trace-_-
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sit down nub
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Agreed. Levelling right now feels extremely unprestigious. No idea why they chose to give everyone 100 free levels, makes no sense in my head.
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na on top
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Can only rely on ranked being actually good. Else people will just pubstomp like it is in ToyHeroes.
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I was formerly known as "Avoided" and I was a relatively unknown player due to my limited English (mainly considering my age) back during the og MicroVolts era (2011-2013). I took a break around the time Surge was released, as gaming in general started getting a bit boring to me (until I encountered good old CSGO <3_<3). I returned a few months before the game's closure in 2017 and ended up meeting with Hades, who was leading the clan of Forbidden at the time, the clan I then joined. Unfortunately, the game's death followed shortly after, so I began playing ToyHeroes (under many aliases this time - though the one that most know me for is "trace"), where I played for a good while, until they decided to quit organizing tournaments.
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Considering the ongoing discussion about changing the tutorial, I'd like to agree with some points that have been raised. Indeed, a revision is necessary, especially due to the existing skill gap between experienced players and newcomers. The tutorial should cover crucial gameplay mechanics, such as swapping and wavestepping, and I think it should also address moving targets, like in VALORANT, for example. Furthermore, given the game's diversity with 7 distinct weapons and niche mechanics, a comprehensive tutorial becomes even more essential, due to how each might weapon excel in different scenarios, adding yet another layer of complexity.
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Agreed. Regarding the addition of a mini-map, I am against it. 1. I believe adding a minimap isn't a priority right now and could consume valuable developer time. 2. Considering the fast-paced gameplay, a minimap might not make much sense given the speed of the game. 3. Furthermore, in a rapid third-person shooter, a minimap might even distract players from the action.
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trace-_- joined the community
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Random maps for CW? Really? How's that competitive? Literally the opposite of it, even, considering how UNBALANCED some maps are. Map banning system could do, though, I guess.