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miwafoxl

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Everything posted by miwafoxl

  1. This is actually a idea DURATESTON sent here in the (wrong) forum and will try to elaborate on it. This is more a low priority suggestion because of the CB many issues players are getting with the game right now, I'm just throwing here for the future 🙂 Practice Room/Training Room: This would be a single-player mode in which players are able to practice their aims, adjust the mouse sensitivity to perfection, train faster swaps and overall just get their hands warm to play. For now, there is no such room in the game. The closest it can get is either playing the tutorial again (which is not very good because the game doesn't allow you to select your weapons freely) or playing singleplayer's Zombie Invasion. Many FPS games (probably TPS as well) has this feature built in so players are able to get a sense of the aim without going to the battlefield just yet. (irrelevant: there is also a full game called "Aim Lab" which is just a big "Training Room" game) It can have multiple characters with no AI next one another to see how much damage weapons deal, either from distance or from near, or just try to kill them as effecient as possible. It can also have kinetic energized targets, to practice shooting moving, jumping or crouching targets.
  2. q post desnecessário kek, já existem videos da closed beta disponíveis no YouTube e o jogo ainda tem muito a que ser arrumado do jeito q está agora... não é viável lançar no estado que ele tá. está praticamente igual ao MicroVolts original: injusto e mal balanceado. espero que eles façam um revamp em todos os stats de armas e dos personagens se você realmente quiser jogar, baixa o Toy Hereos e vc não terá uma experiencia tão diferente (por enquanto) 🥴
  3. yes... both actually. yeah some people are kinda mad with the state of the game + only 1 NA server
  4. check the inbox and spam folder of your e-mail you registered to enter the closed beta. if is not there, unfortunarely you probably was not been choosen 😕
  5. estou na closed beta 🙂
  6. I agree, I think the full package is the ideal though: Balance Changes + The things you've mentioned not just some of that
  7. Yeah and also, there is no scope sensitivity adjust in the settings; I'm do not even try to use the sniper scope because its too slow to bring in and hard to control
  8. I've been playing the CBT MicroVolts with loooot of friction. I wanna reveal some of my suggestions to a better experience. Of course, I will not be objectively accurate but I wanna make a discussion and develop smart solutions. The game appears to be barely touched (for now): You may not agree with me, but I kinda like this in most parts, the gameplay, the models, the graphics appears untouched, but I like the original look. I felt goosebumps when the music kicked in. The game is (APPARENTLY, SUPERFICIALLY) the same way as it was left. In the other side, there's really nothing to test because it's really all the same. Some things I feel it could definetively improve upon the original MV. Here are some: 1. Weapons: I know you guys are pretty familiar with Weapon Stats where weapons has some buffs and nerfs that consequently advantages in certain situations. For example, in a meele Free 4 All, a meele with more range is more easy to frag than a meele that doesn't have that stat, of course. Obviously not saying it's impossible but just a bit easier. The thing is, I'm not sure if that feature is really necessary because it will ultimately fall down to just one "META" set. All the players would just use the same weapons because they are literally the BEST. It applies to all the weapon classes. This was ok when MV was Pay2Win because... well, that was you were paying for but, now it feels quite unsophisticated to still use this system and would probably repel new players out of frustation because they couldn't get a frag with the stantard weapons. Suggestion:. Make that all the weapons from each class (grenade, missile, sniper, meele, etc) have the same stats. It would be more a cosmetic choice of everybody rather than "use those only because it have all the good numbers" thing. That would make the balancing more uniform, easy to be deal with, and would also give players the choice of using any weapon, cosmetically! 2. Characters Health: Currently, all the characters have different health points. It's the exact same problem as the game balancing, it will also ultimately fall down to a META. Why I should pick Pandora if she has the lowest health points of them all and I would be more likely to win if I pick a character that has more health? This is weird, it doesn't make sense to me but I may be missing the point, please let me know. Personally, it makes the character nearly obsolete and that's a shame. Its an issue from the original MicroVolts and is back again. Suggestion:. All the characters may have the same health points like 2600 or in that range. It would be ultimately ONLY skills that makes players stand out and NOT skills+weapon+character. I hoping that you are seeing my point. I really wanna hear your thoughts in this suggestion. I will continue testing in the CB and if I have anything more to point out I'll probably make another post. :)) yeah my kda is negative already!!!!!!!!!!!!!!!!!!!!!!!!!
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