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Vinn

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Everything posted by Vinn

  1. I agree with whatyou are writing about the grind system, the levels (without looking at the icons which are not so cool) are too fast to be reached. I have played three hours and I spinned two times. Without RTs I would have had only basic weapons. Moreover, the levels on weapons are needed as well, level one weapons are not appealing. The idea is fine (even though you could find a better solution for letting the user decide the type of the weapon) but only one level is boring and without even changing the color of the weapons. The game is balanced but there is not the will of reaching some levels or having certain weapons. Also, I didnt see the lack of clan system, it is part of the base game, with the levels, I thought it was in the game…
  2. Vinn

    SKILL CAP

    For me no mechanic has to be removed. Only the tutorial has to be changed for introducing new players.
  3. Well, I hope so, at least one of the gold Line should be there. It was the best series ever, at east for me. I will try to have rifle, sniper, mg, zooka and Grenade and then I will look for some decent parts (Awsome also), then I would like the silver fish, the bat or the leaf. it will be a bit hard to have the same weapons I had on MV but well, let’s try
  4. I Guess it will come one day. Anyway, sea wasp series will be my first goal at 00:00:01 ahahah
  5. Silver rifle, sea wasp and duchess, plus awsome
  6. I guess they will be A, B, C for every single weapon. I hope they will insert this choice in the sell menu and not in the inventory with 3 weapons per kind
  7. I am very happy to see the game has finally an opening date. I guess all of the members of this community have been waiting for this for years. Thanks for being more comunicative. We as a community will be always ready to give feedbacks for a better gaming experience. I am playing this game since its first beta and it has so much potential (awards received shows that). I hope you all and all of us a Good luck and a nice fun experience
  8. Well, for me it is better for them to release as fast as possible after finishing and polishing the last details. People have just finished to play betas, they are fresh and waiting for it to be ready and online. Wasting this momentum would be fatal
  9. You got a red card I insert a Sea Wasp in the vending machine
  10. Moderators will come or be selected with the official launch of the game. Until that moment, I can suggest you and all other players to refer only to official ways of obtaining them.
  11. When I was playing with my friends with Portable computer on my table at home. Every time I was able to be part of the top ten clan and meet high level players. Every time of the infinite times I have rewatched exavolts. And also when I was top one on Microvault ahaha
  12. I prefer the old idea because it is less chaotic. Seeing still items doesn’t help to understand which is the item you have and which you don’t. At least now I see only basic weapons
  13. Yes, also parts and accessories were upgradable. You could have chosen between full speed, full tank or half of both.
  14. PVC, House top and gothic castle
  15. Tank sets were already added. You had to upgrade your parts
  16. The fact is a different one. Microvolts players had the chance of choosing and adapting their playstyle to weapons which are right now very useless. Think about rifle as an example. here I Guess they are not talking about weapons anyway. I will wait for this next weekend for understanding what is in their mind.
  17. Yes Sure, but I Hope they will not use the same pattern on all the weapons
  18. Hi MVR Devs and community managers, I'm writing this post for describing what my experience has been in these days and give some advices regarding both weaps and set balance and game problems. I would like to start from the weapons and set balances: I will describe my feedback and idea for each of the weapons. Before starting I would like to prioritize that equality of stats for all the weapons is not a winning tactic. Differences between different weapons of the same kind gives to the user a different experience, being able of customize his set based on his play style. For example, if I prefer more power and projectile speed and less bullets and swap speed I'll use a pocket rocket, if I handle Pound better, I will use it. I would recommend of giving different reworked stats. This same suggestion has to be applied to the customes reworking numbers and not the ideas. MV has a defined identity. Touching it won't bring you success. If we're playing it is because of that. Melee I'm not a real close combat player, so my experience is limited to full weapons modes. I didn't find any problems regarding this weapon, killing when needed. Taking the point above I've questions regarding different melees. Rifle This weapon balance brought it to despair. It has become almost useless with its accuracy. I remember using cricket for fun in CSD rooms in MVS, it was quite different and funnier. Please, bring back old stats and rework lightly numbers without destroying their usefulness. Having less bullets is fine, but if you also miss all of them, well that's not so nice. One clicking with the rifle was already a thing, but now it has become inevitable like in other shooters. Shotgun Nothing to say, that's fine. Zolo gave me good vibes. With different stats as it was and little touches in the stats, it will be very balanced. Sniper Please, delete double zoom for all the sniper. That's a terrible idea. I'm not going further with writing: only Venom has to have this chance. Gattling Nothing to say, it was fine. Not so different from old times. Bazooka & Grenade The thought is the one above. I've seen some balances on blast radius which brought to stop using grenades and zookas. I would not low them so much even though it didn't brought any change to my play style since I don't use them much, but they're cool for controlling the map and that's a fact. Costumes Costumes has not to become useless cosmetics. I would touch the numbers of the stats balancing them with the weapons balance changes. The idea is the one as written above. Now let's pass to the General Game suggestions and fixes. Game Bring back western level icons. It gives a different vibe, which can be explained with a different psychological impact on gamers. Colors and graphic patterns as they were have different impacts on the user experience. They will want to reach that level because of the icon. Right now I would prefer remaining level zero instead of having those metal no-hand made icons. Servers are not stable. Crashing every two seconds. Capsule screen sometimes bugs when you draw one of them not showing the box and the item. Capsule are too expensive, both MP and RT ones. Give priority to quantity and not to the cost. You will gain much more from that. I won't ever buy 20 € of RTs for drawing only 20 capsules and no one will. Same for MPs, they're a limited vault for players. You could work much better on achievements. It's useless for me working on them If I get only 100 MP: Such a waste of time. If you change window while playing you will sometimes find your screen freezed even though you can hear sounds as you are playing in the map. It's not even possible to write Europe in the game, censorship has to be adapted. Replays didn't show me any game I've made. I would create an in-game clan page instead of redirecting on the website. It could be the same in both. You could use the lobby graphic for showing them instead of the channels. I see a notice button on the left of the HUD which is useless if you don't write anything, delete it please. There are still bugs and glitches in the map. We're in the last Closed Beta, that's not what we should test right now. I've played this game for years, since its first beta more than 10 years ago and I've never seen it in this state. I appreciate your effort, but I've read all the suggestions and idea that the other players have written and they're not different from mine. I've accessed to the game right now and there was 1 room only active (Counting all the servers). I know it's a certain time, but this was the maximum peak. You've had nice idea, but you should not touch the game identity (as per written above). We love the game as it was and will love looking at it shine. Please, give more importance to feedbacks. Have a good day to all of you.
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