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鱼 腥 汤

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鱼 腥 汤

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鱼 腥 汤 last won the day on September 22 2023

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  1. I totally agree, I've been awaiting a weapon balancing change since the third beta when I first started talking about it, I gave incredibly in depth feed back on each specific weapon, I was told everything was appreciated and would be looked into. However, later down the line after release, I made a ticket asking about it, where it was stated that nothing had ever been looked into. Fast way to fix weapon balancing, 1. Remove random damage from snipers and melee weapons. Reduce type A grenade launchers blast radius, damage, and or explosion time (The time it takes for the actual grenade to explode from when it was shot, so the powerful nades can be dodged and played around) Remove rifle damage fall off completely, or change it to a % base of 5-20%, it's currently at around 200 damage on furthest ranges making it completely useless and if you take a look at the microwiki, rifle is described as a, powerful and accurate weapon, that's flexible for short, mid and long ranges. A weapon good for every situation you can find yourself in. This is also how a lot of games balance their game out between good and bad players because a rifle is the easiest weapon to understand and use, not to mention you spawn with it in your hand every match and after every death. MG also needs to be looked into, type B is way too accurate and needs a higher fall off damage number, while type C has way too much power. Shotgun could get an increase in pellets per shot, and then decrease the damage per pellet to even it out, this should also make the shotgun way more reliable.
  2. No, to be more precise, there'd be another button next to the current upgrade button that says customize that would let you choose glow color for all of the capsule items, and for basic MP and adv weapons you'd be able to change the colors between green to blue, and yellow to red, freely and which "Level" you'd like. In this sense you Gould have a lvl 0 green pepper, but give it the green glow, or, you could use a lvl 9 looking pepper with green glow or a lvll 0 pepper with blue glow, or maybe a lvl 2 pepper with blue glow. You get the idea of it.
  3. I disagree, changing looks of weapons should be a whole new category, something like Customize where you're able to lets say, unlock new looks for each weapon through grinding, achievement locking, or swiping your credit card.
  4. I disagree with the prices of basic items. In my opinion all basic items should be completely free.
  5. I think any larger type of updates has to go through with the teams and be discussed before anything is put through, remember at core this is a gacha game, I understand that everyone wants cosmetics, but much similar as to, let's say Fortnite, you don't need cosmetics in the same way. However I do agree cosmetics to a point should be farmable. Which means a way to farm MP would suffice, the clothes and items from MP Capsule, differ enough from items obtained through RT to make a clear difference between those who has supported the game through monetary value's, and those who have decided to support the game through playing and spending time on the game. Having people who pay money feel unique or special is key to any game like this, since that's pretty much the only logical reason as to why anyone would pay money from the start. However changes like this isn't going to be over night, over a week or two, or maybe the first month. The game first has to settle down, patterns have to be very visible before most changed can be done. I also assume with the current team, bugs, crashes and maintaining a stable income to be able to keep the game up and running, while also being able to afford staff's pay checks is #1 priority on the list. The game Dev's and the players mind are very separate in a lot of game's, including this one. I'd say for any larger updates with a larger impact on the game, such as MP Grinding, clan wars and ranked as well as if investing in beginner servers is worth the money (Since every unique server: EU/NA/SA and so on) is going to be the logical choice to do here. Sadly it's not always: Do this and game is fixed. It's more to it than just doing things. There's a logical reasoning behind everything, and I'm just going to say we're going to have to give the game and the Devs time. No matter if we like it or not, if it's the logical and or rational decision to make. Truth be told, in recent years, most games release unfinished, that includes this game and for what reason you may ask? People asked for an early version of the game instead of a complete product. We can't ask for an Early Access, and then complain it's not a complete product. However this is also the Dev's fault for not advertising the game as Early Access while releasing it as Early Access.
  6. This has nothing to do with wall shooting or cheating at all. This is just due to MS Delay's and low tick rate (8). Simply put, from his point of you, you were, where he shoots for him on his screen and his client, which then registers on HIS CLIENT, that registration gets send from his client, to the host's client, which then sends it to the server for approval. (If I remember right) This is what causes the hit to register later than what it should've, though we aren't talking about seconds or minutes here, we are talking of like. 80-120 Ms delay max, depending. Then add on the tick rate of 8, which means both yours, and his characters and hitboxes are only updated 8 times per second, which means the server actually just updated 8 times for each second. Other games may have higher, like CSGO/CS2 used to have a 64 tick rate for official servers, and now SUB 64, while a game like Valorant runs on 128 Tick. So in this case, blame the game, not the player.
  7. Hard disagree. That would remove the uniqueness of the game. Something like this would make more than half if not more than half of the active player base to quit the game.
  8. We want information on what changes will be made. As a community dedicated and believing in the development of the game, we care about a good future. We ask all Discord members, forums and players to support us in bringing this to the attention of the developers. We know that the game needs a lot of stabilization and constant work, but we believe that the key to development is conversation. We demand a roadmap of changes and scheduled monthly Q&As. If you are a player and want to help with this goal, please copy the message and send it to the administration. Sincerely, Microvolts players
  9. Spinning for a capsule with mixed sets has an insanely lowered chance to actually drop an item. All win rates are viewable both in game and on the website (In game leading you to the website) I believe most of the mixed item capsules have a drop rate of 0.03% - 0.1% which is insanely low, meaning depending on the capsule, you could be spinning on a set with a 1/5000 chance of unboxing something. It's pretty similar to opening a Dragonlore in CSGO. That probably puts things into perspective. However, if you had done a bit of research or asked around prior to spinning, You could've been told, or checked the drop chances yourself. If you had chosen to spin for lets say, 1 specific chip set, like Awesome) Only, now each piece has a 2% drop rate. Which means in the end you would probably have gotten the entire set, if not numerous sets. Information is Key, and inside of the capsule there's a button that says: View Probability (View drop rates). There you can check every single item's drop chance and rate. The difference for these 2 are insanely different, spinning for the full party has 30 ish items each with a super low drop rate, I checked up the probability for you, and for the full party there's a 0.89% drop chance to get any of the rare items per spin, though there are 3, which makes it around 2.7% per spin which means u were just extremely unlucky in your spendings. However, had you spun for Awesome only instead, you'd have a 10% chance to get an unlimited item per spin. However in your defence, they have with the newest halloween update removed the probability charts for all the other capsules, however if you were to check other full party capsules, or ask others what the best option to spin for, you would have known. For me personally I always check and research drop rates for any game I'm "Gambling" in. Because knowledge and information is power and is also key to everything you could ever need or want.
  10. I don't think MP should be different depending on your level, noir should it be MP per game. Imagine being lvl 130 and spamming 4 v 4 3 round elimination on Junk yard. These matches are going to be 2-3 minutes long and you'd be able to farm tens of thousands of MP every hours.
  11. 1. Explicit language, Insults and harassment is Bannable, and for those people who are doing it and don't believe me, go read the Terms Of Service for the game and you'll find out. 2. For the people complaining about tankers, you obviously do not understand that using speed is better than using tank, if utilized properly. Tank is more forgiving while speed is less forgiving, however speed is more high reward than tank is. Especially in TDM modes where HP pickup is available. I can't speak for melee only though. Though I can understand the frustration of sniping and not being able to 1 hit, but you have equal access to using tank as anyone else and you don't have to go full tank, just do a 50/50 split. The options are there, I think the people who are acting like this guy should stop being stuck in 2012 and start moving forward.
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