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Regarding Balance & Latest Update


Guardevoir
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Hi there,

I just wanted to express my concern about the latest patch notes.

Fixing bugs etc is great (although balancing 3-5 bugs a week is very little effort).

However, the community has repeatedly asked for a balance change as the explosives are currently way too strong and make the game almost unplayable.

This includes new, bad, old, good and very good players.

 

When you started the poll asking for the community's opinion on the matter, I thought we would get a change fairly quickly, as the vote was very obvious and one-sided.

 

Sadly now with the third patch notes after that poll, we still didn't receive those. At first I thought you were leaving the balancing until after the tournament. But now that it's over, we still haven't got it.

 

The game is already at a death point. It lacks (in-game) content, cheating prevention (which requires MODs who know the game), stuff to grind for, a (promised) ranked mode, a beginners channel, but most of all good balancing. Even some of the melee only players are not happy with the random damage you have added to the game. At this rate the game will die out quite quickly. This game may just be a money grab, but even if it's just that... just changing the balance takes little time and will make more people stay with the game. Which, of course, will lead to more money for you, Masangsoft.

 

So please announce the balance update already.

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I totally agree, I've been awaiting a weapon balancing change since the third beta when I first started talking about it, I gave incredibly in depth feed back on each specific weapon, I was told everything was appreciated and would be looked into. However, later down the line after release, I made a ticket asking about it, where it was stated that nothing had ever been looked into.

Fast way to fix weapon balancing, 1. Remove random damage from snipers and melee weapons. Reduce type A grenade launchers blast radius, damage, and or explosion time (The time it takes for the actual grenade to explode from when it was shot, so the powerful nades can be dodged and played around)

Remove rifle damage fall off completely, or change it to a % base of 5-20%, it's currently at around 200 damage on furthest ranges making it completely useless and if you take a look at the microwiki, rifle is described as a, powerful and accurate weapon, that's flexible for short, mid and long ranges. A weapon good for every situation you can find yourself in. This is also how a lot of games balance their game out between good and bad players because a rifle is the easiest weapon to understand and use, not to mention you spawn with it in your hand every match and after every death.

MG also needs to be looked into, type B is way too accurate and needs a higher fall off damage number, while type C has way too much power.

Shotgun could get an increase in pellets per shot, and then decrease the damage per pellet to even it out, this should also make the shotgun way more reliable.

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Actually we just got a reply in the prospective creators discord. They say the weapon balancing is still under discussion, so may take some time. I'd hope they would prioritze this discussion for now as it's the main issue for most right now. Oh and the new banning list is great as well. Cheaters should be exposed.

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