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Twister

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Everything posted by Twister

  1. Gaby boom his account back in 2020 at TH shoutout to him
  2. I'm going to say this once as a TL;DR: Nerf explosives (skill issue) , buff knockup executions. B type shotgun is fine, it needs a slight damage nerf with reload buff as a compesation. The rest idk, buff aim punching on C type its really annoying and buff the A one, its so dogshit. Snipers need to not have a RNG damage. It fits perfectly like that. Lowkey rifles are okay, C is very strong atm, needs some vision onto that.
  3. I'm gonna post more bugs so they can look into these: Other Achievement Bug(s): -Some achievements if you try to claim them you disconnect/crash. Membership Display Bug: -Every once a while the membership icon shows grey instead of gold (if you bought it). Character Issue(s): -Simon doesn't get any single benefits of his own set when you upgrade it. And finally... Fix Resolutions... It's very pixelated on stretched fullscreens....
  4. Adica tzancastorm, Adrian Minune, F.Salam dastia :))
  5. This true MVR looks promising. Looks like a Hell's Place for everyone now and 4th. Surely you guys are playtesting the game it's been more than half of a decade. 321408018_Desktop2023_07.22-00_01_52_20.DVR(online-video-cutter.com).mp4 1000578394_Desktop2023_07.21-22_32_39_13.DVR(online-video-cutter.com)(1).mp4
  6. Good suggestions, except break one, looks horrible. I want this to be seen by the masang team. πŸ˜„
  7. 1. Rifle's have gotten replaced as shotguns, since their damage benefits on how close you are (don't try long ranging with sherlock lol) 2. Shotguns are overnerfed, you have to always hit with them, no matter what. 3. There is Pulse, which it only requires you a swap and it's super strong and effective than most of the other nades (same goes to Pocket Rocket). 4. Stats are fine, expect tanking, which being useless against snipers (eagle kills full tank btw) 5. More bullets = more spamming (explosives), so ain't a good idea here 6. Nothing to say about swapping, because it's the heart of the game and needs some teaching lessons. 7. Not interested in sens settings
  8. I've made a post about changes and the meta on a General Discussion answer. If you can find it you may read it .πŸ˜› For some reason I can't paste it here
  9. Okay. Let me introduce you these changes, since I heard tons and tons of players complaining about the changes and 85% overall are clueless about what's the meta exactly. So, I explain real quick the changes and what is the meta right now in this beta. Stats: -Speed and tank both got nerfed, especially speed, due to it's way to get into a place in under 2 seconds (as full speed). Tank wasn't that necessarily, because it was easily gutted by either the broken shotguns or either by spammings. Now, with this beta phase, it's practically the same, but now weapons got changed. Weapons: -A lot of weapons got changed to get some testing and tryouts, before they throw up another form with loads of feedbacks. Melees -Melees are fine at this point, either power or speed one, the range one got a big nerf hammer ,which it 's no longer a thing. -When using the power melee, make sure you have speed, otherwise you might die without even right-clicking once. Rifles -They got a lot of changes, power, accuracy, ammo cap and also they have a new feature, distance impact (or falloff damage based on distance). -With this distance impact, rifles aren't exactly how was in the very back of the game. They're meant to use on short to mid-range fights in order to do the most of it. Long range it is pretty bad... If you want to try to fight long range with a rifle, such as Sherlock where it is super super weak on long range. -Generally, I think the damage falloff is set to around 66-70% on long distances (Sherlock does a minimum of 60 damage/hit, which is not okay). -Sherlock is good for close to mid-range distances (only if you hit heads). -Pepper is good for mid-range, pretty bad on close range if against a good Sherlock user. -And do not try the Hornet, it is bad. Shotguns -Generally speaking, they got hard nerfed. they removed 4 pellets (from 10-6) making it extremely hard to do a lot of damage/oneshot. -So my only option to say here is Bombard since 3 bullets are fine to get a kill, but you need to aim on head a lot (400+dmg per pellet). -Rest of them are irrelevant, ESPECIALLY THE KW-79 and the Driver is hard to control it's aimpunch. Snipers -These got tons of changes with this beta phase. First being the 1st zoom distance reduced, which I have no idea why people are struggling with it. It is decent on mid range. Maybe I just use 1024x728 res and it makes me easiler, but that's everyone's perspective. -Secondly, the snipers are dealing a lot of damage right now , which it makes tanking irrelevant. -Sea eagle I think is one of the best snipers right now. It does enough damage (you can even kill full tank, i'm not kidding), it's fast on zoom and reload, all good. -Venom is alrighty, high damage, but one flaw: it's pretty slow (zoom and reload) -The 3 bullet one (I don't know the name), just don't use it, it's horrible. Mgs (optional) -Firefly... Firefly, nothing else. Spammies (Bazooka + Grenades) -Even with the changes, they are still strong in general. With their knockback(it's PRETTY HIGH) you can easily followup combos and execute players. They just don't 2 tap you/overkill direct shots anymore. -My only relevant options are Pocket and Pulse since these 2 spammies are strong, with their damage and blast radius. -You can choose Exile if you want, but I say Pulse is way way better. What's the really meta? -Speed is still dominating as in the previous beta, it got a bit weaker, but still, it's a fine choice to go full speed. -Make sure you hit a lot of rifle bullets or otherwise you can't kill, and only use them long-range to finish them (if you got snipe hits) -Shotguns are relatively bad, you just gotta hit everytime or you won't match up close-range. -Sniper is the most important weapon right now, if you miss, you have a high chance to die. Use 1st zoom on normal distances (and try to use that scoped sens setting, it kinda helped me a bit), 2nd if base to base (large maps). -Be careful how much you spam with explosives, you are super limited with ammo nowadays. And that's pretty much it. Hope you got cleared about the changes. πŸ™‚
  10. Imo, this phase isn't that chaotic as in the previous beta, they did changes, EU server (which I randomly get crashed for no reason). If you compared this to the 1st beta, you may notice that they kinda listened to us. The scoped sens I find it fine, don't really matter for me since I dont scope with rifles (who does that) So, I'd say is okay, if I wouldn't get randomly kicked out from the game because their server ain't working properly...
  11. I had a weird bug report script when I crashed, sent it as weird as it looked, but the verification just resets your settings.
  12. You could try to fix the EU server because I always get removed for absolutely no reason and it says about connections , although my connection is great... The balancing is fine, in the other hand...
  13. How about all of the MAPS in this beta ? Do you fix them or some of them? The previous beta looked terribly with all the ROACHES on the maps, not even close to be officially released without even looking and fixing them.
  14. They really need to listen at him, these suggestions are insane for good experiences and quality of life in the future of MVR
  15. 7.1 I didn't seem to have problems with that, because i always switch to rifle/sg when I snipe. 7.2 And yeah the RNG is back at it again 7.3 Nerf wrench ffs
  16. Childhood game have been cut into pieces when I saw how rifles are weak and Jam > Sea eagle
  17. Depends on the game after 5 years of "work". Majority are coming from Toyheroes, so it's gonna be way more than 1k.
  18. Gamebreaking problems back then.
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