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trace-_-

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trace-_-

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  1. Agreed. Levelling right now feels extremely unprestigious. No idea why they chose to give everyone 100 free levels, makes no sense in my head.
  2. Can only rely on ranked being actually good. Else people will just pubstomp like it is in ToyHeroes.
  3. Hard agree. I've always mantained this opinion as well that across the years as players have gotten better at sniping the gun has shown to be truly overpowered. It shouldn't one hit at all (unless headshot).
  4. I was formerly known as "Avoided" and I was a relatively unknown player due to my limited English (mainly considering my age) back during the og MicroVolts era (2011-2013). I took a break around the time Surge was released, as gaming in general started getting a bit boring to me (until I encountered good old CSGO <3_<3). I returned a few months before the game's closure in 2017 and ended up meeting with Hades, who was leading the clan of Forbidden at the time, the clan I then joined. Unfortunately, the game's death followed shortly after, so I began playing ToyHeroes (under many aliases this time - though the one that most know me for is "trace"), where I played for a good while, until they decided to quit organizing tournaments.
  5. Considering the ongoing discussion about changing the tutorial, I'd like to agree with some points that have been raised. Indeed, a revision is necessary, especially due to the existing skill gap between experienced players and newcomers. The tutorial should cover crucial gameplay mechanics, such as swapping and wavestepping, and I think it should also address moving targets, like in VALORANT, for example. Furthermore, given the game's diversity with 7 distinct weapons and niche mechanics, a comprehensive tutorial becomes even more essential, due to how each might weapon excel in different scenarios, adding yet another layer of complexity.
  6. Agreed. Regarding the addition of a mini-map, I am against it. 1. I believe adding a minimap isn't a priority right now and could consume valuable developer time. 2. Considering the fast-paced gameplay, a minimap might not make much sense given the speed of the game. 3. Furthermore, in a rapid third-person shooter, a minimap might even distract players from the action.
  7. Random maps for CW? Really? How's that competitive? Literally the opposite of it, even, considering how UNBALANCED some maps are. Map banning system could do, though, I guess.
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