Jump to content

Leo

MVR Devs
  • Posts

    134
  • Joined

  • Last visited

  • Days Won

    47

Everything posted by Leo

  1. Thank you for sharing your opinions. Saying heart broken makes me especially sad. We feel so sorry for you that we couldn't make up to your expectations Our MVR team members are reviewing all the feedbacks you gave us internally, It's a shame that we couldn't show you the parts that weren't developed yet. We are planning to start the official service as soon as we are ready after this CBT, What we can promise you is that the official opening is just the beginning, and we will continue to improve on the shortcomings. And we are looking at this service in the long run. If we overcome a lot of challenges, from small to big, one by one, many years or more, We'll be able to create a more complete service someday. Our goal is to service a "Happy Microvolts" for all players, during in my lifetime. I would like to express how delighted I am that I have been given the chance to bring Microvolts back to life. Our MVR team will make every effort to succeed. We kindly ask for your continuous support, constructive feedback, and assistance.
  2. Hello, I'm not sure if you've been selected for the beta key, but we currently making efforts to secure one. Additional testers will be selected this week, if available. Thank you:)
  3. Thank you for sharing your feedback:) I will talk to our publisher team about this matter.
  4. Thanks for sharing your opinions. As for the Limited Capsule, we aimed to deliver an exciting gacha experience while also providing a way to spend accumulated MP over the long-term service. One of our main concerns was to restrict excessive MP consumption, so we designed that once you obtain an item from the capsule, it will not be available for future draws. For example, if there are a total of 100 items, after drawing 100 times, you will own the entire collection. The item contents are currently fixed when newly generated, but in the official release, we intend to have a random element, so players may have a chance to get a more favorable capsule box. Over time, among the capsule boxes that have lost their ownership, players can find the most suitable ones for themselves, allowing players can enjoy the fun of getting the item they want with a small amount of MP. We are aware of the high cost of RT, and we have forwarded the feedback to the BM team. While the item acquisition rate may affect the proportions, overall adjustments will be made. Regarding the blurriness issue at the resolution of 2560x1440, could you please take a screenshot during this week's CBT and share it with us? If the blurriness is caused by low-quality textures, there is no current solution due to cost constraints. (This part needs resource remastering might be needed, which could be considered if more users enjoy the game in the future.) However, there have been reports that this issue was not present during CBT 2.0, so we would like to review it again to determine if it's a bug. Thank you for your support in helping Microvolts provide a joyful experience. We will continue our efforts to improve the game.
  5. We aim for No P2W, and the specifications of all items are the same. The most basic skin consists of 100 MP, and you can configure several sets to customize and adjust the stats you want. There were supposed to be 3 types of weapons, but only 1 type has been patched, so this week's patch will add more weapons. A number of awesome weapon and equipment skins will be added in the future.
  6. Thank you for sharing your opinions. We are trying to analyze and solve the areas where the service is not stable. We aim for No P2W, and the specifications of all items are the same. The most basic skin consists of 100 MP, and you can configure several sets to customize and adjust the stats you want. There were supposed to be 3 types of weapons, but only 1 type has been patched, so this week's patch will add more weapons. A number of awesome weapon and equipment skins will be added in the future.
  7. Thank you for your feedback. We are aware of the high cost of RT, and we have forwarded the feedback to the BM team. While the item acquisition rate may affect the proportions, overall adjustments will be made. There are other areas where service stability is lacking, and we are currently analyzing and trying to solve them. We will strive for a good service environment.
  8. Thank you for your feedback. The rifle is being prioritized for review due to many people providing their opinions. Limited Capsule seems to be misunderstood due to the lack of guidance. We are considering adding information about these parts to the website to provide better explanations and prevent any further confusion. As for the Limited Capsule, we aimed to deliver an exciting gacha experience while also providing a way to spend accumulated MP over the long-term service. One of our main concerns was to restrict excessive MP consumption, so we designed that once you obtain an item from the capsule, it will not be available for future draws. For example, if there are a total of 100 items, after drawing 100 times, you will own the entire collection. The item contents are currently fixed when newly generated, but in the official release, we intend to have a random element, so players may have a chance to get a more favorable capsule box. Over time, among the capsule boxes that have lost their ownership, players can find the most suitable ones for themselves, allowing players can enjoy the fun of getting the item they want with a small amount of MP. We are currently in the process of implementing presets, and we wanted to include them in the first week of CBT. However, there are still some unstable aspects, so we plan to add them as soon as they are ready. We have also been ambitious about adding replays, but there have been issues with bugs and server crashes. Currently, we are working on fixing these problems, and once everything is sorted out, we will activate the replay feature again. We would have liked to present a more complete appearance, but unfortunately, we feel regretful about not being able to do so. There are still many contents that we are currently preparing, and thus, they have not been showcased yet. Though it may not be visible, we assure you that a lot of effort is being put into preparing for the official launch. Our MVR team hopes you continue to watch over us, and we appreciate both your support and constructive feedback. Thank you
  9. Thank you for sharing your opinions. Currently, there are no plans to apply or replace solutions other than XIGNCODE3. However, we will internally review the solution you recommended. We do not believe that all anti-cheat software can solve every issue, but we are planning to address these concerns through the reporting feature in replays. Our team also agrees that the service is crucial and will strive to create a favorable service environment.
  10. Thank you for sharing your opinions. We understand that anti-cheat solutions like XIGNCODE cannot prevent everything, so we aim to supplement it through the reporting feature in replays.
  11. Thank you for your feedback. The rifle is being prioritized for review due to many people providing their opinions.
  12. Hello. We will review your feedback. The Sniper weapon will offer single-zoom and double-zoom options. In addition, we are constantly working on stabilizing our services. The replay system has an internal problem and will be normalized as soon as the fix is completed. We are aware of the high cost of RT, and we have forwarded the feedback to the BM team. While the item acquisition rate may affect the proportions, overall adjustments will be made. Thank you.
  13. Thank you for your feedback. We will review the points you mentioned. Regarding the sniper's double zoom and single zoom, we plan to offer both options, and they will be included in this week's patch. The accuracy of rifles has received significant feedback from many players, and we have prioritized it for review and consideration by our design team. We understand that anti-cheat solutions like XIGNCODE cannot prevent everything, so we aim to supplement it through the reporting feature in replays. We are aware of the high cost of RT, and we have forwarded the feedback to the BM team. While the item acquisition rate may affect the proportions, overall adjustments will be made. Our team aims to incorporate feedback every week, and we appreciate your assistance. Thank you for your support.
  14. Thank you for sharing your opinions. We are aware of the inconvenience you mentioned, and we are already in the process of redesigning the UI. While we may not be able to implement it during the CBT, an updated UI will be introduced at the official launch.
  15. Thank you for your feedback. Currently, we are minimizing the variety of items, and we intend to provide price information in advance. Our goal is to maintain a No P2W (Pay-to-Win) environment, where all items have the same specifications. The most basic skin will be available for 100 MP, and players can customize their sets and adjust the stats according to their preferences by tuning. Regarding the weapons, there were supposed to be three types, but only one type was included. We plan to add the missing types in this week's patch. As for the Discord block issue, we have internally investigated the reason for the block. We have received the operation guidelines from the operations team and asked them to operate more flexibly for the part where rather strict operating standards are applied. The block will be released soon. If the block is not released, please give us feedback again. In my experience with various communities, I've seen cases where blocks were imposed due to not aligning with the administrators' views, leading to a fear-based atmosphere that hinders free communication. I hope that at least on the official Microvolts forum and Discord, we can have open communication without such restrictions (even if it means people expressing negative opinions about us). While adult content and advertisements are inevitable concerns (please be cautious), we have requested to uphold internal operation standards and maintain transparency in our operations. Please keep an eye on the future steps.
  16. Thank you for sharing your opinion. We are internally reviewing the balance based on the feedback you provided. As for the Limited Capsule, we aimed to deliver an exciting gacha experience while also providing a way to spend accumulated MP over the long-term service. One of our main concerns was to restrict excessive MP consumption, so we designed that once you obtain an item from the capsule, it will not be available for future draws. For example, if there are a total of 100 items, after drawing 100 times, you will own the entire collection. The item contents are currently fixed when newly generated, but in the official release, we intend to have a random element, so players may have a chance to get a more favorable capsule box. Over time, among the capsule boxes that have lost their ownership, players can find the most suitable ones for themselves, allowing players can enjoy the fun of getting the item they want with a small amount of MP. We are currently conducting CBT and internal testing to refine the game and we are putting in efforts to make Microvolts an enjoyable experience for players.
  17. Thank you for your feedback. Our development team is currently reviewing the feedback and discussing it for this week's patch. For the sniper, we plan to offer both double zoom and single zoom options. Regarding the rifle, we have received a lot of feedback, and the balance is being reviewed by our desisgn team. As for the battery charging and reinforcement, we've acknowledged that the current UI is inconvenient, and we are currently working on a complete overhaul. Due to the schedule, it may not be reflected in the official release. We are aware of the instability of the service and plan to address them by collecting client dumps and various logs during the CBT to make improvements. We will do our best to meet your expectations. Thank you for your interest.
  18. Hello, players! Firstly, I sincerely apologize for the delay in updating the news. Our dev team has been making huge efforts to prepare for releasing Microvolts. It is grateful to enter the last phase for opening the new Microvolts’ world. After analyzing the data and feedback related to the 2nd CBT, we realize that there are essential parts to improve. Especially, policies for protecting equality for players and dealing with hacking and abuse are needed. If we can solve these issues, it would be easier to enjoy the game I dream of and pursue lifetime game service. Therefore, we will add a replay system. You can watch the replay video in-game, enabling you to report cheating with this replay system. The replay system is under development, but we finished making the main function. I recorded a demo video. Please stay tuned 🙂 We aim to release Microvolts around this August. Before the official release, the last CBT is expected as well. When we release the game, Europe which has most of the players will be the main server. The sub-area is fixed including North America, South America, Middle East, East Asia and Southeast Asia. We may change sub-channels depending on the number of players. It is a great honor to get a chance to revive Microvolts. The dev team will try our best to release the game for sure. We are looking forward to hearing from you. Cheers, PD Leo
  19. Hi, It's been quite busy days since after the beta, reviewing statistics and feedback we got, and also making plans for the next stages. Even though I'm a bit less active on the forums now, I will be still keeping my eyes on every new post! Thank you for the feedback.
  20. Thanks for the feedback! The dev team is reviewing all the feedback we've got including this. Thank you everyone for helping us to improve Microvolts!
  21. Unfortunately, we haven't thought about adding the community-created content to the official service. (There might be some issues like copyright disputes as well) As for now, maybe you can share your brilliant ideas so that we can refer to them for future content updates?
  22. Thanks for the feedback, we will look into them. And the borderless windowed mode is going to be added! Next time you will see it in the game 😄
  23. Greetings, Microvolts fans! The second phase of our closed beta testing has completed as it was scheduled. Also, we sent out an email titled: [MICROVOLTS Recharged] Closed Beta 2.0 Tester Survey to every tester. Please check your inbox or spam folder and we will highly appreciate it if you take a few minutes to respond to the questions. We would like to thank you for your precious time and for your support. All your feedback will be reviewed by the dev team and will help us to get a clear and deep insight. About the next stage We will let you know as soon as we make some decisions after discussing and estimating for the tasks to do. Stay tuned for the future announcements! We will do our best to meet your expectation. Thank you so much. Microvolts PD Leo
  24. Thanks, I am very glad to get a chance to bring the game back to life!! Microvolts Recharged will be a long-term project for me. If we can improve the game step by step from small bugs to the biggest problem over time, even if it takes several years or longer, I think the game will be finally in a more refined and completed stage. The longevity of Microvolts, until their teenage fans become their 40s or 50s, that's my dream! We will try our best, and we need your support, criticism, and help.
  25. Thanks for taking part in the beta testing, and for your precious feedback. I wanted feedback with a different perspective from a player who has newly joined beta 2.0, thank you. 🙂 Each section you've pointed out will be reviewed by the dev team, and it will help us refine Microvolts Recharged more! Thanks again for your support in bringing back Microvolts everyone loved. We will do our best!
×