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Harukaze

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Harukaze

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  1. Calling all brave and skilled warriors! Our clan is looking for new members to join us in the upcoming clan-battle event. This is a chance to prove yourself and your clanmates, and to earn valuable rewards. Requirements: Be at least level 100+ Have a strong understanding of the game mechanics Be able to communicate effectively with other team members Be willing to put in the time and effort to help your clan succeed If you meet these requirements and are interested in joining us, please contact Kaisen in-game & harukaze_18#166 in Discord.
  2. Not only Europe, but also in South East Asia.
  3. Monthly login rewards: This is a common event that many games have. Players can log in every day to receive rewards, such as in-game currency, items, or cosmetics. This is a good way to keep players engaged and coming back for more. Weekly challenges: This event challenges players to complete certain tasks, such as winning a certain number of matches, getting a certain number of kills, or collecting a certain number of items. Players who complete the challenges can earn rewards, such as in-game currency, items, or cosmetics. This is a good way to give players something to strive for and to keep them playing the game. Timed events: These events are only available for a limited time. They can be anything from holiday events to special promotions. Timed events can be a great way to attract new players and to get existing players excited about the game. PvP tournaments: These tournaments allow players to compete against each other for prizes. They can be a great way to test your skills against other players and to earn some exclusive rewards. Cosmetic item contests: These contests allow players to submit their own designs for cosmetic items. The winners of the contest will have their designs implemented into the game. This is a great way to get the community involved and to create unique and interesting cosmetic items. Here are some additional considerations for designing events and reward systems: The events should be accessible to all players, regardless of their skill level. The rewards should be desirable and valuable to players. The events should be well-promoted so that players know about them and are motivated to participate. The events should be balanced so that no one player or group of players has an unfair advantage. Here are some suggestions for improving the reward system in Microvolts Recharged: Make the rewards more varied. The current reward system is heavily focused on giving players new weapons and items. While this is fine, it would be nice to see a wider variety of rewards, such as new character customization options, emotes, or even exclusive content. Make the rewards more challenging to earn. The current rewards are relatively easy to earn, even for casual players. This can make the game feel less rewarding for more dedicated players. Increasing the difficulty of earning rewards would give players a sense of accomplishment and make them more valuable. Make the rewards more exclusive. Some of the rewards in the game, such as the limited-time capsule costumes, are only available for a short period of time. This creates a sense of urgency and makes players more likely to grind for the rewards. However, it can also be frustrating for players who miss out on the rewards. A good compromise would be to make some of the rewards more exclusive, but still available for a longer period of time. Make the rewards more personalized. The current rewards are the same for all players. This can make the rewards feel less special. A better approach would be to give players personalized rewards based on their playstyle or achievements. For example, a player who is good at headshots could be rewarded with a new sniper rifle, while a player who is good at teamwork could be rewarded with a new emote that celebrates teamwork. Also, here are some suggestions for Level Icons & Level Up Rewards in Microvolts Recharged: Level Icons: The level icons should be visually appealing and indicative of the player's progress. They could be based on the game's theme or characters. For example, the level icons could be small pixel art images of the game's characters, or they could be symbols that represent different aspects of the game, such as power, speed, or intelligence. Level Up Rewards: The level up rewards should be meaningful and motivating for players to keep leveling up. They could include in-game currency, new items, or exclusive content. For example, level up rewards could be a new weapon, a piece of armor, or a special ability. They could also be cosmetic items, such as new character skins or emotes. Here are some specific ideas for Level Icons & Level Up Rewards in Microvolts Recharged: Level 1: A Starting Gift Pack for Novice. Level 10: A Special Gift Pack for Beginner (Gift Pack contains 5k - 10k MP / Random Gift Pack of RT Weapons) . Level 20: A Special Gift Pack for Advanced Beginner (Gift Pack contains 15k - 20k MP / Random Gift Pack of RT Weapons / Random Gift Pack of RT Set, Parts, Accessories, & Items). Level 30: A Special Gift Pack for Competence (Gift Pack contains 30k - 40k MP / 1k - 2k RT / Random Gift Pack of RT Weapons, Parts, Accessories, & Random Items). Level 40: A Special Gift Pack for Advanced Competence (Gift Pack contains 50k MP / 3k RT / Random Gift Pack of RT Weapons, Parts, Accessories, & Random Items). Level 50: A Special Gift Pack for Proficient (Gift Pack contains 50k MP / 3k RT / Random Gift Pack of RT Weapons, Parts, Accessories, & Random Items). Level 60: An exclusive ability, such as a special attack or a movement skill. Level 70: A new character skin. Level 80: A new emote. Level 90: A special title, such as "Master of Microvolts". Level 100: A trophy or other momento to commemorate the player's achievement. These are just a few ideas, and the specific Level Icons & Level Up Rewards would ultimately depend on the game's design and goals. However, I hope these suggestions give you a good starting point for brainstorming your own ideas. I hope these suggestions are helpful. Ultimately, the best way to improve the reward system is to get feedback from players and make changes based on what they want. These are just a few suggestions for events and reward systems in Microvolts Recharged. The best events and rewards will vary depending on the game's goals and target audience. However, by offering a variet events and rewards, the game can keep players engaged and coming back for more.
  4. I am because i live in a poor country "Philippines" because it is important to remember that being poor doesn't mean you're not valuable or worthy, and there's no shame of being poor.
  5. Weapon stats balancing and server bugs are two of the most common complaints from players of Microvolts Recharged. Weapon stats balancing Some weapons in Microvolts Recharged are simply more powerful than others. This can lead to a situation where players who use these weapons have a significant advantage over players who don't. This can make the game less fun for players who don't want to spend money on the cash shop to get the best weapons. Server bugs Microvolts Recharged has a number of server bugs that can cause problems for players. These bugs can range from minor annoyances, such as rubberbanding, to major issues, such as players being kicked from the game or being unable to connect to the server. My opinion I think that both weapon stats balancing and server bugs are serious problems that need to be addressed. I believe that the developers should make a concerted effort to balance the weapons in the game so that all players have a fair chance of winning. They should also work to fix the server bugs so that players can have a smooth and enjoyable experience. I think that if the developers can address these two issues, Microvolts Recharged will be a much better game for everyone. Here are some specific suggestions: For weapon stats balancing: The developers could collect data on how often each weapon is used and how much damage it does. This data could then be used to adjust the stats of the weapons so that they are more balanced. The developers could also hold public forums where players can discuss weapon balance. This would allow the developers to get feedback from the community and make changes that the majority of players would agree with. For server bugs: The developers could hire a team of dedicated server engineers to work on fixing the bugs. The developers could also open up the game's code to the public so that players can help to find and fix bugs. I think that these are just some starting points for discussion. I'm sure there are other ways to address these issues. I'm curious to hear what other people think.
  6. Here are some suggestions for making Microvolts Recharged more "no pay to win": Remove all items from the cash shop that give players a significant advantage in combat. This includes items such as weapons that do more damage, armor that provides more health, and consumables that give players temporary buffs. Make it easier for players to earn in-game currency without having to spend real money. This could be done by increasing the amount of currency that players earn from completing challenges, or by adding more ways for players to earn currency, such as through daily login rewards or weekly challenges. Balance the game so that players who don't spend money on the cash shop can still be competitive. This could be done by adjusting the stats of weapons and armor, or by changing the way that damage is calculated. Create a separate "ranked" mode where players can compete against each other on a level playing field. This would allow players who want to compete seriously to do so without having to worry about being at a disadvantage to players who have spent money on the cash shop. I think these changes would make Microvolts Recharged a more fair and enjoyable game for everyone. It would allow players to focus on their skills and teamwork, rather than on how much money they have spent. Here are some additional thoughts: I think it's important to make sure that the changes are fair to both free-to-play players and paying players. For example, if you remove all items from the cash shop that give players a significant advantage in combat, you need to make sure that there are still other ways for paying players to support the game. It's also important to make sure that the changes don't make the game too easy. If you make it too easy for players to earn in-game currency, then there will be less incentive for players to spend money on the cash shop. I think these are just some starting points for discussion. I'm sure there are other ways to make Microvolts Recharged more "no pay to win." I'm curious to hear what other people think.
  7. No one is cheating with levels, the problem is the exp requirement that's why it is too fast to level up.
  8. You're the lucky winner, DM me on Discord KinnisBLFC#1662
  9. Okay so Mochizu, Bulldog420, Baran01, MrNox, and ProShake; i will use a wheel so goodluck! Sorry for my bad english🤭
  10. No, i'll just post a lucky winner here
  11. Who don't have a key? I have a extra🥰
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