@Leo I know that you are probably pretty new to the project, but the publishing strategy of your company is straight up strange. Just like in the case of RaiderZ your company buys a game; there is a lack of communication for 5 years and no offering of service. As a result, the playerbase almost completely dies down and then suddenly you reveal to be working on features nobody even asked for.. Exactly the same story for ACE, RaiderZ and MicroVolts. This can't be a coincidence anymore, right? 정말 이해가 안 돼요..