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desafinado56

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Everything posted by desafinado56

  1. Youre a few hours early, check online for the time at utc timezone
  2. Second week is over and i can say that It is better than first week for certain but theres still a lot of room for improvement, after all now more than ever i see more people saying to revert back to surge, so i might as well ask the question what was wrong with surge ? "Op items and pay2win" is the common answer but it very rarely goes past that no one talks about specific weapons that were overpowered, besides hermes and zeus, or making the argument that mp weapons were far weaker than rt weapons but the issue here wasnt that rt weapons were overpowered it was that mp weapons were underpowered and that was by design, the game was made for you to spend money thats the harsh reality so of course free weapons had to be weaker than paid ones but even in rooms where it was just mp gear it still felt weak. So i ask this question, what if they gave us surge back even for just a day where every single item was free ? All capsule items, all coupon weapons, absolutely everything was free. I say this because ive seen way too many times people that throw in price tags into balancing discussions like this is counter strike, folk you buy the weapon once and thats it, how much it costs should not have anything to do with how strong it is. If the old hermes costed 1 mp it would still be broken as shit. With that out of the way lets talk about the beta. Melee I still want to see more than three classes of weapon per category but this post isnt about that so i wont go there. As for the melees themselfs it works, you pick between run speed, damage or range but lets be real here run speed is what the vast majority of people picked because its simply the most versatile, that doesnt mean you should nerf rs melee but you should instead buff the other two by increasing its major stat quite a bit and also its run speed slightly, because how often do you use a melee weapon for combat outside of melee only ? So sweeten the deal to get people to use these more combat focused melees. Rifle It was largely dominated by type C for a good reason, ease of use and it was the only one that had decent dps. Rifles shouldnt be going higher than 950 fire rate(gold rifle fire rate and that weapon was already a bit on the strong side of things) but never too low either because this category of weapons should work as a tool to soften people up or something to finish someone off, being capable of putting someone down but without being a power house otherwise people wont bother using higher damage dealing single shot weapons like shotguns, it should also fit that niche where using a sniper would be too difficult due to a targets proximity and using a shotgun wouldnt work that well due to the targets distance. So what i propose is a damage increase across the board alongside making sure that you never have a bullet hose in your hands or a discount sniper. Shotguns Again there was only really one choice here since auto shotguns are still useless and the two shooter is lovely and fun to use but not as good as the alternative and this is quite a shame since shotguns are the bread and butter of everyones arsenal. So first revert the changes to the auto shotguns they were never strong to begin with, annoying at times but never stronger than regular shotguns, because you had fire rate on your hands but that was it. The old movic, probably the best auto shotty in the game barely made a dent because of its poor damage and accuracy, to do decent damage you had to be right up someones behind and at that point you would get one shoted. The only good use for them was in zombie mode and even there you would be better off with a regular shotgun since then you would be able to get kills. That leaves us with two other shotguns and i say only type c needs a buff to its damage and reload speed alongside introducing another shotgun, a regular one like type B but that prioritizes accuracy and range as opposed to damage. Snipers Lets get the elephant out of the room, 3 shot snipers should go, doubt anyone would oppose this. This one is a tricky one to balance just like rifles but what i propose is to split it into two broad groups, one that takes its name literaly, focusing on being a weapon you use at long ranges with the capability of one shotting someone anywhere besides the legs but suffering from slow reloads and zoom speeds, and another group that is more about quickscoping since people love to do this which would behave the opposite of the previous group having lower damage output but still high compared to other weapon categories, high zoom speed and reload speed however it can only one shot someone if it either hits the head or upper torso. Miniguns I have absolutly no idea how they could go about balancing this category of weapons since traditionaly it was frowned upon if you used it anywhere besides zombies, which i always found to be quite odd. Its damage output was quite high but you were a sitting duck, nothing was easier to kill than some dingus with a minigun hopping around like a cracked up bunny. Ill still give it a try though. What if instead of balancing it like a regular weapon you start with no ammo for it and can only use it after either collecting something from the battlefield or maybe after a few kills all while having boosted stats. Alternatively you would get damage resistance after scoring a few hits with the weapon because lets be real here, people rarely use this weapon because its slow and makes you very easy to kill so it needs something to have people using it. As for its behavior outside of conventional game modes it should remain rhoughly how it is. Rocket launchers This is another weapon that the devs are adding a weapon that helps newer folk that havent gotten swapping yet and thats fine, that should remain but should have drawbacks since its easy to use, damage should be good but splash radious and rocket speed should be on the low side of things since you can spam it quite easely. Besides this this category of weapons still feels off, splash radious is a bit too small and so is damage so a buff to these two stats should happen across the board. Grenade launchers Same story here as with rocket launchers, they did a good job balancing the core idea of these two weapon types just got the stats a bit wrong. However grenades should focus on bigger splash radious while having lower damages compared to rocket launchers. Parts I think hp is fine and the problem is more to do with weapon damage as opposed to hp being too high. As for run speed give us the remaining 0.2% because 17% speed was fine. Upgrades One level just isnt enough, at this point you might as well give us the weapons already upgraded so give us back at least 5 levels but struckture the upgrades in such a way that the bulk of the stats are given the first level, while the remaining levels give you access to weapon skins and the pretty light effect you got at level 8 and 9. this way people who only have the weapon at level one wont be at a massive disavantage while making the ones that have sunk time into a weapon feel rewarded. As for part and accessory upgrades, remove them they are unecessary since now we have to buy the part and spend energy to upgrade them as opposed to just buying them with the stats we wanted. Accessories I still dont get why they had to change the stats on these but kindly revert them to what they were, rifle/grenade, gattling/bazzoka and shotgun/sniper worked perfectly fine so i still see no reason why they changed this. Zombie mode Right now the game mode feels unbalanced in the zombies favor because you no longer have the firepower you used to have because weapons now deal less damage and feel quite underpowered even outside this game mode. At the very least lower the health zombies have and treat the first zombie in a different way. Lets say you have a full room of people that means two big zombies at the start which have a ton of health but quite often its not enough since you have a lot of people shooting at you, so give him a buff to his health, around 20% should be enough however the moment someone gets infected his max health drops by a certain ammount, you keep your full health but its constantly ticking down similar to overhealh in team fortress 2, however if youre getting shot at its drops slower but if you arent it drops faster, the more people get infected the faster the health loss happens untill you hit your new maximum health. After 4 people get infected this effect stops assuming you are at your new maximum health. To explain this with numbers, pretend youre in a full room with 16 people, youre one of the first zombies with 120k health, the moment either you or another zombie gets someone your maximum health drops by 10k, so after the first infection you drop down to 110k health however that 10k health you just lost decays untill you are at 110k hp, slower if youre under fire or faster if youre not. After the second infection it goes down to 100k untill the fourth person turns which drops you down to 80k and things stop here. This insures that you have more hp as a first zombie and means you can fight for longer and potentially infect others and if things go well and the zombie team gets the upper hand early the big zombies will have a lower health pool even if they werent in large firefights. The numbers i gave here are just for an example and pretending weapon damage is buffed across all weapons. Tutorial It needs an update badly. It teaches you nothing worthwhile besides that you have 7 weapons which anyone that has eyes can tell from the get go. So first make it take way less time than it does and introduce another advanced tutorial that teaches people to swap and wavestep. First you have a little test where the player has to swap with a shotgun by forcing them to shoot it faster than they normally would be able to without swapping, its quite simple really but gets trickier when you get to the second part where the player has to wavestep. You have a target and a pit that you have to jump across with a double jump, you have to shoot the target twice however its invulnerable untill you have jumped towards the pit which forces the player to shoot then swap to a melee, jump then, shoot again. After this optional advanced tutorial you give them a fat reward and a little badge saying they did the advance course. Overall surge was better than this but they are at least doing something to improve the game even if its small ammounts. The best thing they could do right now is talk with us on a daily basis to show that they are listening and that they care.
  3. The issue with zombies now is that weapons are underpowered, killing them isnt as easy as it used to(Not that it was easy to begin with). This is what i feared when i saw the way that the game was getting balanced, that zombie mode would become more about running away instead of trying to fight back. When you ahve a zombie getting shot at by 3 or 4 miniguns they shouldnt walk away like its not big deal they should be getting at least a bit worried that they wont survive next attack.
  4. An option to turn the auto scooping on or off sounds like a good idea.
  5. Surge was better than any of the betas. No idea why they didnt start with surge and went from there. Remove the paywalls and surge was fine.
  6. That is quite an interesting idea but i just wish for balancing they would just give us everything like it used to be for free and see what people say. Game was pay to win not because the paid stuff was overpowered it was because upgrading it was so easy and mp gear wasnt that great. This is why people are complaining that weapons lack that punch because were playing with underpowered gear.
  7. Give the community map making tools. If its anything like the hammer editor for source games (I know its a fucking nightmare to use the damn thing but we cant deny that usually source games have a pretty active mapping community), this way people could make their own maps and just have fun, hell maybe even make some custom game modes. Hide and seek ? Pretty sure it would be one of the first things people would make. Prison ? No idea why you would want that but im pretty sure someone could make it work. The all mandatory furry roleplay corner would probably move in to this game as well but hey as long as its a continent away from me im cool with it.
  8. Wow im amazed theres been a reply, say how about you lads for a day give us surge and see how people react ?
  9. THis is starting to become a common question which i like. Its leagues above "When game coming out" xDDD Frtiend introduced me to the game back in 2011 i believe, could have been earlier i honestly dont remember.
  10. Lack of communication has been the worst thing since they first bought the game. In an ideal world they would be in game with us and tweeking things every few days untill things click into place and people are happy with the game.
  11. Its not that its bad for being different its bad because the weapons dont feel good to use, they feel weak and theyre trying to make swapping less of a requirement as opposed to trying to teach it to new players.
  12. Youre asking for what everyone has asked before, surge with minor tweeks wich is all microvolts needed. The balance of the weapons if you ignore the price tags was quite fine there were only a few weapons that were overpowered and balancing those wouldnt be too difficult. Every time they tried balancing weapons out it was always a massive mess. How often do you see people actually happy with the state of the game ? Very rarely and i can tell you that the ones that are happy with the state of the game are either happy to just play the game again which will wear off very fast or are on so much copium that the game will somehow survive being turned into something that nobody likes. Lets be real here the way microvolts is right now is unfun, weapons feel bad to use they lack the punch they had and unless by some miracle next weekend they make some drastic changes to the game the launch date will be postponed yet again.
  13. Yeah it used to be a whole lot better before, and by better i mean way less obstructive. At the very least they could have the window show up on to pof your character at least then you can use the menu.
  14. Seems like thats what most of the community wants, just surge. It was relatively fine even with its overpowered weapons and ill tell you this i would rather endure zeus spam all day then what they are doing to this game.
  15. After reading what other people said alongside having some minor play time because i keep getting disconnected is that this beta is getting received rather poorly which im not shocked in the slightest. After the long wait time between beta 2 and 3 returning testers probably thought there would be some pretty major changes and the new people that joined the test thought it would be similar to surge but no. Its still this odd mess of a game trying to erase everything that made it fun and unique. Ill be more active tomorrow as i hope i can actually log in for more than 2 minutes at a time to really get a feeling for the game but from what i saw it still has the same problems from previous betas, they seem to be trying to remove swapping instead of making it easier to pull off and have a tutorial that teaches this core mechanic which feels like valve taking acid and removing spray patterns from counter strike, sure it would make the game easier on the newbies but it would make the game lose its identity. Though im not going too hard on this since we dont have a roster of weapons to fuck around with. The more time passes the more i realize that the future of the game is not with this company since they are way too quiet and refuse to listen to us even when we are spoon feeding them the same shit for year after year, just give us surge for a beta while making changes on a weekly basis, the game could have been out by now if they had followed this. Instead they give us a shell of a former amazing game.
  16. Game will be released sooner rather than later besides you dont get to keep anything from the betas.
  17. That is unfortunate but chances are they will be sending more keys out at a later date. Though see the bright side your friend can stream it to you.
  18. Originally friend introduced it to me back in 2011 played for a while then stoped, came back when surge was a thing and stuck around till it got shut down.
  19. Where exactly did you get this from ?
  20. Got a second 130mb today, guess they are working on the game for real now.
  21. Of course thats when human meat is the tenderest and is best for a good barbeque.
  22. I find the name to be quite interesting. Guess gacha life never left microvolts.
  23. Well i dont remember you but if you like zombie mode we can go out on a date.
  24. Welcome back. THings have been goind alright since now we are certain they are working on the game as opposed to those first few grueling years, but they still talk very rarely and god only knows if they actually listen. Playerbase is still the same but their wishlist event is weird nobody was expecting them to get 10k wishlists let alone reach the very first tier of 30k but in the span of a few days they got it so i honestly dont know what to expect at all. Hope you can actually get in the beta us zombie players could use extra hands breaking the maps.
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