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Airbender

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Airbender

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  1. I still can't understand why there are still clothes with HP and SPEED , for me it totally ruins the game. If competitive mode is launched, how will this be balanced?
  2. You have a good point, but that's exactly why I think weapon types should only add one stat and not remove another as well. The purpose of only adding the specific status is for the company to be able to work much better on the balance issue, with less variability to think about. If the gold build "power" is stronger than the others, increase the buffs of the others until you reach a level that doesn't matter which build you are playing, as they will impact practically the same in the game. But for sure there will be preferences according to the player's gameplay, it will be something of personal preferences. Furthermore, MASANG will have control over the base stats and builds of all types of weapons, thus making the game more balanced and prepared for the competition. (What I think the old MICROVOLTS had problems with balancing was due to the creation of different types of weapons, each one working in a different way, making it much more difficult to balance them all.)
  3. RESUME OF ALL MY IDEAS TO CHANGE THIS GAME FOR BETTER I'll separte the main ideas in parts Part 1 Remove all the things that make you have an advantage of other player.( HP,SPEED,BULLET ARMOR,EXPLOSION ARMOR) In a few days we'll have the new competitive mode, to work out , EVERYBODY MUST HAVE THE SAME STATUS! Let's make the sentence come true ''Only your fingers matter''. Part 2 I think it's a good idea to keep the upgrades on weapons,clothes and maybe acessories , BUT , the upgrades will only change detail, visual things, sonoral things. The upgrade system of FIRING RATE, RELOAD SPEED, POWER , AMONG OTHERS... MUST NOT EXIST. It's really really hard to make that become balanced ( not to say it's impossible ) If you wanna keep these differences in weapons please check out my idea on part 3! Part 3 If you MASANG DEVS find it is interesting to keep some differentiation in weapons as we already have in the game, I have a great idea that won't be so difficult to balance. ( and it'll be the ONLY THING players can use diferently to others ) We already have the system of ( gold , silver , bronze weapons ) and they have different build each other. My idea is to UNIFY BASE STATUS OF EACH TYPE OF WEAPON 1-7 , I will explain this idea better in the course of this topic. EXAMPLE: ALL rifles in the game ( 2 ) WILL SHARE THE SAME BASE STATUS, and the ONLY difference will be these builds below. (gold will increase fire rate by 5 points, silver will increase power points by 5, bronze will reduce reload time by 0.1 second, all are just examples) And this build scheme must have the same values for all future skin collections, because the game will no longer be PAY TO WIN, and the change will only be visual. It'll be much better to balance these kind of different builds, you can reduce the buff of the most powerfull and increase on the less powerfull, making all playable and depends on your gameplay style. And balance the weapons 1-7 will be easier too, all the rifles ( 2 ) will have the same status base, if the rifle is broken than others weapons, you can just nerf. And it'll always have a meta, people will need to learn other metas and play based on nerfs and buffs. Part 4 This part is only to reforce the idea of PLEASE FOCUS ON VISUAL THINGS, use and abuse of the skins,sounds,effects... and communities wishes( remembering it's a toys game ) I'll definitely buy Lucifer,Lightsaber,Gabriel,Sea wasp,Hermes,Predator and a lot of weapons just for the visual and sonoral things. A lot of clothes and sets too! So please, transform that things only visual and keep the balance of game a thing we all can play. Part 5 I've just saw your comment Ryan about new players, and I have some ideas. 1- Only people lv 15+ can play ranked mode, and If the news player play these mode we'll have the bronze instead, so new players can learn together. 2- Create a really good tutorial, and make this tutorial playable all the times you want, create a option to play the wave step tutorial and other mechanics. If MicroVolts have a unique mechanic we need to teach that! If I have more ideas, I'll keep you guys updated Any doubts, ask me and I'll try to explain on another way. If you are reading and agree, please like this comment and post her your ideas too. Please don't forge South America Server
  4. Hey Ryan, good morning Firstly, I would like you to take a look at the other post I made ( BALANCE ) WEAPONS AND CLOTHES, with the same purpose, however,explaining it in an easier way and in the same post I put some other ideas that in my perception the game should follow the path they lead. Ok, let's talk about the HP, SPEED and ARMORS. A unique thing to everybood don't talk better with the new proposal of the game? "ONLY YOUR FINGERS MATTER" If the HP , SPEED , BULLET ARMOR , EXPLOSION ARMOR have a set for all people, It'll definitely turn the game more competitive. And now we have the new competitive mode, how bad it'd be if a guys with 2400 hp win other with 2000hp, or armors and full speed? It don't make sense,It's completely broken. And let's face it, with less to worry about trying to balance this silly stuff that can't be balanced, focus on the costumes and visual things. It'll be the future and will inovate the game.
  5. Good morning Leo, I'm really sorry about this post because I've created another one with the same proposal, explaining in a easier way to uderstand.
  6. There are some things that I'd like to talk. The base status will be for all the weapons, for example: All the shotguns will have the same base status,and the types (gold,silver,bronze) will add the same status in every new collections,because it isn't P2W anymore, right? The thing is, you MASANG will may focus on skins and cosmetics things, use and abuse the ideas and comunnities wishes ( don't forget it's a toys game ) . I'll definitely buy a Lucifer, Lightsaber , Gabriel , sea wasp , hermes , zeus , predator just for skin, sounds and effects. And it includes a lot of clothes/sets I'd buy just for cosmetics. Create a battle pass too, it'll help this game a lot! The game will be balanced and keep earning money. If you guys agree , please like this comment and answer. Let's make DEVS look these ideas! Thank you all. Don't forget Brazil (NA SERVER)
  7. I've posted a sugestion (BALANCE) WEAPONS AND CLOTHES! today morning, I hope it'll help a lot.
  8. I love sniper, killing and mechanics are likeable, shot and kill is the concept of sniper, but one thing I read that can help with that is increase the time of reload speed, not TOO slow neither fast.
  9. Doing these stuff, we will have "different builds" the "gold weapon" increase a bit of firing rate, the "silver weapon" increase a bit of reload speed, etc... you got the point. Doing this , it will much better for Masangsoft to control the balance between that builds, for example: reducing the buff of the most powerfull in game and add to the less powerfull, turning all the builds playable and make it depends on your gameplay style.
  10. It's only my opinion. After playing this game for a while, I don't think the factor "balanced" has been reached. I think the weapon upgrades should only changes the visual and sonoral things; The system of firing rate,accuracy,reload speed,power, among others... shouldn't be in the evolution system. I think it would be better if all the weapons have a base status, and types of weapons, like gold,silver,bronze we have in-game Each type have all the base status + one additional weapon build stats , for example a a slightly firing rate increased , and that's it. About clothes, the factor HP,SPEED,BULLET ARMOR,EXPLOSIVE ARMOR should be removed, and the evolutions only adds details and other visual things.
  11. About sniper build of damage, it won't work anymore because everyone should die with one shot, so for the sniper another benefit would have to be added. for now I thought about increasing the speed you switch to sniper I'll think more possibilities
  12. ( English, sorry for the translator 😑, I hope you can understand) HP and speed clothes shouldn't be in the game (nor bullet resistance, explosions), said it would be for cosmetics, I don't see balance here. About the weapons, I really think it could have the 3 types: bronze, silver and gold each focusing on a different build (slightly increasing the stats that the build will focus on and keeping the others at the default, making you have the benefit only of the build). In the weapons that you buy/get will already come with the stats that are of that weapon but it's that and only.Cannot change anything else. in my opinion it would be much better if the evolutions happen something just visual, colors, different sounds in the shots, shooting brightness, shine, etc... And evolution in clothing could add more details/adornments/etc... in each evolution only. I couldn't test the competitive mode, to give an opinion. ( Brazilian portuguese 🇧🇷 ) Roupas de HP e speed não deveriam estar no game ( nem resistência a balas,explosões), dito que seria por cosméticos, eu não vejo equilíbrio aqui. Sobre as armas, eu realmente acho q poderia ter os 3 tipos: bronze,prata e ouro cada uma focando uma build diferente ( aumentando levemente os status que a build vai focar e mantendo os demais no padrão, fazendo com que você tenha o benefício apenas da build). Nas armas que você compra/consegue já virão com os status que forem dessa arma, porém é aquilo e somente. Não podendo alterar mais nada. na minha opinião seria bem melhor se as evoluções fossem algo somente visual, cores , sons diferentes nos tiros, brilho de tiro, brilhar , etc... . E a evolução em roupa poderia adicionar mais detalhes/adornos/etc... em cada evolução, apenas. Não consegui testar o modo competitivo, para dar uma opinião.
  13. Let's hope they recognize the Brazilian players 🇧🇷
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