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Showing content with the highest reputation on 08/16/23 in all areas

  1. I agree, so far there aren't many reasons to grind the game, even double battery would be sick, it may seem like a lot but if they plan it to be unlimited already it's still infinitely less lol
    3 points
  2. Instead of unlimited battery, it should be a 10% or 20% booster. Like the xp and mp boosters(that you wear as an accessory)
    3 points
  3. I would like to get a feedback from you about my previous posts and ideas because I am really trying my best to make things better because I love this video game... So to start, literally, the tutorial in the beginning of your MicroVolts experience is complete outdated and have more than 13 years old which doesn't make sense because it should help you learning how to swap weapons between them and not how to just shot weapons only. Secondly ,specifically, one reason that make unconsciously players being tired of playing any type of Microvolts servers, officials or private, is just because people always played the same maps/game modes for an example there were players that went from level 19 to level 47 only playing ''Bitmap, Castle, Chess, House Top or PVC Factory'' while there was more maps to play in... so in my opinion on the ranked games it should always be random map so you would be forced to learn how to play all maps making the ranked system even more difficult and skilled! Last but not least, microvolts team said that ''everyone can play fairly, only your fingers matter'' and I am smelling quite the opposite because I think on the in game shop you will be able to buy an X amount of RT (virtual coins, back in the days it use to be RT and MP and Coupons) and use it to buy in game Battery/MP to spend on weapons to level those up and making it possible for a rich guy with only 2 hours of experience having all guns at max level... and if by any chance what I say is true it would not be fair by any means! Please consider what I said before and thanks for reading too! Keep with the good work Kings.
    2 points
  4. Always loved competing against you, we got a lot of history. I found these in some old Nordic group, I remember this was like ExaVolts Finals and it was a really close match on HT vs you guys to take it to 3rd game but we failed ๐Ÿฅฒ Also for context for anyone seeing this I was banned for chargebacks for a bit cus of lying on surveys for RT lmfao
    2 points
  5. I personally like that you can see the equipped weapon and use that as a tactical advantage. You both can look at it and you can mess up players with it. Mindgames baby
    2 points
  6. I think regarding competitve gameplay in Microvolts, the map selection should be like in other games (just an example would be cs:go). Either select maps you'd like to play ranked on and it will find other players searching for similar maps, or maybe add certain maps in a competitive pool, based on amount of players in the ranked game.
    2 points
  7. Hello, Microvolts fans! How is your life treating you? This is Leo, the director of Microvolts Recharged. The final Closed Beta Test that lasted for three weeks has come to an end. Surprisingly, many of you participated, and I was pleasantly amazed to see how many players are anticipating our game. During the CBT, we received numerous bug reports and feedback. We've been diligently reading and organizing all the feedback you provided. It's clear that this feedback will greatly assist us in moving in the right direction. Thank you once again for your supporting in making a joyful and delightful Microvolts. Throughout this final CBT, we recognize that there were areas where we could have made a better impression, and there were aspects that left us feeling somewhat unsatisfied. We acknowledge the improvements needed in areas like the Training Centers, League, user interface enhancements, new voice, and more โ€“ elements we've yet to unveil. While we're still identifying aspects for improvement, we are currently preparing for the official launch. The launch date is set for September 9th(updated) Aug 26th internally, and soon you can expect announcements and marketing campaigns to commence. I want to stress that the official launch is just the beginning. I view this service with a long-term perspective. From small to big challenges, I believe that addressing them one by one over years, or even longer, will ultimately result in a more refined service. My goal is to provide a delightful Microvolts experience throughout your lifetime. When you close the game, I'd like to ask, 'Did you have a good time?' I'll strive to earn a resounding 'yes' in response to that question. I will listen to your feedback and put in effort. Thank you for continuously supporting and cherishing the beloved Microvolts. Once again, our warmest gratitude is extended to you. Kind regards, Leo
    1 point
  8. ๐ŸงกHi Microvolts teams, unfortunately, as a high competitive player I found two ridiculous things which are on the ''LeaderBoard Score'' that is you can always know what weapon your enemy have on their hands (that's not competitive at all) and if you as a MicroVolts normal player, you need to use the default key ''Tab'' to see the Mini-Map while on every other game to see the Mini-Map you just need to see the top corner of your monitor, so in this case it's really hard to check the map during a fight and basically you will only check the map while you are dead what makes not a lot of sense. We should be able to see the Mini-Map without any difficulty and in ranked games i think you should disable the ''Weapon View'' on the Scoreboard. ๐ŸคPlayers will notice this changes and thanks for your entire work. ๐Ÿ’™Thanks for reading this post too! Have fun boys/girls and see you all on the official launch!|๐Ÿ’›
    1 point
  9. One of the best players in microvolts, for sure! You were a legend and u created a legendary clan. Respect for you, nice to see you will be back ๐Ÿ™‚
    1 point
  10. Wow , now that i think on that, once there is a x amount of maps, starting baning them would make sense on a competitive level!
    1 point
  11. Hi, For me, it is not a good idea to have the minimap in any corner. You will see your vision reduced and sometimes it makes a lot of difference. As the weapon view on scoreboard, I am 100% accordingly to eliminate it from ranked games. It's nice to see that some players are making new ideas to make the game better and other ones putting here their different visions, hope we can help the developers make the game more interesting.
    1 point
  12. I agree that those changes will fit more in mvr. I would also like to see the seasonal rewards. After getting rank for example Gold - you get MP, coins to spin or other stuff or at the end of the ranked season top 10, top 50 or top 500 gets cool rewards: higher amount of stuff than previous ranks but with additional rare cosmetic stuff (weapon or costume part-s/accessories) ---> unlimited/limited "Golden skateboard" with basic acc stats (to make it unique just in its own form) or limited multivitamin/bomb with 25% mp/exp bonuses. Feel free to leave your point of view
    1 point
  13. Pongik Created the clan "Forbidden" with my friends (xXOopsXx, Aroyo) where we won a lot of tournaments, like ExaVolts and ExaVolts invitationals. We were always at top 5. Since the closure of the game, I spent my time playing CS:GO, now I'm doing military service. Been waiting for the start of this one, didn't even tried to get a closed beta key since it is still in development. Have seen the posts of Situ, Ouille and Mika, lots of respect for you guys, and memories as well. MV Legends
    1 point
  14. A rotating (changing) map pool would work, plus there could be a ban-pick system where the teams each ban maps from the pool one after the other until one is picked to play
    1 point
  15. I love your proposals, I hope they implement them as they would help the game and new players a lot.
    1 point
  16. fandrega BeOriginal Commun I created one of the oldest clans on MicroVolts when I was fandrega. The clan was called Paradise. It ended after ~ a year and a half but we were on top 10 for a long time. I remember we were the only clan on top 10 with more losses than wins but I was very happy to make part of it. We were mostly portuguese players and we had a great friendship between all of us. Then I created BeOriginal where I played a long time for WhiteBox and participated in one of the tournaments Microvolts organized between clans where we were eliminated by BlackBox (we fought well tho). My last nickname and the nickname I most identify with was Commun. I played in Nordic, BlackBox, WhiteBox, SpyRobots and more. I miss that old times and I'm happy to see the game will finally be back!
    1 point
  17. (This is a repost with more detailed infos on things I would love to be added to the game) Hello everyone, my name is Dario, and I'm from Italy. I'm an old, veteran MV player with the following old nicks: "Unstoppable_X3" (before the 10-character cap for nicknames) and later "YoukoZari" after the cap was added. I started playing this game in 2011 during the open beta and stopped in 2015, which means I got to experience the golden era of this simple, yet wonderful game. While I didn't play the closed beta 1 and 2, I finally received the key for beta 3. Today was my first day back after eight long-awaited years, and I have to say, this game is still darn awesome. I've noticed a lot of criticism on the forums, especially regarding the poor expectations people have about this company. I have to admit they have every right to be scared and disappointed. Over the years, I witnessed a lot of radio silence and poor communication by the devs, ignoring the needs and wishes of the community. However, despite all that, when I played my first few hours today, I felt like I belonged here. The feeling is unbeatable, even with just the basic, upgradable weapons. I've played countless games in these eight years, and trust me, it's not just nostalgia talking. The core mechanics of MicroVolts are what I truly missed, even compared to arena FPS games like Unreal Tournament and such. I feel like this game doesn't require many "groundbreaking" changes. The foundation is solid, but it does need new content like maps and game modes. There should be incentives for people to discover and fall in love with it again, like sponsored tournaments or events with streaming platforms, along with objectives to "grind" for. A slight graphical improvement to meet the new industry standards wouldn't hurt either, but it doesn't need to be a massive overhaul. After all, we have games like Valorant and Fortnite with cartoony art styles that still work perfectly even in 2023. Without being too vague by beating around the bush, these are the things I would add/improve: IMPROVE - Ammo reserves: Currently, the number of ammo you can keep in your guns is quite limited, often leading to deaths due to the inability to defend yourself effectively. However, having too many ammos would encourage spamming, which is what Microvolts suffered from a little bit back then. Striking a balance between the two extremes would be ideal. - Health regen: It would be beneficial to increase the health regenerated per pickup to 600/650 hp. Presently, health pickups are not as effective as they should be, requiring players to collect a lot of pickups to reach full health. - Rocket blast radius: Many players find rockets to be ineffective due to their tiny blast radius. A slight increase in the blast radius would make this weapon more practical and help counter the current high usage of rifles. ADD - Weapon/gear unlock system: Implementing a system that incentivizes completing achievements, events, and missions to unlock weapons and armor/accessories would add a rewarding progression element to the game. Events could also serve as a means to continuously update the game with fresh content while giving players meaningful objectives to pursue. - Competitive ranked system: Introducing a competitive matchmaking alternative for players to achieve desired ranks and unlock exclusive rewards is a must. This system could extend to Ranked Elimination, Ranked Capture The Flag, and Ranked Takedown, each having separate ranks for their respective modes. - New game modes: It would be exciting to introduce some innovative game modes to the game, such as Kill Confirmed (team deathmatch points system) that requires players to "crack" (e.g. stomping animation) the hard drive/battery of defeated adversaries to score points; Capture - a mode where players must control capture points to increase their team score, the more a team owns, the more points are generated; Takedown and Ranked Takedown (elimination points system, with squads of up to 4v4) - A game mode where the respawn countdown of a player increases with each death, and the opposing team scores a point when the whole squad is eliminated; Battery Race (free for all, with high points system) - compete for the big battery, picking it up allows you to get points passively as long as you're holding it, restricting you from using other weapons except for the battery itself, as a oneshot melee weapon (only secondary swing animation can be used). While not being able to properly defend yourself, you can always drop the battery to use your full arsenal, losing the passive points income and allowing other players to snatch the battery. Useless to say, when you die, you lose the battery; - New maps: new maps can be designed around the new game modes, creating unique experiences and bringing variety for the players; With all being said, I really hope this game will get to see a new bright dawn, because I wanna start playing it again and I really hope many other players feel the same as I do, we all have a key role in this, without some optimism everything is doomed to fail, sooner or later!
    1 point
  18. 26th of august, the end of toy heroes. finally. fuck you toy heroes, fuck you ladyfeline
    1 point
  19. I am very happy to see the game has finally an opening date. I guess all of the members of this community have been waiting for this for years. Thanks for being more comunicative. We as a community will be always ready to give feedbacks for a better gaming experience. I am playing this game since its first beta and it has so much potential (awards received shows that). I hope you all and all of us a Good luck and a nice fun experience
    1 point
  20. KR3V/K3GKU (Salute to the remaining Forbidden/romanian players on here)
    1 point
  21. Also forgot, but seeing what weapon people are using is kinda useless unless you think someone might be camping with sniper, someone doesn't need to keep melee on hold to rush, nor do they even have to be camping if they are holding on to sniper or any other weapon, they could as well just be walking with that weapon in hand, using it to check for usage of explosives would be too slow bcs once someone selects zooka or nade you can consider yourself spammed with barely any time to run, and explosives are kinda to be expected in some pressure points of maps, you learn where, when and how people spam after like 5 matches played on that map.
    0 points
  22. Ok so to begin with, your points are reasonable, but, the weapon thing can be useful sometimes, u see it as a disatvantage, others see it as useless others use it sometimes to their advantage, I believe it is not neccessarry but i like the feature. Secondary, in mv you need all your screen to see what is happening, having a minimap in the corner would be an eyecatcher and besides it would be useless, the maps are rly small and easy to understand and remember, I used to know maps at a very young age, i even played with some friends who the game was new for and they literally remembered every map first try. It would be an ok request to disable the weapon view in rankeds, although not such a big deal, but they have other pressing matter to do before that, also, of you think people can't use map on tab while they are alive, why do you think they have the time to seach with their eyes for a small weapon view icon on the same tab, makes no sense. The minimap thing, hopefully they won't waste time on, or if they do they should make it an option, not something you can't switch off bcs it would be a big eyecatcher for me and it would higly disturb my gameplay. Like i said, although your request are kinda reasonable and logical I did argument to you why I think this changes would be either useless or shouldn't be a priority in my POV, at this point they have many things they have to do and these problems are like nitpicking the game XD.
    0 points
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