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Leo

MVR Devs
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Posts posted by Leo

  1. Hi! Thanks for your feedback.

    19 hours ago, Jayli said:

    1. Single Player Mode / "Single Wave"

    The Single Player Mode has been out there for a long time.

    It has two versions.

    One with 10 Rounds and 20 Rounds.
    But you only have 3 Attempts per Day for each of them.

    You used to have unlimited Attempts at these, but the reason why it was capped, were the Rewards that you´ve got after completion.
    Since there are no rewards anymore, it would be great to get rid of the 3 Attempts limit per Day.

    I do agree with the idea about unlimited attempts for Single waves. Let me talk to the game design team about this.

    19 hours ago, Jayli said:

    1.5 Practice Range

    Often times i wanted to test out Weapons or Parts, but without having to create a Private Lobby with a friend.
    Another Idea would be to create a Practice Range where you can test out your Settings, Weapons, Parts etc.

    The Single Wave Mode has Bots where you can see their Health Points as a Bar.

    Bases of these Bots you can create Bots that:

    • stand still
    • move around
    • attack you
    • fly around from Location A to B with a Jump Pad

    It would be a great alternative for the Single Wave mode.

    And Practice Range would be nice to have! Though we cannot work on it right now because of other priorities in our hands, I will discuss it with the team. 

    Thank you.

    • Thanks 1
  2. I really appreciate your very thoughtful feedback, it will be carefully reviewed by the dev team. This beta helps us a lot in many ways to be aware of many existing issues, and thanks to the beta testers, we will be able to make a more enjoyable and addicting version of Microvolts, hopefully. Although we have only limited time and budget to fix all the problems in a short period of time, I give you my word that we are going to work on them one by one from the priorities to the small improvements. 

    Looking at these posts full of affection and concern motivates us to try even harder.  

    Thank you for your time!

    On 11/27/2022 at 6:07 AM, sw1ndle said:

    Networking

    • I'm glad they eventually fixed Europe's main server problems, but there are still some connection lost errors from time to time; I haven't seen them in a while, but they were only happening in game in rooms with a lot of players (I could be wrong about when it happens, but it's annoying to be thrown out of a match with a connection failed and that the issue has been fixed, etc.).
    • Matches continue to take a long time to load, and the scoreboard at the end of a match also takes too long to load, which is inconvenient when you want to leave quickly.
    • Some rooms eventually get bugged and won't load players in, and the match ends instantly. You won't be able to start loading players in without recreating the room.
    • Some Kai parts, probably even more than I'm aware of, are bugged (the player that wears them sees they have 2560 HP), but the other players would receive data about them actually having 2000 HP and be able to kill them faster due to this. Attempted to reproduce but couldn't get any result; multiple players encountered this, and I can't explain or give more info about it since that's all I know.

    User Interface

    • The inventory and shop's scene are either from an older client with the wrong position or someone forgot to fix it (referring to the scrollbar).
    • The new concept of swapping HP, Speed, or other benefits for accessories, parts, and sets is cool, but the user interface is definitely not user-friendly and needs to be reworked (especially since those upgradable unfilled or filled circles were only meant for weapon upgrades and don't fit on accessories and such; perhaps you could make a new icon for it and place it in the upper right corner).

    Gameplay

    • As many players have stated, the gameplay is no longer as enjoyable as it once was, but I cannot say that it is completely unplayable in my case, as the feeling is different primarily due to nostalgia and the new concept attempt, which will have an impact, and not in a positive way, on every old player, as well as on new players, as the game currently does not have much to offer to attract new players.

    Upgrade System

    • The previous upgrade system may not have been the best because it had pay-to-win elements like buying or winning super glue that led to a 100% upgrade rate on weapons, or buying or winning battery and not grinding for it in game, or weapon protection that was used for a cool system. You should strongly consider reintroducing the previous upgrade system. Sure, a rework is possible; for example, you could add the option to swap upgrades in exchange for a large amount of battery and MP. But keep in mind that this swapping system for upgrades and benefits for other equipment definitely needs a rework for the UI, as mentioned earlier.

    Features

    • Not every player enjoys the feeling of double zoom because tons of players get confused about it when trying to exit the zoom faster because they forget to switch to other weapons and tend to right-click again, which would lead to double zoom and get them killed for slow reactions. This suggestion can be improved by removing double zoom from every sniper and adding it as a feature in the game settings so players can choose whether to use double zoom or not.
    • The game already has debug info to show fps; most likely players would love to see their fps.
    • As an extra part of the upgrade system, think about bringing back the system that was scrapped; I'm talking about the item destroy system. Basically, the system was that your weapon had an x% chance of being destroyed rather than simply failing in an attempt to upgrade it, and you could restore it with MP. This is why, at the start of the surge version, they had weapon protections but removed them due to complaints. Because the previous system didn't do much, it was the same as having to repair it from 0%. My suggestion would be to bring it back, but once the item is destroyed, it loses all experience, MP, and upgrade levels accumulated in the weapon to make the grind more difficult, but never add weapon protection or super glue again. Even if it's a pay-to-win element, a purchasable or winnable battery is decent because you get the same treatment as other players, with the same chances of upgrading or having an item destroyed. Obviously, if you're able to win or purchase a battery, it means you've made more attempts at upgrading it, but that doesn't mean the other free-to-play players can't reach it as well.

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    Balancing

    • I agree that you were able to stop shotgun 1 shots, make snipers decent, eliminate rifle spam, make melee combat the natural choice in close combat, and make shotgun a finishing weapon when it was too far away from melee.I do love the approach, to be honest, but it's definitely made a lot of players lose hope, and the stats and approach themselves are not close to being balanced either.
      The most exciting aspect of grenades was their ability to one-shot anyone with a direct shot.
      I did notice the system you guys want to do about every weapon stat, splitting them out into three categories, which is good for maintaining Microvolts effect but definitely not good enough, so I thought of going ahead and collecting the most balanced weapon stats and organizing everything to get the same effect and balance Microvolts had back in 2012-2013 because that was when Microvolts was at its peak and also had the most balanced stats they ever had, Since you wanted to split each weapon category into 3 different stats, I went ahead and collected for each weapon category from melee to grenade the stats they used to have back then for basic + 3 weapons, mainly the most balanced ones being the MP weapons, but for the sniper, I went out and selected 8 weapons in total since all of them were balanced enough for that time so you could have more options since the only 2 MP snipers had basically the same stats. What you guys can do is either straight-copy every stat or get an idea of what players want and what is indeed closest to being balanced. In terms of parts, I decided to start with two simple ones as an example. You can decide what to do about it, but mainly, the maximum speed in total was +14% and for hp, it was around +376 hp more. Also, I'm glad you guys removed explosion and bullet armor; it definitel y ruined the balance when they added it.

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    I appreciate that you've already listened to my sugestion related to support multiple text encodings in chat for better communication between players. Perhaps we could discuss this further privately; it would be a lot easier to help if we could contact each other faster.

    In the end I wanna thank @formula for helping me with the design and keeping it clean and easy to understand.

     

     

     

     

     

    • Like 3
  3. Thanks for letting us know, the client team will look into them. 

    Although we cannot support different languages other than English on the in-game UI, at least we hope the players on the sub-channels communicate with each other. We are aware of some of the text encoding is not completely supported but we will fix step by step whenever we get time for it. Additionally, we are considering locating a subchannel somewhere in the Middle East.

    Thanks!

    On 11/26/2022 at 5:23 PM, 007 said:

    The way Arabic gets written in the game needs to be changed. Arabic is read from right to left, contrary to English. 
    When I type "علي" It is written as "يلع". 
    A simple approach would be to reverse the string holding the text in Arabic.


    I appreciate that you've provided us with the option of communicating in multiple languages. But for communication to be efficient, the message needs to be understood, not just sent.

     

    • Like 1
  4. 22 hours ago, QuantumMechanics said:

    Hello all, I would like to state my opinion on this beta phase.

    First off all, I wanna say that putting 2 times zooming on all snipers except the semi-auto one was a mistake. Only one of them should have it. The zooming percentage is also too low in my opinion. Except these, the time required to start zooming is a little bit long (you can not quicksnipe anymore). I don't know if it's actually a good or bad thing but as a person who used to quickscope in old mv, I do not appreciate this.

    The explosives damage are way too high. You can easily kill your opponent with few rifle shots then shooting 2 rockets. The damage of explosives should be lower. This makes the shotgun useless.

    Shotgun damage is too low. I mean shotgun is supposed to be really powerful in close range but you can never kill the enemy in close range with 3 shots. You always need to use rifle afterwards. Shotgun damage should be higher.

    I can't say anything about the rifle. I did not like it but it's because I'm still used to old mv stats. I'll need some time to adapt to it I guess.

    Lastly for melee and minigun, I don't think there is any problem with them. However, since I rarely use them to fight, someone who does it often should state their opinion.

    Excluding the weapons, there is this issue (temporary i hope) with the EU server. It lags way too much. I usually get 40-60 ms but in this server, my ping never went below 70. I got disconnected several times and this killed my ambition to play.

    I hope you find a solution to laggers. There are people from other regions entering the EU server and ruining other's gameplay. Since we are in beta, this is pretty normal but if this continues when the game releases, this will be a huge issue I am afraid. Maybe locking the servers according to players' location might solve the issue. In bigger games there is no tolerance shown to laggers since they ruin the game.

    I think that's all. If I ever remember something else, I'll be adding them by editing (I hope). 

    Thanks for the feedback! I'll make sure that the game design team will review them. 

    • Thanks 2
  5. On 11/23/2022 at 12:05 AM, Ranosaurus said:

    To add more to the confusion, I can't change my resolution, I am using 2560 x 1080 size screen and there's no any option to the newly added resolution that was mentioned on the patch note, regardless the if its full screen or windowed.

    Resolutions with a high aspect ratio of 16:9 or higher are not supported due to game balance and various problems.
    And it should be supported by the graphic card to be displayed in the list of in-game settings. 
    16:10 is possible. Which resolution do you want to use?

    This is the list of currently supported resolutions;

    640x480 / 4:3
    800x600 / 4:3
    960x768 / 5:4
    1024x600 / 16:9
    1024x768 / 4:3
    1152x864 / 4:3
    1280x720 / 16:9
    1280x768 / 5:3
    1280x800 / 16:10
    1280x960 / 4:3
    1280x1024 / 5:4
    1366x768 / 16:9
    1400x1050 / 4:3
    1440x900 / 16:10
    1600x900 / 16:9
    1600x1200 / 4:3
    1680x1050 / 16:10
    1920x1080 / 16:9
    1920x1200 / 16:10
    2048x1536 / 4:3
    2560x1440 / 16:9
    2560x1600 / 16:10
    3840x2160 / 16:9

    Note: 2560 x 1080 /21:9 this isn't supported. 

     

  6. 19 hours ago, TipicoDev said:

    If you 1x zoom and then press left click + right click at the same time, the sniper interface fails to render after the shot.

    Kinda cool for cinematics, since the CTRL+U doesn't remove all the interface elements, but it's a bug after all.

    It's a secret though, that Naomi watching you under the desk was me 😏

    • Like 1
    • Haha 2
  7. 10 hours ago, Get Jinxed said:

    I'm a BETA-Tester, and a big fan of the old MicroVolts games and projects.

     

    I think, the Alpha version of the game must have some important stuffs to make MicroVolts impactful, at least for NEW PLAYERS.

    So, I'm sorry for my english, but let's start!



    GAMEPLAY

    I see the changes playing this game, and it feels like characters Health-Bar are stronger, especially with the Weapons Damage Change.

    It feels nice, but you can't let it be like this at RELEASE in my opinion, because the gameplay is confusing, at least for competitive games (ranked).

     

    Try to find out possible changes like: 

    - Melee weapons (1)

    • Mostly all melee weapons are supposed to do 2 right clicks, and Chainsaw 1. Right?
    • [Weapons update]: Melee weapons can be one tap if upgraded in Power I think, to help players that enjoy melee only lobbys. MicroVolts has a lot of melee only queues and I think you can ask them how do they prefer. 

     

    - Rifle Weapons (2)

    •  Finally it feels right. I feel them like their damage is good, based on the range-distance. Rifle is not a weapon that should bully, but has to be efficient for middle range fights (between: Shotgun and Sniper range).
    • [Weapons update]: Upgrades are good for rifle at this moment, in my opinion.

     

    - Shotgun (3)

    • Should be a defensive item to keep distance, right? So make it stronger. Right now it feels like you need to be melee range with it, and use it two times to be efficient. It's not supposed to be melee to be one tap, as long we have melee weapons for melee range.
    • [Weapons update]: Be sure to make it feel strong if you decide to upgrade it on Power, instead of reload speed or others. At this moment you need to be melee range with shotgun to be a bit relevant to use.

     

    - Sniper (4)

    • Is really "changed" right now, and I don't know. In a good way or in a bad way?. Double-Scope is something useful but it can block your swap speed between items. As example: If you keep Sea Eagle x1 Scope and Venom x2 Scopes (Because that's his specific job), snipers will have their own variety and balance.
    • Damage for snipers in my opinion has only 2 functions: One tap for headshots and two taps for body. (Like how it is right now, so Power is good! Sniper body+ rifle to secure is something fair, even in Ranked games and teamplay.
    • [Weapons update]: Power Upgrade should allow players to do one tap in body, due to make Upgrades relevant. Upgrading in Power will not affect Ranked games, because in Ranked games, people must be able to use other utility upgrade buffs like zoom-speed or reload speed too.

     

    - Gatling gun (5)

    • I don't know this weapon so well. I think this weapon main reason in this game is for Zombie Mode, so you can keep that in mind when you decide to buff, nearf, or adjust it, but without influencing the Ranked Gameplay.

     

    - Bazooka (6)

    • It always was one of the best weapons in this game, but that's not a bad thing. At this moment I feel bazooka weak, but a small buff can make it broken again. Im thinking at something like: 3 hits + 1-2 rifle hits if lands real close to target. 3 bazooka hits could be way too broken and make players spam it. For Poket Roket maybe 2 hits + 1-2 rifle hits is enough.
    • [Weapons update]: Max Lvl. Power Upgrade could allow players to use bazooka 3 times if land bullets real close to target. Other upgrades like: Bullet speed, Reload speed, Blast Radius needs to be relevant too. I would love a blast radius bazooka that's worth it. Or a reload speed bazooka like mimic that's good to keep permanently enemy in the air.

     

    - Grenade Launcher (7)

    • Is literally the same thing as Bazooka. I really appreciate the ammo reduction right now, but they needs to be useful if proper used. Thunder must be a masive blast radius with slow recoil and reload speed (2 Grenades + 1-2 Rifle Hits), and others to be useful for Keep Enemy In The Air or Hybrid function.
    • [Weapons update]: Same as Bazooka (6).

     

     

    CHARACTER CONTROL

    Playing these days, with this changes, I feel like this game really needs a "Shift Button" or a reworked- CTRL function. This game is much more intense due to big health-bars, so I feels like if you could add a Shift button that can completely hide your character noise the Ranked games will be much more intense and nice. Also, the most shooters at this moment try to combine the sound of the game with a strategy gameplay. Also, a CTRL rework (walking much faster) could be a worth rework (especially when you walk with upgraded: run speed melee, or with other weapons that must be hard to carry).

     

    NEW IDEAS

    All versions of games like ToyShooters, ToyHeroes, MicroVolts Surge, MicroVolts Reloaded had an "item button", and I want to talk about "Shield item" not about "Plant/Defuse". I see that shield item only in TDM, but why don't you create more stuffs for that function? In competitive games (Ranked), if you succeed adding a specific "item" for designed characters could be so nice and interesting. In my opinion you can delete all new characters, and keep only Naomi, Pandora, CHIP, Knox for the moment, but try to make them unique, like:

     

    - Pandora's Skill: 25% extra damage for fire weapons 15 seconds, reset after every 10 kills, (or 2 for Ranked Games/ Elimination mode).

    - Knox Skill: 25% damage reduction for 15 seconds, reset after every 10 kills, (or 2 for Ranked Games/ Elimination mode).

    - Naomi's Skill: Heal 50% an ally, cooldown: 60s.

    - C.H.I.P's Skill: Heal regen out of combat (25HP/s: 1min 30s= 2300HP).

    And including the other Characters in future, designed with their main skill.

     

    CONCLUSION

    I like this game at this moment! (Feedback: 4.5/5)  It feels nice. I love the way it feels in fights. You are strong enough to fight for minimum 5-10s, wich is healthy, but sometimes the situational weapons doesn't feel like their power is logical.

    MicroVolts is a unique shooter that has a variety of 7 weapons in same time! That's something insane, and we love that, so weapons must be used properly to make kills. I think no one is looking for insta-kill weapons, we're looking for better combos and combinations during a competitive fight, where if you chose the wrong weapon in the wrong time, you die.

    Health-bars feels good at least, and you can really enjoy a longer fight with the opponent. That's a +.

     

    Thank you for reading this, and I would really love to see your ideas and feedbacks in comment!

     

     

    Let's grow this community healthy, and help developers and staff team to succeed with their project giving them best feedbacks and support.

    Have a nice day! 🙂

    Thanks for sharing your detailed feedback.
    Perhaps the most important thing for us is to recognize the problem and this will help!
    However, we are not going to give any changes to any stats during the beta period so that we can get feedback from the experience on the same version of the game. And it'd be easier for us to organize them. 
    I will surely take a look into what you mentioned.

    I'm here to listen and work on it. I appreciate your support and concern to improve our beloved Microvolts to the next stage. 💪

    • Like 3
    • Thanks 3
  8. 11 hours ago, zooz said:

    Hi

    This is a message for the development team behind MicroVolts Recharged. I think you guys are trying way too hard to make this game good, just use ToyHeroes base-line in terms of weapon balance because that's the biggest problem that we're facing in the beta phase. (I know it's still beta but the 2.0 we're in right now is literally worse, less players and more problems)

     

    Thanks for the feedback. The team will look into it. 

  9. On 11/22/2022 at 8:47 PM, formula said:

    I totally understand that it's still beta, obviously. But in comparison to the MVS gameplay, this feels really bad. The damage feels extremely random, the rifle/sniper sens was an unncessary addition that really messes up your gameplay if you can't find the original settings. The sniper zoom % is also awful and double zoom on all snipers is a really bad choice. The weapon stats feel a bit random. Overall it just does not feel satisfying to play at all.

    Thanks for your feedback! we will look into it. If you don't mind, would you play more games and share what you experienced during the beta, please?  
    I'd like to check whether it's from negative feelings about unfamiliar changes or just bad-designed balances.

  10. 23 hours ago, ItsMira said:

    Well, long story short, the game is not good. Weapons dont feel good, shotgun feel super slow, sniper doesnt feel the same as before.. I think this is due to the fact that the "development" team doesnt know what they're doing or what they should be doing to improve this game, instead, they look like they are changing things randomly hoping that we like it.. Want to save this game and make money? Take the easy and most logical way. Look at ToyHeroes, make Microvolts look and feel like ToyHeroes, and start adding updates and small changes from there. Its that simple IMO.

    Thanks for the feedback. The team will look into it and discuss about it!

  11. On 11/23/2022 at 7:05 AM, Nozarashix24 said:

    Hey

    Good evening or morning for whoever reads this,and my sincere apologies if I do make grammar mistakes,since this isn't my native language.

    I've been following this project for quite a while now,actually from the old Mv forum when Lao wrote that the game files were sold to Masangsoft.

    I didn't participate a lot in the community,and I followed silently everything from the start,been playing from 2012 and been in most prestigious clans,but I'd like to keep my anonymity!

    I do like the game,a lot actually,since I fell in love with the swapping mechanic and the art style of the game.

    My thoughts that are wandering from a while now , is that the community actually want to help out,but don't know what to actually suggest,

    Prioritizing "balance" instead of actually good feature and mechanic that could actually interest a new variety of players.

    From what I've been reading,a lot of people are veterans of the game,and by logic,they usually suggest to balance out,or perhaps suggest the mess that 2013 and 14 Mv was.

    Mv had problems from the start,not just the balancing of weapons,that dealt too much damage in the first place(Rocket Launchers and Grenade Launchers),but  it was also infested with hackers(May I remind you Raptr.dll when Mv made an agreement with Raptr with the yellow Dinosaur set)and the Famous Mvx,and at last,the name Changer which completely broke the game from the ground,plus the competitive scene was a total mess,you couldn't make a nice shot with the sniper rifle that people would often call out cheats and wanted proofs,it was a disaster for real.

    I really don't like to blame anyone for what happened at Mv,it had it's flaws but it was our childhood game,everyone wanted that cool Awsome set for Chip,The bizarre Hammy set,all the shiny golden weapons from the capsule,everyone remembers the good old times because we were simply  young.

    What I mean is,that Microvolts needs to step up the gameplay,I know GameBryo is an old engine,but it's probably enough to work with the core aspect of the gameplay.

    Swapping needs to be introduced to the newcomers,also it's impossible to separate veterans from new players,since if u make a beginner channel,I could simply make an account and stomp the new players.  A.I mode was a cool addition to the game at the end of it's lifespan,it would be interesting if they could revamp it and make it possible to beginners to train there.In any case , in this version of Microvolts,if there's a ranked system , competitive players would simply focus their attention there,so it might help out with the veterans swarming the normal rooms.

    I really don't like how things got adjusted here,rifles need to be more rewarding,since they're weapons that needs you to aim properly to hit someone.

    A cool addition would be a fall off feature but a really low one,like 10% of it's base dmg,(headshots with no fall off reductions) 

    Shotguns were pretty Op,Most people used the Acme spray,it was a shotgun that could actually one hit or two hit everyone(an old Yukister video showed the damage around 3500 at close range). Shotguns are particular,and very hard to balance out , but , for short ,it needs to be deadly ,but not like that I need 4 5 shots to kill someone ,that's just absurd.

    Snipers are the simplest weapon to balance out ,torso shots 85% of your total hp ,arms and legs 70% and the head 100% not much to add. (double zoom is subjective)

    Miniguns were called out to be the "noob" weapon because it just required you to pound with bullets an enemy,(remember when u camped at the top of the red and blue superjump of rumpus room in only mg rooms? Fun times),this weapon doesn't require that much balance, just a slower warm up would be enough.

    Rocket Launchers were the arch enemy of competitive players (Clan Show Down rules exist for this reason also),all the damage of rocket launchers weren't adjusted properly  .the categories which I'm writing about is from the gone mad,insane and bonkers series ,potato series ,abyss series ,I could name a few ,and everyone would ring a bell of how horrendous this weapons were in terms of power. At the release of Mv surge , zookas could two hit someone easly ,and after an update to reduce their power ,people would just often spam 3 shots with rockets and 90 or 75% of your hp were gone in a instant.

    What I'm saying is,that rockets are weapons that need to cover camp spots,a great reduction in power is enough,with the proper bullet speed and not a gigantic blast radius (Pound's blast radius and rocket speed was perfect)without canceling the swapping mechanic of rockets,Same Logic goes with grenade Launchers.

    Never had any problem with tank parts,but it may be subjective.

    Those are my thoughts about the "playability" of the core gameplay , I's not that boring and it could reward even new players.

    Add a cool story mode and a PvE Mode for this game ,people love anime games , if u get a cool story out of the playable characters would be so cool and could keep

    people glued to the game! (I really liked the story mode In toywars Jp ,and also the "not nerfed boss battle" that was released for the first time).

    Make new players be able to afford a full set of unlimited weapons with "not above the average" statuses,and add variability to weapons,make them Special.

    An example would be the gold rifle,it had a faster firing rate,but with less accuracy to adjust it,you could bring more ideas to the table with the various combinations a lot can be accomplished here and it's a really cool idea!

    New Voice Lines for our beloved roaster would be perfect!

    I could add a lot more,but I'll wait patiently the game release,really hyped for the ranked system tho,hope it would be rewarding! And I also hope it would not be swarmed with hackers aswell ,ranked system would be futile if there are people using third party programs to aid them, Have fun with the game guys.Hope this time goes well.

    Thanks for your feedback! I'm impressed by your post which comes from rich knowledge, experience, and diverse perspectives. It will be a great help for us in many ways. The team will gather the feedback and will review them after the beta. Thank you for your support. We will try harder!

  12. On 11/23/2022 at 2:36 AM, Raylle said:

    Thank you for adding Europe to the game. But you guys probably didn't check it, random crashes everywhere, huge delays and laggs in it.

    For the connection issue on the Main server, we fixed it through maintenance yesterday and it seems there's much less server lag. 
    We are testing out many parts during this beta, and definitely it helped us a lot, especially in the internal infrastructure configuration and optimization. Thank you.

    Also, we are going to review the overall feedback regarding the stats balance after the beta. 
    We will do our best to provide the enjoyable experience for you. 💪

    • Like 4
  13. On 11/22/2022 at 9:33 PM, OConnor said:

    Yo...

    Let's talk about the changes and how they impact gameplay, feel free to share your own thoughts.

    _________________________________________________________________________________________________________________________________

    Design Section

    - Added Double Zoom

    A niche change but unnecessary for every Sniper in the game - the whole point of having different options doesn't just revolve around the design of the weapon, but also what the stats were, some were great at doing more damage, others at quick-scoping, etc.
    Adding this feature as a base-kit for every Sniper isn't the way to go and should be removed.

    - Reworked overall Weapons stats

    Not all weapons feel balanced enough....I'm glad changes were made, but gosh it feels terrible playing with some of the Rifles, I don't want it to be so that there's just this one specific Rifle that can do everything perfectly. We need more adjustments. Not to mention recoil feels odd.
    This applies for every other weapon though.

    Additionally, I feel as if Snipers should one-hit you if you're hit in the head.

    - Removed [Bullet and Explosion armor] of parts (Only HP, Run speed, Bullets+ are obtainable)

    Thank god....

    - Removed Chat filters.

    Multiple have said this already and to just support this further - the need of an OFF/ON option needs to be added.
    Also please consider that some words are to be auto-filtered regardless of the option being ON or OFF - especially racist slurs.

    - Removed durability (Repairing)

    Finally...Thank You!

    - Switched the announcer’s voice to English ver.

    Fantastic!
    However, please pay attention to what the announcer says sometimes when playing a specific mode such as Elimination.
    Instead of saying Elimination it says Sabotage. Those were two separate game-modes.

    _________________________________________________________________________________________________________________________________

    Nothing else to say for the rest of the changes since they all seem to be fine.

    I'm so grateful for your feedback, it's helping us to head the right way. 👍 The team will review what you mentioned internally after the beta.  

    • Like 1
  14. Hi, Microvolts fans!

    Beta keys have been sent out to the 2nd phase testers yesterday. 
    We are very much looking forward to seeing you have some fun again. In the meantime, let's take a quick look at some of the additions you can expect to see in-game.

    Additional Channels for different regions

    There will be a Main channel and sub-channels. We are expecting to see the Europe channel will be the most populated according to the traffic analytics of the website, Steam page, and Steam Wishlists, therefore it will be the Main channel. And the sub channels’ locations will be decided by the number of players but they could be added or deleted over time. (Players can freely select the channels to play and data will be shared across the channels.) 

    What’s the difference between the Main and Sub channels - They are basically the same but some of the future events and new content will be held on the Main only, such as League matches. However, it seems possible to consider upgrading the sub-channels to the main if there are enough players for their own league games and such. For the official release, sub-channels are going to be located in the regions that can cover North America, South East Asia, East Asia, South America, and the Middle East.


    Mouse Sensitivity and Acceleration Settings for Rifle/Sniper

    You can now adjust the mouse sensitivity and Acceleration for Rifle and Sniper on the in-game settings. 


    Enabled typing in different languages on in-game chat

    You will be able to chat in different languages(German, Japanese, Korean, Portuguese, Spanish, Thai, Türkçe) for better communication.


    No more annoying chat censors 

    A lot of players have complained about the inconvenience while chatting in the game because of the censored words. Hence, we completely removed the chat filters from the game. However, this doesn’t mean you can offend others freely through the chat. Any personal offense, harassing, or insulting toward other players is NOT allowed. 


    Reworked stats balance

    Ryan had a hard time since balancing is one of the most important key objectives of beta testing. And also, it is almost impossible to satisfy everyone because we all have different experiences and tastes. Although we’ve tried in our own way, some will still dislike the changes and some might like them. But I think it's fine, as long as there are ways we can improve.  Check out the patch notes if you are interested in the details of the changes.


    Other changes & Fixes

    There are some other changes and fixes such as;

    - Additional window mode resolutions

    - Sniper Scope zoom level

    - Removed MP from the playing rewards

    - Changed rewards of daily missions and level-up 

    - Changed the amount of required EXP for levels

    Most of the changes were made based on the feedback we got during the previous beta.
    We will be highly appreciated it if you test them out and tell us what you think about the changes.

    I will be replying on the forums if possible, and if needed! 

    Thanks in advance for your time and I hope you enjoy it.
    Leo
     

    • Like 5
    • Thanks 3
  15. It never be easy to decide whether the game should be free to play or paid. There are pros and cons, and neither is necessarily right. 
    The game will be Free-to-play, that's my thought so far. "Which business model would be a better choice for the game's longevity?" That was the biggest criterion to make the decision. 
    Converting Microvolts into a paid game would lower the player pool because it'll be an obstacle for newcomers to try out this game, in my opinion.
    And I wish more people to know about this wonderful game. If they find it enjoyable they will probably be willing to spend their time and money on the game. 

    As you said, the fun of the game is important for the longevity of the game, but it is also one of the important factors to make a steady profit.
    Excluding the p2w element as much as possible, the main BM of the game will be membership and sales of weapons/parts (including shops and capsules).
    The concept is like this: the game itself is free, but it requires a certain fee to show off your individuality. 😉 

    Speaking of Membership, the benefits from it would be mainly the items for convenience (not ingame balance-related items). 
    And you can own all the weapons/parts and sets once you obtain them, regardless of where you get/buy them from shop or capsules. 
    In addition, we are constructing a new system called 'Limited Gacha edition' -the name hasn't been decided yet- that uses MP. Representative items of each edition will not be back for at least 2 years (or forever). Sounds interesting? I'd save my MP for that. 😄 

    Also, the in-game trading function will be disabled. Well, the game is old, so there are parts that are vulnerable to security due to its internal structure. Imagine if someone used some kind of cheat or hacking tool. It could be simply solved by taking action only on the account. But if there is a trading system, we believe that there is a high risk that the entire game may be ruined in a short time.
    Furthermore, permanently owning the parts and weapons once purchased would be more stable in terms of sales structure in the long term, I think. 

    I'm expecting that there would be a lot of negative feedback regarding our business models.
    However, we must consider it in order for the game to be maintained in the long term.
    I hope you understand the funding will be the power for making new content and items. 

    Only if you think the game is worth playing! Of course, this is the premise of all my contexts! 😄 

    Thanks for reading.

    • Like 13
    • Haha 1
  16. It has not yet been decided whether to proceed with more CBT or full release after the first CBT is over.
    Through this CBT, we've been receiving a lot of feedback from users. We will be organizing the feedback and indicators and deciding on how far and how to fix it, and starting development. The essential features that need to be applied to the game will be determined, and then the game will be ready for the full release. 

    I believe that the official launch is just the beginning, and Microvolts Recharged will continue to improve after that.
    We will listen to the users and make the game service stable step by step for the best experiences with Microvolts Recharged.

    • Like 11
    • Thanks 8
  17. Hi, I'm here. 😄 
    I just want to say that I am very happy to get a chance to bring Microvolts back to life. 
    I know I've said this many times on the other posts already, but please let me repeat it;
    From small ones to big ones, there are tons of work to do and we are going to solve them one by one for the next few years no matter how long it would take. I believe the game could be in a more refined and completed state in this way. 
    I wish everyone shares the happy moments and rich experiences with Microvolts Recharged for a lifetime, and that's my vision for the game. 
    I will try harder, and I need your support, criticism, and help as well.

    9 hours ago, NorMan said:

    Where is LEO?  Where are the other developers?  What is the future of the game?  What are the future additions?  I lost my interest in the game, it seems that the developers are not serious about this game

     

    • Like 21
  18. Thanks for the technical and professional feedback. You seem to have a lot of expertise.
    I agree with you that it should be judged on the server-side. However, from the point of view of how to properly allocate the limited resources of the development team, the work cost is very high, and the fact that there are many tasks with similar important priorities makes me worry in many ways.

    If we start with the important priorities and solve the tasks one by one for several years or more, we will be able to polish the game eventually, in my opinion. 
    If possible, I would like to share the happy moments and experiences with Microvolts Recharged for a lifetime. 

    Thanks for helping us improve the game, we've listed what you mentioned. 
    Please watch over us, support us, and we look forward to your continued help in the future.

    On 9/2/2022 at 11:46 PM, sw1ndle said:

    Networking

    • Currently cast server update's player data around 10 packets per second, you should increase even though it would increase bandwith.
    • Add cooldown checks for packets that normally can't be sent that fast, make sure to have checks against players with huge ping.
    • More serversided/clientsided checks for packets that normally aren't possible to be sent from current's player state(seems it's still possible to exploit them).
    • I highly suggest a total rework of cast-main servers communications regarding Host,players,priority of packets regarding being host. Host should be able only to control room related settings and manually kicking players while the game hasn't started yet. By rework I mean calculating damage and everything serversided and not letting the host player take care of that since it can be easily manipulated and exploited including possible threats to other players(talking about how cast server broadcasts the message to every player).

    Game's Data/Resources Loading

    • I'm pretty sure you guys are aware of how items are structured in cgd, let's take example how they used to add a weapon:

                  2 hours, 1,7,30,90 day(s) -> 5 fields
                  Then 1 field for unlimited version non upgraded.
                  3 upgrades in total and 9 fields for each level in total 27 fields for all upgrades
                  If we sum all this up 33 fields in most scenarios just for one weapon in itemweaponsinfo.cdb, take consideration there's alot more                          items in the game than this.

    •    Improve textures,sounds,maps loading times and rework the caching system.

    Client

    • Previous clients had tons of memory leaks and bugs, but I did noticed you guys did improve already on taking care of memory leaks which is very good.
    • Currently the game doesn't use atleast 1080p textures in 2022 for background images atleast they are just stretched as every visual resource in the game, and yes you guys are limited alot by memory bandwith usage due of the game being x86. (optional)
    • I would suggest if you guys really won't change your decision related to XignCode anticheat, atleast make sure you guys manage to get atleast latest version updated of it and the full version, not some old version that doesn't have many client sided checks or even heartbeat system some of them. And I strongly advise to also guard/checksum checks or more by yourself and not relay entirely just on XignCode.
    • People might wonder why they have lagg sometimes even with high-end pc on 8v8 matches or 16 players ffa, well that's because of the iteration system in the game the more updated/rendered objects in the game the slower the game gets. It needs completly rework and optimised.
    • Once you master gamebryo, please do fix player's camera collision bugs being able to see through map from specific angles, same goes for weapons/effects/glow being visible through walls and other spots. Including glitches through maps.

    Features

    • Add demo system, and make sure to be able to see every player's perspective exactly 1:1 like you would watch from behind him his entire aim movement,crosshair placement,fov,zoom in for sniper,animations, every effects in the game, basically everything the player sees in the game when normally they play, and being able to control and see from every player's perspective in match, slow down to see the demo per frames etc.. Also remember this is not only useful against cheaters and to calm down community's suspicious regarding some players or staff, but can be a big step for the game and streamers,youtubers,editors who want to make nice and cool edits. For editors I would suggest adding posibility to remove objects/sky, make sky green to be used as greenscreen for editors would be ton of help and would be much appreciated by entire community for sure.
    • Being able to disable glow/effects of items from other players other than yourself(visual only).
    • Add more video settings that could improve fps for players by lowering them.
    • Add support for most text encodings in chat for example: being able to see arabic,cyrillic characters and such on from same client to allow other players to communicate as they like.(optional)
    • Add support for copy/paste controls from chat, but remember to add checks against spamming and such on.(optional)
    • Add social community animations/emotions that would be usable in any game mode while playing, for example kissing, saluting, laughing, crying, stuff like this were once implemented in 2013 in plaza version.
    • Regarding trade if ever implemented again, don't make it p2w, you guys could make some sort of monthly pass access for trade that can be purchased by either some good ammount of mp earned from game, or  bought with real money, let free to play players enjoy this as well.

     

    • Like 1
    • Thanks 1
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