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Tanooki

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Everything posted by Tanooki

  1. Could also be pretty cool! Maybe for a further development thing.
  2. That would be pretty rad as well. I'm pretty sure it'll be back in once the beta ends.
  3. I think this would be a really good way to make single wave worth while.
  4. I respect your opinion but I'm sure alot of us will disagree with this statement, having to view a popup window that blocks your UI just to see stats is highly less convenient than just having it displayed as is from a simple click. It's fine if you like it, but alot of people here don't.
  5. It shouldn't be that way in the first place is my point. It's inconvenient. Dealing with something and getting used to it doesn't make it good by design.
  6. Found another screenshot from a video of better UI that mixed the old with the new one which was pretty decent.
  7. The new one blocks your view when you click on an item. It feels too clunky for me.
  8. Here's a video of the old better sounds if Leo checks this. youtu.be/PBavQfWgRPQ
  9. I was wondering why everything was so ugly at 1920x1080 lol, yeah they need to fix that...
  10. The old icons also made it easier to determine someone's level range without directly looking at the number, you knew a light blue level meant they were new, and an orange one meant they were in their 40's. These new levels are just a mix of yellows, oranges, and whites....with very tiny numbers too.
  11. I agree, the old icons were much better and stylized. It fit the game better because of the game being stylized as well.
  12. The current MV UI is abit of a mess for inventory and shop management, when you click on an item you get a big window in your face that you have to click the X to get rid of, the old MV UI used to have the info displayed at the bottom when you clicked on an item. First screenshot is our current one, second and third one is the old UI, please it's abit annoying having to keep closing tabs, and accidentally buying items in the shop! 2nd screenshot is taken from one of hammy's old videos. 3rd screenshot is from TheProMicroGame, and it's of the old item shop layout. It would be so convenient to have the old UI back!
  13. The super loud minigun windup sound is also annoying, honestly all the post-simon sounds suck.
  14. Hah yeah, totally didn't realize they tried to say they made them. God that simon update was one of the worst things to happen to this game huh
  15. I know I wasn't asked, but adding HP to the mix of sets makes it harder to balance weapons, because HP is a variable that needs to be adjusted for weapon damage, and if the HP is always the same for everyone, then it's much easier to make weapons more balanced and fun to use. But if sets have HP, you end up adjusting for base HP but tank sets can negate weapon buffs and make them feel weaker by comparison.
  16. Good point, maybe larger maps = more health and smaller maps = less health?
  17. I partially agree with this, if the game is to get better, we need to hold the game itself accountable for it's flaws. NorMan don't be so aggressive though! I totally understand where you're coming from, and you make a good point, but let's not rip each other's throats over it. As for the graphics, MV absolutely has a low-res thing going on with the textures and part of me doesn't remember if it was always like that or if the graphics got super dated. A visual improvement should be done though at some point in the game's lifespan.
  18. That's....insanely messed up, talk about an absolute oversight on their part.
  19. There was never a scope / sight sensitivity option, which dates the games controls and makes it harder to use snipers.
  20. I feel zombies don't need more health, the only reason zombies feel weaker at the moment is because of map issues and glitches. On alot of mid-sized maps, zombies always win, but on bigger maps they struggle which makes sense because there's alot more places for people to scatter and hide.
  21. I don't know they just feel weird to me. It could be a sound mixing thing.
  22. I meant moreso for the forum, so the devs can see bugs and issues.
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