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Showing content with the highest reputation on 10/29/23 in all areas

  1. ⭐HI! THIS IS WEAPON ARCHIVES⭐ I'm creating sheets of all weapons that this game had 😄 Now it's just melee, but I have soooo much more to show over all weapon types and make AIO file with all skins. If anyone have better quality photos of weapons (on white background or transparent PNG) please DM me on Discord #reeb4338. Also, if u see any mistakes, bad names or placing pls DM me TY! Please like the post if u want to see more from me 😄 Please like the post if u want to see more from me 😄
    2 points
  2. I think the current preference for grenades right now usually leans towards specific gameplay elements: 1 - How much blast radius the grenade has. The more blast radius, the easier it is to cover ground, control corridors, hit common spots and so on. 2 - The amount of damage a grenade has. This one kind of speaks for itself. If you do not deal a lot of damage with a weapon, it's easier to stray away for another. 3 - How fast you can shoot. If can't use your grenades quickly, grenade usage becomes a lot less flexible. At a glance, you'd think a bad firing rate would make a weapon bad, but since equip speed is a thing, players who know how to swap bridge that gap. 4 - The time it takes for a grenade to explode after it touches a surface. Back in the day, grenades like thunder took longer to explode, which gave time to players to react, and gave variety to grenade usage. Also there are some niche extra elements, like reload speed for example, making grenade downtime interval longer or ammo capacity. now, why does grenade A feel so oppressive in comparison to other grenades (and even other explosives)? Let's rate it on the scale: 1 - It can reach up to 600 blast radius. The next best grenade can reach up to 480. Needless to say, 600 blast radius is VERY strong, and can cover so much ground that in some maps it's very difficult to manuever, let alone leave your base, without taking damage. (Rumpus room is a good example, and in coordinated play, or high level play, it's a nightmare) 2 - Grenade A's power sits at 1000, which at first, doesn't sound bad. An instictual estimate would be that, that damage number would be the maximum amount of damage you could take from a grenade. However, that is not the case. The closer your are to the grenade's explosion, the more damage you take, and that EXCEEDS the power stated on the weapon. That means, that you can take up even 1600 damage, from one grenade. Now, imagine two. 3 - I explained before how the bridge is gapped with its low firing rate. The intention is to have it shoot slowly. Swapping nulifies that completely. 4 - Grenade A's explosion time is fairly quick, though I have not run comparisons with all other grenades. Grenade A's actual drawbacks are as follows: 1 - 500 reload speed, which all grenades share. Meaning it has downtime windows that can be exploited. 2 - Ammo capacity. You can shoot up to 2 grenades (without outer manipulations such as taking ammo or having a friend shoot grenades with you). In total you can shoot from 4 to 8 grenades in total (again, without taking ammo or considering other players..). As it stands right now, the up sides are so strong, that the downsides do not matter at all. Other grenades share the first downside, so in direct comparison it literally doesn't matter. So all that is left is ammo capacity. Which, in my opinion, is a good drawback, just not enough to make the weapon be in the same level as the others. So... What would I offer to change? (not all changes at once, but at least some of these elements need to be looked at) * Blast radius is the first thing I can think of. I believe that at most , no weapon should exceed 500 blast radius. * Damage - why not make it weaker? It already covers a lot of ground, and I doubt changing the damage formula is an easier task. Making its power lower by 100 or even 200 power would stil make this grenade a strong option, but not so overwhelming. *Explosion time - this could make or break the weapon. Very rarely have we seen, in high level play especially, old grenades that took long time to explode. The main usage for grenades is to poke, behind corners or during downtimes of weapons. Long explosion time could remove certain elements of gameplay away, but it CERTAINLY could be a direction to take with this weapon. *Firing rate: This one can make or break a weapon as well by itself. What needs to be adjusted isn't the firing rate stat, but the hidden stat of this grenade's equip speed. Of course you could offer other changes, such as having ammo capacity of 1 in mag. Or even making this grenades reload speed longer (making it take longer to time to reload). Please feel free to debate this. I tried to be as extensive as I could, and tried to think of all the gameplay elements possible, but I am just a man, and I am sure some people could think of more, so feel free to add to it.
    2 points
  3. Hi, I'm going to share some personal suggestions to make the game more balanced and fun. It would also bring players back, no doubt. Let's start with the Type A grenade launcher. The gameplay is no fun at all with this overpowered grenade launcher. Won't say "if" more likely WHEN you get hit by this grenade (since the blast radius will hit you 10 meters from the grenade) you're down to half HP. It needs a nerf as fast as possible. The damage and blast radius are ridiculously broken. It shouldn't do as much damage as it does, nor have the blast radius it got. Also, the amount of damage the grenade does from a distance is also pretty broken. It doesn't matter how far away you are from the explosion, it will do the same amount of damage anyway. MUST BE FIXED! Second, Bazooka type C. I haven't tried the other types of the bazooka yet, just C. The damage is too much, one bullet and your HP is almost half. The gameplay is really boring and unplayable, for the upcoming tournament that is released. I would suggest a balance remake of these weapons before hosting a tournament, especially when it's 5v5 tournaments. Otherwise, it will come down to who can spam the explosives the fastest. I appreciate you reviving the game, just trying to help along the way😃 /Experienced competitive player
    1 point
  4. Hello folks, When I was watching old Microvolts videos, I noticed something. Do you remember various background noises? For example, on Magic Paperland, an organ played music in a few places. A phone would sometimes ring in Housetop. In Toygarden there was a knock on the door if you went too close. In some maps you could hear the grasshoppers chirping outside. In studio a wolf howls. Why did the developers remove these sounds? can you still remember that?
    1 point
  5. ⭐LVL SYSTEM – MAKE SOME ACTION! ⭐ For a couple of weeks, I have been talking about level system changes. I created some icon redesigns and many of you liked it. Thinking about all of this I gathered a lot of feedback about current system, future and possible changes. Below are steps that I propose to take: Vote in poll, do you want change? Pick new icons Give prizes for people that deserve it Implement new leveling system I created an HD version (it's really a vector one, we can scale it infinitely) of old MV icons. In MY OPINION, we should give all the players rewards based on their experience and reset XP to zero. Then, with refreshed quality icons, go back to OG level system. Rewards proposition: 0-50: 5 Limited Capsule Coupon 50-100: 10 Limited Capsule Coupon 100-110: 20 Limited Capsule Coupon 111-120: 20 Limited Capsule Coupon, 500 RT 121-130: 20 Limited Capsule Coupon, 800 RT 131-140: 20 Limited Capsule Coupon, 1k RT 141-150: 20 Limited Capsule Coupon, 1,5k RT 151-160: 20 Limited Capsule Coupon, 2K RT 161-170: 20 Limited Capsule Coupon,2,5k RT 171-180: 20 Limited Capsule Coupon, 3k RT 181-190: 20 Limited Capsule Coupon, 5k RT 191-200: 30 Limited Capsule Coupon, 10k RT, Some Bronze special weapon 201-210: 30 Limited Capsule Coupon, 10k RT, Some Silver special weapon 211-220: 30 Limited Capsule Coupon, 10k RT, Some Gold special weapon It's just my basic estimation, so we can start discussion on this topic, all subject to change.
    1 point
  6. is the game compatible with controller or I better off sticking with KBM
    1 point
  7. I agree that we shouldnt get the trading system because the black market was bullshet. HOWEVER, we should get somehing to do with our rare duplicates. Maybe 2 of the same rare could be merged into a fragment and we could have a fragment shop like we had for coupons.
    1 point
  8. We spent more time than I'd like to admit trying to figure out what that little speaker was saying but I'm glad it was worth it 😂
    1 point
  9. "Ladies and gentlemen, in just a few moments our show will begin." "So this is the life..." "Here's a new one, and its hot!!" "Shake well before serving, thank you doctor!"
    1 point
  10. One map ambiance I really miss is House Top's. The lil speaker screaming something along of the lines of "it's a lie!" I'm not sure what they say but it's silly and nostalgic
    1 point
  11. You're missing some. Optimus melee, Avenger, trackerhead modi, bronze trackerhead, claymore. also some are fake and never existed like the Arkhams and jack knifes which are just coloured.
    1 point
  12. Well thought post! I only play zombie mode from time to time so I have no opinions on balancing. However, I would add Cargo and Magic Paperland to to the list of maps that needs urgent glitch fixes
    1 point
  13. That worked for me, since then i didnt have a single "steam login authentication failed" Thanks!
    1 point
  14. [Halloween Season Special RT Capsule] ✨Event Duration Sep 26 - Oct 31 (UTC 23:59:59) Special costumes and the Pumpkin Bazooka to get you ready for Halloween! These fantastic treats are exclusively available during the event period, making it the perfect time to get into the spooky mood! ✔Please Note that 1. Event details are subject to change without prior notice.
    1 point
  15. [Trick or Volts! Halloween Login Challenge] ✨Event Duration Oct 1 - Oct 31 Join in our Halloween Login Challenge from October 1st to October 31st! Achieve a 7, 14, or 21-day streak to unlock three Halloween Stands as your reward. This is your last chance to collect unique rewards just by logging in daily during the event! ✔Please Note that 1. Event rewards will be given only once per account. 2. Event details are subject to change without prior notice.
    1 point
  16. I see you have sent a message that can be fabricated, i've also reached out to them and I can share my message, with the entire support ticket page so you can see it's real. You see, the reason your ticket seems falsified is because they do not answer with certainty nor do they ever say yes or no on many matters, they always say that they will forward your feedback to the team.
    0 points
  17. This must be the most delusional thing I've read in a long time. "2 measely bullets which require you to aim with great accuracy" I don't know if we are playing the same game, but the fact that you are saying this seems like you aren't. Also, he only mentioned that the damage needs a Nerf which is true. Right now the damage is ridiculously high and it shouldn't be. The bazooka is meant for clearing positions, making enemies have to move, pushing them to follow up with a snipe, etc and not making their HP go to half in just 1 good hit. "To compare bazooka C and nade A to hermes and zeus is the most rediculous thing i have ever read on this forum." He is just comparing them to the damage and radius those two had which they do have even more buffed, to the maximum. "If anything bazooka and grenades need a buff. They feel a little underpowered and the bullet speed is lacking." You said something before about seeing the most ridiculous thing on this forum but what you say here tops it. It shows that you haven't played any "competitive" gameplay aka elimination 4v4, 5v5, 6v6 vs decent players. You are in no position to comment on this if you say this "If anything bazooka and grenades need a buff" Nades and Zooka aren't meant to be the "main damage" like they are right now. At least for Grenade A type, it needs blast radius nerf and a bit of damage nerf Also, Bazooka C type needs a damage nerf You can't argue against that and if you do then you're clearly lacking in using rifle, shotgun and sniper since you need your explosives to deal all the damage for you. The explosives are meant to set you up to deal damage with the other weapons, not completely kill an opponent.
    0 points
  18. [First-Time Double RT Charge & Membership 850 RT Jackpot] 🎉 Event Start Date : September 9th ✨ A first-time double charge applies per RT item When you charge RT for the first time, you will get a 100% bonus RT per account. ✨ Monthly Membership 850 RT doubled Get an instant doubled reward of 850 RT upon purchasing your first-month Membership! ✔ Event Details 1.IMPORTANT: Entire in-game purchases, including RT and membership, are non-refundable under any circumstances. 2. Event rewards will be given only once per account. 3. Event details are subject to change without prior notice.
    0 points
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