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Satyr

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Satyr

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About Satyr

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  • Birthday 09/20/1996

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  1. This post is absolutely gold, I agree with everything you said, we're just waiting for a feedback from devs.
  2. Se volete, potete entrare nel mio discord, aggiungetemi come amici lì dal mio nome utente!
  3. A chi lo dici, mi sentivo nel posto giusto mentre giocavo quest'ultima beta 🤩🤩
  4. Outlaw rocket launcher (along with Duke, Duchess and Sheriff), absolutely that one.
  5. Signore e signori, l'ora è quasi giunta, se c'è ancora qualcuno della nazione attivo, presentatevi che è quasi arrivato/tornato il momento di riunirci tutti e fare del nostro meglio per ricominciare a rappresentare (nel nostro piccolo) l'Italia da lontano! Anche su discord "satyrize" o "Satyr#4079".
  6. After this announcement I'm changing my name to Yes-man
  7. (This is a repost with more detailed infos on things I would love to be added to the game) Hello everyone, my name is Dario, and I'm from Italy. I'm an old, veteran MV player with the following old nicks: "Unstoppable_X3" (before the 10-character cap for nicknames) and later "YoukoZari" after the cap was added. I started playing this game in 2011 during the open beta and stopped in 2015, which means I got to experience the golden era of this simple, yet wonderful game. While I didn't play the closed beta 1 and 2, I finally received the key for beta 3. Today was my first day back after eight long-awaited years, and I have to say, this game is still darn awesome. I've noticed a lot of criticism on the forums, especially regarding the poor expectations people have about this company. I have to admit they have every right to be scared and disappointed. Over the years, I witnessed a lot of radio silence and poor communication by the devs, ignoring the needs and wishes of the community. However, despite all that, when I played my first few hours today, I felt like I belonged here. The feeling is unbeatable, even with just the basic, upgradable weapons. I've played countless games in these eight years, and trust me, it's not just nostalgia talking. The core mechanics of MicroVolts are what I truly missed, even compared to arena FPS games like Unreal Tournament and such. I feel like this game doesn't require many "groundbreaking" changes. The foundation is solid, but it does need new content like maps and game modes. There should be incentives for people to discover and fall in love with it again, like sponsored tournaments or events with streaming platforms, along with objectives to "grind" for. A slight graphical improvement to meet the new industry standards wouldn't hurt either, but it doesn't need to be a massive overhaul. After all, we have games like Valorant and Fortnite with cartoony art styles that still work perfectly even in 2023. Without being too vague by beating around the bush, these are the things I would add/improve: IMPROVE - Ammo reserves: Currently, the number of ammo you can keep in your guns is quite limited, often leading to deaths due to the inability to defend yourself effectively. However, having too many ammos would encourage spamming, which is what Microvolts suffered from a little bit back then. Striking a balance between the two extremes would be ideal. - Health regen: It would be beneficial to increase the health regenerated per pickup to 600/650 hp. Presently, health pickups are not as effective as they should be, requiring players to collect a lot of pickups to reach full health. - Rocket blast radius: Many players find rockets to be ineffective due to their tiny blast radius. A slight increase in the blast radius would make this weapon more practical and help counter the current high usage of rifles. ADD - Weapon/gear unlock system: Implementing a system that incentivizes completing achievements, events, and missions to unlock weapons and armor/accessories would add a rewarding progression element to the game. Events could also serve as a means to continuously update the game with fresh content while giving players meaningful objectives to pursue. - Competitive ranked system: Introducing a competitive matchmaking alternative for players to achieve desired ranks and unlock exclusive rewards is a must. This system could extend to Ranked Elimination, Ranked Capture The Flag, and Ranked Takedown, each having separate ranks for their respective modes. - New game modes: It would be exciting to introduce some innovative game modes to the game, such as Kill Confirmed (team deathmatch points system) that requires players to "crack" (e.g. stomping animation) the hard drive/battery of defeated adversaries to score points; Capture - a mode where players must control capture points to increase their team score, the more a team owns, the more points are generated; Takedown and Ranked Takedown (elimination points system, with squads of up to 4v4) - A game mode where the respawn countdown of a player increases with each death, and the opposing team scores a point when the whole squad is eliminated; Battery Race (free for all, with high points system) - compete for the big battery, picking it up allows you to get points passively as long as you're holding it, restricting you from using other weapons except for the battery itself, as a oneshot melee weapon (only secondary swing animation can be used). While not being able to properly defend yourself, you can always drop the battery to use your full arsenal, losing the passive points income and allowing other players to snatch the battery. Useless to say, when you die, you lose the battery; - New maps: new maps can be designed around the new game modes, creating unique experiences and bringing variety for the players; With all being said, I really hope this game will get to see a new bright dawn, because I wanna start playing it again and I really hope many other players feel the same as I do, we all have a key role in this, without some optimism everything is doomed to fail, sooner or later!
  8. I get the criticism, but there is some good in what has been done and the developers deserve to know that they're both doing mistakes and good things, they need to improve many things but I think it's counter productive not letting them know they're also making good choices, they're still human and like everybody they need to get motivated.
  9. Hello everyone, my name is Dario, and I'm from Italy. I'm an old, veteran MV player with the following old nicks: "Unstoppable_X3" (before the 10-character cap for nicknames) and later "YoukoZari" after the cap was added. I started playing this game in 2011 during the open beta and stopped in 2015, which means I got to experience the golden era of this simple, yet wonderful game. While I didn't play the closed beta 1 and 2, I finally received the key for beta 3. Today was my first day back after eight long-awaited years, and I have to say, this game is still darn awesome. I've noticed a lot of criticism on the forums, especially regarding the poor expectations people have about this company. I have to admit they have every right to be scared and disappointed. Over the years, I witnessed a lot of radio silence and poor communication by the devs, ignoring the needs and wishes of the community. However, despite all that, when I played my first few hours today, I felt like I belonged here. The feeling is unbeatable, even with just the basic, upgradable weapons. I've played countless games in these eight years, and trust me, it's not just nostalgia talking. The core mechanics of MicroVolts are what I truly missed, even compared to arena FPS games like Unreal Tournament and such. The devs simply need to understand that this game doesn't require many "groundbreaking" changes. The foundation is solid, but it does need new content like maps and game modes. There should be incentives for people to discover and fall in love with it again, like sponsored tournaments or events with streaming platforms, along with objectives to "grind" for. GIVE US THE RANKED SYSTEM. A slight graphical improvement to meet the new industry standards wouldn't hurt either, but it doesn't need to be a massive overhaul. After all, we have games like Valorant and Fortnite with cartoony art styles that still work perfectly even in 2023. I really hope this game will get to see a new bright dawn, because I wanna start playing it again and I really hope many other players feel the same as I do, we all have a key role in this, without some optimism everything is doomed to fail, sooner or later! I love you all, see you on PVC Factory FFA.
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