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downtownpony

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Everything posted by downtownpony

  1. this guy is 100% right lmao swapping is 2 digit iq filter
  2. final version will be upload in final update of game. maybe in 10 years when game die again that is final version.
  3. Legit copy&paste supercell's in game purchase model
  4. lmaoing at all the pacifists getting mad because a dead thread was derailed, just close the tab and don't read my posts bro
  5. You can have at least 1 level 9 weapon by level 20 without the possibility of upgrade failure, and I'm being conservative with the estimate. While the game should be more beginner friendly, making max level weapons easily accessible doesn't solve the issue and at the same time takes the challenge out of the game. The only reason people play videogames is artificial challenges like these and nothing more. Making it too easy is just as bad as being sadistic with it the way Rock Hippo was.
  6. But isn't the fact that all weapons follow a certain template the very point of a weapon series? Winning a certain weapon as per the system I was talking about in my previous post might leave me disappointed if I don't win the exact weapon I wanted, but even then it's only marginally worse that my first choice and I can use it. Why should the revamp be taylored around giving everybody the opportunity of using a weapon of any series, given that this makes weapons lose their inherent value i.e. being particularly good in some way over others? What you are arguing for is making each and every one of the 100 MP/RT/Capsule types of weapons viable for everyone at the cost of making everything virtually equal, which is a raw deal. Everything will be stale and the desirability of items won't be tied to anything of substance. Sure, there will be people who won't ever spin for a capsule bundle because it doesn't fit their playstyle or whatever, but unless they have an autistic infatuation with the series they will find some other alternative. Nobody is going to cry over not being able to use a certain weapon, but in the off-chance that they do, that's the price to pay for a weapon system that isn't linear and bland.
  7. That wasn't meant as a trick question or anything, I'm sorry that it made you default to laughing like an idiot
  8. Nope, level 9 is manageable if upgrades can't fail any more.
  9. The first point is terrible in my opinion. It would be much better if the entire pirate rifle series would be a reskin of ONE weapon, be it the Sherlock or whatever, where the Gold one was slightly better in one stat, while the Silver and the Bronze one were better in some other stat. Something like 10 extra power, 20 extra accuracy, nothing insane What if I want my rifle to shoot like a Pepper? They solved the problem with parts where you have to roll the capsule machine 999 times if you want a full HP or run speed set, and now I have to subject myself to the possibility of winning 2 weapons I will never use. I agree with pretty much everything else except what you said about parts, which as I said earlier is a step in the right direction in my opinion.
  10. 1. So while I get Masangsoft's intent of making the game more cosmetic based, I'm not sure if taking out the individuality of every single gun is the way to go. What I mean is every single weapon, bazooka, shotgun, grenade launcher whatever, has 3 distinct tiers. The shotguns, for example, have a gun which has medium power, high firing rate, low accuracy and reload speed and an ammo clip of 2 shots (this tier has the KW-79 and all the other shotguns with its same stats). There are 2 other tiers with different stats, clip sizes and so on. My problem isn't really the fact that these tiers exist as they already did in the old MicroVolts, but they make everything bland in that every single weapon is a carbon copy of one another. Masangsoft's intent to a strict adherence to these tiers kind of fucks everything, at least in my opinion. They could've kept the old tiers (Sherlock, Driver, Pocket Rocket, Thunder are powerful but have some sort of drawback, Hornet, Bombard, Pound have medium power with less drastic drawbacks, KW-79, Mimic, Pulse, Pepper are the least powerful but make up with other stats) AND made it so the meta (which was almost entirely based on having the most powerful weapons available with the highest swap speed) was more varied. They could've done that by reducing the swap speed of the Bombard, Pound etc. slightly, adding some more default accuracy to the Sherlock and so on. All it took was some slight tweaks and a relatively similar balance would've been achieved. I don't get why they had to change the weapons completely. They could've taken the old MP weapons as they were, not changing anything beside some small details I mentioned above, and design weapons from the ground up by keeping ADV Weapons and Capsule weapons as similar to MP weapons as possible. I.E. An ADV-Mimic has slightly better stats than a Mimic, and a Duke has slightly better stats than an ADV-Mimic. The way things will work out now, the Duke series will have a bazooka which is a reskin of the Pound, another one which is a reskin of the Pocket Rocket, and another one which is a reskin of the Mimic. All 3 of them should be slightly better Mimics in my opinion. 2. You can get way too many bonus stats with sets and accessories. 18% speed and 560 bonus HP is insanely high 3. Snipers are wonky Revert snipers to how they were and increase their swap speed so you can't instantly pull it out and quickscope. A nice fix that I read about here was making it so only headshots kill you instantly. Another nice thing would be to give players the ability to adjust their sniper scope sensibility SEPARATE from your normal sensitivity used for other weapons. This is MY opinion and I hope to get other people's opinions on how to fix snipers, because I think everyone agrees that they're by far the worst weapon in this closed beta. 4. The forums NEED a better way to make polls The way polls are now, you can't type anything besides the two options people can vote. It would be nice if you had a field to type stuff in like a standard thread. For example, on a thread like this one people would be able to vote whether the agree with my first, second, or third point etc. It would be much wasier for the devs to differentiate between priority issues and less important issues based on community investment in the matter.
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