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mIKA-
MembersmIKA- last won the day on October 8 2023
mIKA- had the most liked content!
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Can you tell me a video game with a 10 day content release schedule?
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The ones that should probably be changed will be in the future
mIKA- replied to QN_Khai's topic in General Discussion
1 jump = half the maps become unreachable -
mIKA- changed their profile photo
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People insulting me with hard words with no reason. Im done with that.
mIKA- replied to Pedrem's topic in General Discussion
I said most which might exclude him. And given that almost half the lobby is in the same clan as the guy spamming racial slurs, they all share that sentiment, making all of them mentally ill at the minimum. Also lol, run C on power you noobs. Why do you find yourselves entitled to run speed + ranged melee, isn't that unfair to people who want to play tank? You have advantage of speed and range so that is okay, but as soon as there's a drawback that's not okay? Don't complain about intentionally losing. There's no reason why Speed + Range is morally superior than Tank + Power or Speed + Power melee. I don't see why you can't run Speed set with Power Melee. You'd still have advantage over someone with tank given that the tank does nothing in this scenario. In conclusion get good. -
People insulting me with hard words with no reason. Im done with that.
mIKA- replied to Pedrem's topic in General Discussion
Most melee players are mentally deficient don't worry about it. -
As you can see with increments of 500, the early levels might seem like easy to progress from, but as you level up you quickly start getting into obscene amounts of EXP. Leveling from 100 to 300 would require you about the amount of EXP you'd need to get to level 90 on Surge. (Which only a few players got to legitimately in whole of it's lifespan. Leveling to 400 becomes virtually impossible. With each segment of 10 levels requiring over 1 million experience and still scaling up. In this sense levels 300 to 400 would take more experience than 0 to 300. The idea of infinite levels needs to be suplemented with SET AMOUNT OF EXP to level up. Good number I'd say would be around 10k. This will easily let people scaling into infinity over longer periods of time. (Getting to 1000 would still take you 9 million exp). Thanks.
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It's pretty standard development. No game is gonna have day 1 population ever again. Day 1 most people try it out and some will find it not suitable for them and never come back.
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How will the game be competitive with this?
mIKA- replied to Airbender's topic in General Discussion
What is there to balance exactly? Everyone has access to same resources, it's not like someone has an advantage over you with one stat or the other. You can employ any stat combination as you like. -
Put scale and layout to 100% in windows settings
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1280 as I've mentioned. Here I even found random ss from 2012 with it showing.
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No one ever was 1000hp locked. From the moment we got RT you could have 1280hp with full tank sets. Surge just doubled HP. Also how can anyone have more hp than you, it's literally free to have 2560hp.
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For fun? Grinding weapons isn't fun and never was. There are more meaningful progressions, as you've mentioned.
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The one upgrade gives as much stats as level 9 did on Surge just for you information. So it is not useless. It saves you the grind and let's you customise your weapon stats to fit the gameplay you want from it.
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Capsule/coupons/purchasable items in store.
mIKA- replied to Centavito's topic in General Discussion
Coupons in a sense were your way of outright buying something. You knew if you spun X times you'd end up with about Y amount of coupons. Also brother, you really think someone would use the capsule, which has like 2% rate for particular item, or 0.10% for mixed one if you could just buy it for 2x price of a spin in the shop? The shop versions need to be like 50x price of the spin to stay relative price wise. -
Even if you turn this off you still get hit effects over your crosshair, this setting is just the pop up animation on hit effects.
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Also I just wanna add onto this that, besides melee players, the only people who stuck playing the game played almost exclusively CSD. Without engaging in any of the systems you think make the game good. These players didn't play the game for progression, they just play for fun gameplay, and all these progression systems detracted from the experience. All of these things you advocate for are what made people turned off from the game.