it is. It feels like they're useless. The damage is way less than what the description says. It's like the bullets spread is way too large that only 1 pellet will hit them out of all pellets in the slug, even in close range. Like you have to be not moving and literally point-blank distance from them to fully hit them with everything lol. Sniper One shot? Really? What's the use of putting damage in their description like literally. Also, it's not ideal to make all of them Zoom twice. Old MV had the Venom only zooming twice while the rest only once which was better. Gatling Same ol' gatling. Though it feels like they got nerfed in terms of damage somehow? You spam the gatling on someone really close to you, but you still die first from a sherlock lol. even when you hit majority of your shots. Bazooka What the hell is wrong with the god damn Blast Radius? Shoot a projectile close to them and not even a hint of damage. The projectile literally has to be 0.5cm from them to register a damage. The projectile should still damage them even an inch but with less damage which was not the case... To repeat what I mentioned earlier, the fire rate feels different than what the description says #but maybe thats just me tripping or something Grenade Launcher Ayooo what the hell is wrong with the ammo capacity in these? Seriously, there's no reason to put it into 2 bullets per magazine, except the Thunder which was fairly strong before. It had a slow fire-rate but it does pack a punch. Thunder and the Pulse, comparing it from the old MV, literally switched places -.- The Pulse was the best, even though it had low damage, it was fast, blast radius was balanced, and everything about it was great! #it was the jack of all trades. now it's slow asf, like a thunder, which is triggering. Not sure if it's just me but the blast radius in all of them feels so low like the Bazooka. Damn thing has to explode really close to them before it actually registers. They feel slow ngl 🙂 Clothes So, there's literally no way to increase HP and Speed even when upgrading the clothes? Like. What's the use of upgrading them when they don't even work lmao. Bugs: - I won't complain about this because of the fact it's still a closed beta. - though I got a bug I want to address on a clip right here (no its not a virus or whatever. It's a medal.tv link, if you actually know what that is....)
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