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Volt

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Everything posted by Volt

  1. I noticed this too. Having 8 shots in a sniper I believe it was, in a sniper only room was kinda strange. It should definitely be like at least 4x more ammo, maybe more even.
  2. CHIP: Storm Street sets (all top tier, wish we had more), single wave bot sets, Kris Kringle, Jack O', Kage Shinobi, Red and Blue bots, and of course Sharknife. Naomi: Ceremonial, Trick (Witch), Silver/Gold Knight, and Imber. Pandora: Ringmaster, Elegant, Anesidora, Pluvia, Yin/Yang, and Infernal. Knox: Hippos, Orcasword, the wiki is missing quite a few I believe, wish I could see more. Kai: Skeleton/Bones, Red Baron, and that set with the super speed ability, although it was broken and silly, it was very fun to use lol. Simon: Raven (top 3 in the entire game for me), the blue variant of his default set is awesome too. Hope I didn't miss anything, never really cared for Amelia, Sophitia, or Khan, nothing really comes to mind that I liked much about them.
  3. I hadn't noticed this yet, what a strange bug, thanks for pointing it out.
  4. If you have any evidence of you receiving the item, please include that in a ticket to the support team. If not, they may be able to help but I can't make any promises. They sometimes take quite some time to respond, in my experience it can be up to three weeks, they definitely need more people dealing with tickets. Sorry to hear that, and best of luck.
  5. Well you chose the middle of the work day to check the playercount, and the game needs quite a few changes so that pushed quite a few people away I'm sure. To start, there's no reason to grind outside of getting your Onion melee really... The levels are kinda pointless, people saw the pricing of items and were turned away, there really aren't any rewards for playing, there's quite a few thing that need to be looked at, I understand why people wouldn't want to play right now, but I do think the future of this game is bright.
  6. Well Toy Fleet is because of the knockback and a couple map glitches, and Neighborhood is due to glitches, which need to be fixed. On "fair" maps like Hobby Shop, House Top, Toy Garden, I feel like Zombies win almost every time.
  7. The capsule rates are really bad right now... It's quite sad to see because I didn't really expect them to make items so expensive. The majority of players I see are running around in basic gear, they'd definitely make a whole lot more if the capsule rates and prices were more fair. I miss my $.99 spins, and the better win rates too lol. Don't even get me started on the HUNDRED dollar Simon skin and other RT items in the Shop, it's unreal to think these prices and rates are reasonable.
  8. In my experience so far the HP is actually too high, although the speed could maybe use a slight buff. Unless Figures are using glitches the Zombie win rate feels nearly like 80% right now.
  9. I really hope they reset the leveling system, it's honestly just so bad. I really miss the XP requirement going up by like 20% each level or whatever it used to be. Don't reward people with the Level 100 Gold platform, just reset people's levels based on the amount of XP their account has and carry on with a new system. It's hard to believe it's not just broken right now, levels 0-100 at least. I haven't heard any official comment on the topic though just yet.
  10. We've got to be patient, the game just released. I hope they are open to making a lot of changes, especially to pricing of items and distribution of MP, that's my biggest issue right now. They're very set on keeping the upgrading system at one level, because it's no longer an upgrading system. It's a stat choice system to prevent the pay-to-win issues that the upgrading system caused. They don't have Rumpus Wars as a map, that was made by the community, so they'd have to make it on their own or something similar, I think they can do a lot better.
  11. I absolutely loved Supraland, both games and the DLC were great. I had played Wizard101 when I was very young and decided to give it another try, outside of the subscription requirement after the first couple hours of gameplay it's really quite fun. Skyrim will always have a place in my heart, I've modded that game from the ground up so many times it's just so fun. One of few games I have similar hours to MV with lol
  12. Honestly the zombies need the jump height, with the knockback it's very hard, and at times literally impossible to reach many spots people are in. There's always sort of been this idea that figures need to have the advantage in Zombie Mode, but when the zombies aren't terrible it's actually kinda fun to play as a zombie. If anything, I find that their HP is ridiculously high at times, that could be revisited for sure. The way they get knocked back as well needs some adjustments too, it's absolutely unbearable just being stunlocked if more than one person is shooting you.
  13. All the games I've played in the past year while waiting for Microvolts Recharged to release, would highly recommend any of them if you've never played, although most are pretty mainstream 😅 Overwatch 2 Escape from Tarkov CS:GO Skyrim Terraria Minecraft Supraland/Supraland Six Inches Under We Were Here series Wizard 101 (I gave it a try as a joke and ended up playing it for 270hrs in 2 months, unironically a pretty good game lol)
  14. Personally if there's going to be a cost for upgrading/choosing the stats of an item (I forgot the word they use for it now), there's always going to be an issue with making obtaining things perfectly balanced, but realistically anyone playing a competitive mode (ranked/clan wars), you'd easily have all of your weapons, parts, and accessories upgraded.
  15. I'm sure they can fix it, but I dealt with this very same issue in Microvolts Surge, so much to the point where the support team themselves had to give me "Kick Protect Tickets" so I couldn't be kicked from matches. Someone had to point out the flaws in the system, that's all this post is.
  16. They won't. Although, they could allow you to change the color of your items using the upgrade system, and investing a lot of battery into an item could allow it to glow like we used to have at level 8/9 upgrades.
  17. It really needs some tweaks, or to be removed. I played for the first time today (I was out of town or I would've played as soon as possible lol) and I was kicked like 4 times. Called a cheater, hacker, insulted, it's pretty annoying. I feel like I have to go easy in these lobbies otherwise I'm getting kicked. And of course when I prefer to play Free for All, there aren't always a ton of open matches, there were many times in Microvolts Surge where I had gotten kicked from half of the active lobbies... Really hoping something can be done about this, being punished for being a good player is not a great feeling. When there's moderation in-game, that can actually kick/ban cheaters actively, I think it'd make a lot of sense for this system to be disabled for the time being. It'd be really nice to have the report system working, it should flag players that are reported so they can be spectated and stats checked to see if they are legit. Same goes for toxicity too, a report should flag them and their chat logs should be available to moderators so they can decide whether or not to kick/ban someone, that power shouldn't be in the players hands, it feels like quite an outdated system.
  18. Oh yeah. I really wouldn't mind them experimenting with items you can get that have unique stats that differ from the regular variants. With previous versions of Microvolts having literally like a thousand different weapons, it was basically impossible to balance. Although if we just had even like a handful release per year, maybe like 4, it would be very interesting. One per large event or major update, I could come up with loads of unique weapons, with a bit of tinkering you could balance them very well too. Would be really cool to see like "Popper [Unique]" or something, would be a really good use for coupons too.
  19. I feel like this should always be the goal, imagine how cool it would be to say like "yeah that guy's crazy with the MG", that'd be so cool to me lol. I feel like there will always be an ideal option when it comes to variants and upgrades, but getting it as close as possible power level wise would be great. I'd love a rifle that's slow shooting but accurate, with high damage, rewarding well placed shots, or the "multi-shot" sniper be a solid option, although I'm not sure if that's even possible without making it broken lol.
  20. The rates look very low, I haven't spun just yet but I almost feel like I should wait? I just want my Storm Street sets and maybe a couple weapons for now, but even that worries me a bit lol. I feel like in MVS the rates were quite a bit higher.
  21. As far as I know, in the beta basically every single "map" glitch worked, which is definitely something they're going to need make an effort to fix. Glitches are fun and all until it kills the integrity and fairness of an entire lobby.
  22. This exactly, I don't see a reason to remove it. I just use it because it's more clear that you hit someone, feels pretty satisfying. If anything, it adds more clutter on your screen so it actually is more of a disadvantage.
  23. Really good video lol, thanks for the shoutout 😂 Good ending too haha
  24. I'll be on NA, IGN will be the same as here 🙂 Hopefully it's got enough players all the time, it was so depressing seeing like less than 5 lobbies lol
  25. Most of the stuff released past 2016 I feel were way different and out of MV's style. Those Optimus weapons, Flaming Military weapons, sets of weapons that were released that don't have a matching outfit that were released later in MV's life felt pretty off to me. They'd sit a lot better in my mind if they had a matching set to go with them, and if they had a matching set it really wasn't very memorable haha. I really miss the themed updates, like the Ninja sets with matching weapons too. The Golden God weapons felt kinda strange, I hope if they bring them back they make a bit more sense.
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