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🔧 Microvolts Implementation Suggestions


鱼 腥 汤
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Explanation
This is going to be a list of things I personally think the game is missing and would make the game way better. However I'm ONLY going to list things that should be easier to implement through existing game files, such as different game modes, servers and simple systems.
So lets get started.

1. Game Modes
As of now, we only have a select few different game modes to choose from, while these current game modes have always been the most played and most popular game modes, sometimes you feel like playing, or trying other game modes.

Some game modes I personally miss are: Square Mode (For testing purposes), Arms Race and Boss Battle. However, there are also more game modes that others might enjoy that we're missing, such as: Item Match, Super Item match and Close Combat.

Then last but maybe even most importantly, is Clan Wars, This is something the game needs, it's always been the biggest part to differentiate skilled players, to non skilled players, as well as different type of groups within both communities. Also, the most watched type of videos on Youtube are Clan wars, where top clans were playing against each other.


2. Low Level Servers
Low level servers is something the game is going to need, I can't put enough emphasis on this. Just the past week I've realized there's a huge influx of new and old returning players who have lost their skill, needs time to build it back up and re-learn the game. 
But due to some people having played a private server for a while, these people have gotten so good the new and returning players spend more time dead than actually playing the game. I've heard and seen so many people quitting the game because it's just too hard to get into. So I believe fixing servers for lets say, level 0-50 only would make this experience way better for the new and returning players.


3. Current tutorial
I strongly believe the current Tutorial should be fixed up slightly, or fully remade. It has major problems like, the targets you shoot with the bazooka have incorrect hitboxes and sometimes it's actually harder to hit them, than it is to miss them. Sometimes shooting a direct shot at them wont even hit.
Along with this, the current Tutorial does not teach, talk, or tell anything about the Swapping system or mechanics for the game. This is something that should be taught in the tutorial of the game, since it's basically mandatory for everyone in the game to learn. I've taught many of the new players for MVR about swapping, and personally taught them how to do it. A simple fix could be to: make the shotgun target take 2-4 shots, and changing up the chat box and or voice lines to explain the swapping system for new players.

 

4. Random Tips
The game should have random popup windows with game related tips when idling in lobby, or in the loading screen while entering a match. 
The type of tips should be gameplay related, or weapon related, tip examples:


Remember that Enemies can hear your footsteps!
Headshots deal more damage than body shots.
Weapons will reload while holstered.

Re-equipping a weapon after shooting allows you to fire the weapon faster. (Short explanation of swapping)

 

5. Grinding System

A lot of people have been asking for a grind system/reason to play the game.
This could be implemented in various ways such as:


Way to farm MP for Limited Capsule.
Capsule drops with chance for: MP, Battery, Boss Battle tickets and Seasonal Items.
New farmable currency for weapon customizations like weapon color changes and or weapon glows

Leaderboards with rewards for top placements. Examples: Play time, Performance, Levels, Experience Gained, Kills, Clan Score.

 

6. Clans

Clans currently feel, utterly useless and irrelevant. There's no reason to create a clan, join a clan or search for a clan. Joining or creating a clan, makes no difference inside of the game since there are no visible clan icons, no clan chat and no clan wars. 

-Slauj

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Item Match, Super Item match and Close Combat.

Never heard of these, what are they like?

----

I don't believe Microvolts really needs a grinding system. It needs balanced gameplay that doesn't so often turn out to be a one-sided steamroll.

Team Fortress 2 has lived all this time without a grinding system, because they actually focus on having balanced gameplay in terms of map designs and just how the game distributes players on teams.

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1 hour ago, MicroData said:

Item Match, Super Item match and Close Combat.

Never heard of these, what are they like?

----

I don't believe Microvolts really needs a grinding system. It needs balanced gameplay that doesn't so often turn out to be a one-sided steamroll.

Team Fortress 2 has lived all this time without a grinding system, because they actually focus on having balanced gameplay in terms of map designs and just how the game distributes players on teams.

Item match is a team death match mode where items will drop, different power ups, 1 gives increased Power, one gives you a speed boost (quite fast actually), one will camouflage you as an enemies team mate and one will give you bullet protection.

Super Item match, is pretty much the same I believe, (Didn't really play it so I don't remember too much of it, more than the fact it is a game mode)

Close combat is the same as item match, but melee only.

As for grinding, I'm not personally interested in something to grind for, but after hearing numerous people quitting the game over having no incentive to play, I feel like giving these people a reason to grind, may it be nice cosmetics or some rewards to be able spin the limited capsule is just healthier for the game since we wont be loosing these people, and the player count will stay higher.

Sure, but each character for Team Fortress 2 is very unique and you can very easily change characters which forced you to re-learn the game, it can almost be seen as a new game. Which our game doesn't have. That will make people burn out because it's just the same thing over and over again, This is why I think events, updates and changes are necessary. An example of this, both good and bad, is Fortnite, it was by far one of the biggest games we've seen to date, and most hyped, with almost everyone knowing about the game, even people who's never played a game knew about Fortnite. However, some people didn't like the changes, which made them quit, but it also brought in a lot of more players. Most games lose players over time, but keeping changes and reasons to come back playing is important. Almost every game does this now but through seasons and battle passes, which gives people something to grind for, or a "New" experience. Which proves that it is important to have these things. Sure a game can be successful without them, or fail with them, but the chances of success are for sure higher with them. 

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On 9/23/2023 at 4:36 AM, 鱼 腥 汤 said:

Item match is a team death match mode where items will drop, different power ups, 1 gives increased Power, one gives you a speed boost (quite fast actually), one will camouflage you as an enemies team mate and one will give you bullet protection.

Super Item match, is pretty much the same I believe, (Didn't really play it so I don't remember too much of it, more than the fact it is a game mode)

Close combat is the same as item match, but melee only.

As for grinding, I'm not personally interested in something to grind for, but after hearing numerous people quitting the game over having no incentive to play, I feel like giving these people a reason to grind, may it be nice cosmetics or some rewards to be able spin the limited capsule is just healthier for the game since we wont be loosing these people, and the player count will stay higher.

Sure, but each character for Team Fortress 2 is very unique and you can very easily change characters which forced you to re-learn the game, it can almost be seen as a new game. Which our game doesn't have. That will make people burn out because it's just the same thing over and over again, This is why I think events, updates and changes are necessary. An example of this, both good and bad, is Fortnite, it was by far one of the biggest games we've seen to date, and most hyped, with almost everyone knowing about the game, even people who's never played a game knew about Fortnite. However, some people didn't like the changes, which made them quit, but it also brought in a lot of more players. Most games lose players over time, but keeping changes and reasons to come back playing is important. Almost every game does this now but through seasons and battle passes, which gives people something to grind for, or a "New" experience. Which proves that it is important to have these things. Sure a game can be successful without them, or fail with them, but the chances of success are for sure higher with them. 

TF2 keeps reminding me of this game and good time so I can't play it and it's hard to play. I prefer custom

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On 9/22/2023 at 4:36 PM, 鱼 腥 汤 said:

Item match is a team death match mode where items will drop, different power ups, 1 gives increased Power, one gives you a speed boost (quite fast actually), one will camouflage you as an enemies team mate and one will give you bullet protection.

Super Item match, is pretty much the same I believe, (Didn't really play it so I don't remember too much of it, more than the fact it is a game mode)

Close combat is the same as item match, but melee only.

As for grinding, I'm not personally interested in something to grind for, but after hearing numerous people quitting the game over having no incentive to play, I feel like giving these people a reason to grind, may it be nice cosmetics or some rewards to be able spin the limited capsule is just healthier for the game since we wont be loosing these people, and the player count will stay higher.

Sure, but each character for Team Fortress 2 is very unique and you can very easily change characters which forced you to re-learn the game, it can almost be seen as a new game. Which our game doesn't have. That will make people burn out because it's just the same thing over and over again, This is why I think events, updates and changes are necessary. An example of this, both good and bad, is Fortnite, it was by far one of the biggest games we've seen to date, and most hyped, with almost everyone knowing about the game, even people who's never played a game knew about Fortnite. However, some people didn't like the changes, which made them quit, but it also brought in a lot of more players. Most games lose players over time, but keeping changes and reasons to come back playing is important. Almost every game does this now but through seasons and battle passes, which gives people something to grind for, or a "New" experience. Which proves that it is important to have these things. Sure a game can be successful without them, or fail with them, but the chances of success are for sure higher with them. 

 

Oooooh so item match is just the old MV as a mode. Yes yes why the fff don't we have those? lol!!!

Yes more game modes is great!

It is true that the extra classes in TF2 help the longevity a lot. But TF2 also has a huge variety of game modes, including custom game modes. But even without either of that, there are people who will main one class, and play only the default game modes, and still have played the game for over 10,000 hours.

I think one of MV's strengths is that it can open itself to good game mode variety.

But the balance is just as important. Even in TF2, unbalanced custom game modes tend to die out. The tried and true ones last endlessly, like KOTH or payload or their equivalent of TDM.

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On 9/22/2023 at 5:53 PM, 鱼 腥 汤 said:

Explanation
This is going to be a list of things I personally think the game is missing and would make the game way better. However I'm ONLY going to list things that should be easier to implement through existing game files, such as different game modes, servers and simple systems.
So lets get started.

1. Game Modes
As of now, we only have a select few different game modes to choose from, while these current game modes have always been the most played and most popular game modes, sometimes you feel like playing, or trying other game modes.

Some game modes I personally miss are: Square Mode (For testing purposes), Arms Race and Boss Battle. However, there are also more game modes that others might enjoy that we're missing, such as: Item Match, Super Item match and Close Combat.

Then last but maybe even most importantly, is Clan Wars, This is something the game needs, it's always been the biggest part to differentiate skilled players, to non skilled players, as well as different type of groups within both communities. Also, the most watched type of videos on Youtube are Clan wars, where top clans were playing against each other.


2. Low Level Servers
Low level servers is something the game is going to need, I can't put enough emphasis on this. Just the past week I've realized there's a huge influx of new and old returning players who have lost their skill, needs time to build it back up and re-learn the game. 
But due to some people having played a private server for a while, these people have gotten so good the new and returning players spend more time dead than actually playing the game. I've heard and seen so many people quitting the game because it's just too hard to get into. So I believe fixing servers for lets say, level 0-50 only would make this experience way better for the new and returning players.


3. Current tutorial
I strongly believe the current Tutorial should be fixed up slightly, or fully remade. It has major problems like, the targets you shoot with the bazooka have incorrect hitboxes and sometimes it's actually harder to hit them, than it is to miss them. Sometimes shooting a direct shot at them wont even hit.
Along with this, the current Tutorial does not teach, talk, or tell anything about the Swapping system or mechanics for the game. This is something that should be taught in the tutorial of the game, since it's basically mandatory for everyone in the game to learn. I've taught many of the new players for MVR about swapping, and personally taught them how to do it. A simple fix could be to: make the shotgun target take 2-4 shots, and changing up the chat box and or voice lines to explain the swapping system for new players.

 

4. Random Tips
The game should have random popup windows with game related tips when idling in lobby, or in the loading screen while entering a match. 
The type of tips should be gameplay related, or weapon related, tip examples:


Remember that Enemies can hear your footsteps!
Headshots deal more damage than body shots.
Weapons will reload while holstered.

Re-equipping a weapon after shooting allows you to fire the weapon faster. (Short explanation of swapping)

 

5. Grinding System

A lot of people have been asking for a grind system/reason to play the game.
This could be implemented in various ways such as:


Way to farm MP for Limited Capsule.
Capsule drops with chance for: MP, Battery, Boss Battle tickets and Seasonal Items.
New farmable currency for weapon customizations like weapon color changes and or weapon glows

Leaderboards with rewards for top placements. Examples: Play time, Performance, Levels, Experience Gained, Kills, Clan Score.

 

6. Clans

Clans currently feel, utterly useless and irrelevant. There's no reason to create a clan, join a clan or search for a clan. Joining or creating a clan, makes no difference inside of the game since there are no visible clan icons, no clan chat and no clan wars. 

-Slauj

 

e5fa85_69e974213f4249449ec964bc72dbc5c2~mv2.gif

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