Jump to content

General Discussion


Trisieren
 Share

Recommended Posts

As excited as I was to find out my childhood game was back, I am now terribly disappointed with it. I understand developing a game takes a lot of time and effort, but the wait and anticipation were just not worth it in my opinion, given the amount of issues I and many other players have encountered. However, those issues can be fixed with a little more effort from the developers part, which I strongly believe is what all of us are waiting for at this point.

 

I'm no microvoltian expert and I am sure there's plenty other issues that other players have already addressed, but I will simply focus on this for now. I believe we are all familiar with how the gacha system works in plenty games, however microvolts would be in my opinion the biggest waste of money as of right now, and I'll explain why. The reason gacha games are so popular is because, regardless of us players spending insane amounts of money, at the end of the day we are rewarded with something that we find worth enough to keep trying or playing, which is something microvolts does NOT offer and I am absolutely baffled by it given how expensive it is. You are offering us nothing worth our money or time invested in your game, and as much as that might work for now, given it's a fresh start, it will kill the game with time. 

 

For starters, your RT packs are insanely expensive compared to the amount a player has to spend on a single capsule spin. Everything about it is simply wrong. Now I do understand fixing all of the "issues" would results in no profit on your part, and realistically speaking we all know that's what every game is after. However, there's tweaks you can do to make our experience more satisfying while still reaching "your goal". Some of these tweaks include:

  • Increasing the amount of RT received from purchasing packs - OR
  • Decreasing the price of capsule spins to a favorable amount - OR
  • Increasing the probability rate of capsules dropping rare items

Fixing at least one of these would increase the players morale favorably.

 

Other things I would suggest are the following:

  • Add a capsule pity system. Similar to old microvolts, this would allow players who spin a lot to get an extra reward. The way I would do it is, for every 20 unlucky spins (feel free to adjust the number accordingly) the player would automatically get a rare item from the set, or another reward. Personally I would prefer the guarantee of obtaining at least one item from the set (getting to pick it would be even better but that would probably be asking for too much), however you could re-add coupons and a coupon only store, like back in the days, which would prevent us from losing our money and getting nothing in the sad (but terribly common) instances where our capsule luck is terrible. 
  • Bring back trading. There is no guarantee of getting a full set, you could spend 600 euros and still don't get the hair or any other parts you wish for, and yet get a lot of duplicates of the items you already owned. We literally have no use for these duplicates, other than selling them for 390MP which is insane, because imagine spending 20 euros for that one item and selling it for... essentially nothing. Now I understand trading could potentially decrease sales numbers, which is why I suggest adding a cap to trading. For instance, membership currently does not offer much to be worth the money, so one of the benefits of owning it could be trading itself. Players who buy the membership should be able to trade a specific number of times per month. For those who need or desire to do more trades, add a purchasable ticket in the store (for RT) which will grant them access to one trade. My idea could use some fixes, but I believe it's a good starting point. 

 

Given the fact that before re-launching the game you guys have advertised it as a non P2W, I think you should also keep in mind that more than half of your community are F2P players. This means a good majority are not willing to spend money on the game, shocking isn't it? (/s) Given this fact, you really should focus your attention on that part of the community as well:

  • Diversify the purchasable cosmetics in the store. The cosmetic part of the shop is the most plain and boring thing I have seen in a very long time. I do appreciate the removal of 1-Day/7-Day/30-Day duration items in comparison to the old game, but just because all items are now unlimited it does not mean it should be boring. The shop used to be much more diversified and I really think you should add other "F2P" cosmetics, like the ones from the old game. 
  • I'm not sure how or why you guys decided it would be even remotely a good idea to make MP so unobtainable, given it's the basic currency of your game. Similarly to the RT issue, MP items as well as the capsule are much too expensive for the MP rewards you offer. It's self explanatory that MP should be offered when finishing a game, just like EXP. 
  • This is just a personal preference, and there's probably plenty players who like the special capsule feature. I however, don't. There's not a single cosmetic item I like from there, the only worth items would be the weapons. Add more MP friendly capsules, change them monthly, diversify the items F2P players can get. 
  • Why do you still have a "Set" menu in your shop if you don't sell sets? What's the point of empty menus?

 

I am aware that there are plenty other issues the MV Team has to fix beforehand, as well as the fact that some (if not all) of the above issues have already been addressed by other players, however suggestions do not hurt. I would love to hear what other ideas you guys have.

 

I truly hope you guys will pay close attention to your communities suggestion as we would really appreciate the game not dying a second time! Let's value each others time of trying to revive Microvolts. 🤍

  • Like 3
  • Thanks 1
Link to comment
Share on other sites

You do bring up some good points and suggestions

 

However, as unfortunate as it is, Masangsoft seems very adamant on never implementing any sort of trade/market system. A year back or so I made one of the first posts inquiring about the trading system - GM Levi responded to me saying that Masangsoft has no plans nor intentions on establishing a trade system or using the Steam Community Market.

 

More recently, a member of the forums shared a support ticket they created, asking about a trade system. The support team replied that Masangsoft (directly quoting) is "very unlikely" to implement a trade system due to "MP hacks" which "exploited the trade system". You can find the ticket by going to QN_Khai's post: 'For those wondering about the Exchange System [ in the future ]'

  • Thanks 1
Link to comment
Share on other sites
1 hour ago, BioWarz said:

the forums shared a support ticket they created, asking about a trade system. The support team replied that Masangsoft (directly quoting) is "very unlikely" to implement a trade system due to "MP hacks" which "exploited the trade system". You can find the ticket by going to QN_Khai's post: 'For those wondering about the Exchange System [ in the future ]'

 

That's kinda funny of them to say considering mp exploits never had an impact on the MVS trading system.

  • Like 3
Link to comment
Share on other sites
1 hour ago, BioWarz said:

You do bring up some good points and suggestions

 

However, as unfortunate as it is, Masangsoft seems very adamant on never implementing any sort of trade/market system. A year back or so I made one of the first posts inquiring about the trading system - GM Levi responded to me saying that Masangsoft has no plans nor intentions on establishing a trade system or using the Steam Community Market.

 

More recently, a member of the forums shared a support ticket they created, asking about a trade system. The support team replied that Masangsoft (directly quoting) is "very unlikely" to implement a trade system due to "MP hacks" which "exploited the trade system". You can find the ticket by going to QN_Khai's post: 'For those wondering about the Exchange System [ in the future ]'

At this rate i won't be surprised if somebody creates a MP Hack anyway lol , you literally cannot afford anything as there's no mp gain besides those pathetic daily rewards which give you 100 mp...

  • Like 3
Link to comment
Share on other sites
3 hours ago, niklas said:

That's kinda funny of them to say considering mp exploits never had an impact on the MVS trading system.

I was also going to mention this. It has indeed been a long time and my memory is fuzzy about plenty technical aspects of the old MV, but I don't think MP was ever even related to trading, which does indeed make their response to the suggestion quite ironic. I could however be wrong. Still, it's sad to hear they do not plan on adding it. 😞

Link to comment
Share on other sites
17 minutes ago, Trisieren said:

I was also going to mention this. It has indeed been a long time and my memory is fuzzy about plenty technical aspects of the old MV, but I don't think MP was ever even related to trading, which does indeed make their response to the suggestion quite ironic. I could however be wrong. Still, it's sad to hear they do not plan on adding it. 😞

Said the same thing.
I never even heard there was an exploit in trading when I played MVS.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×