The new player experience seems horrendous.
Solutions I am proposing:
-The addition of a swapping guide/tutorial WITHIN the game.
-Additional OPTIONAL swapping challenges/minigames.
-free weapon trials in the training center.
-A BIG NOTE in the shop stating that weapons under the same letter tag (A),(B),(C),(D) are the same.
-Official introduction to tuning weapons.
-Add another 100mp Head Accessory.
Play with a big "IM HERE" sign on your head, miss out on 4 extra bullets in reserve or
fork over 9600MP for a proper head accessory are not great choices for new players.
-Limited Capsule. HEAVILY reduce MP cost to roll + Increase the timer on boxes you roll on to 24 hours instead of 4.
This is the biggest noob trap in the game and should not cost as much as it does.
-MP gained from Log in, Dailies and Weeklies is literal chump change and its only real use is tuning, buying 100mp weapons/accessories and leaving games.
Allow is to earn MP via playing games and SEVERELY increase MP earned from dailies, weeklies and login.
I myself am not affected by this however,
It is saddening seeing players who have never played the original MV or the private server,
newbies who are willing to give our decade old game a try, get absolutely curbstomped.
Other changes that I believe would benefit other players:
-Health and ammo should be dropped on death like it used to.
A good player shouldn't be held back due to killing 4 people then running out of ammo and dying.
The change from 9 bullets in reserve to 6 already prevents rocket and grenade spamming enough as it is.
-You shouldn't have to unequip an item on a character to equip it to another.
This system is outdated and pointless. It just adds an extra couple clicks to anything I want to move.
-Melee is a bit too strong at the moment in my opinion.
(C) Melee's upgraded with range is completely unbalanced.
I personally use this and I love it. I can play any FFA, TDM, CTB and dominate the scoreboard just because they move into melee range.
One hit from the primary fire will take almost 50% of their health and a secondary will outright kill and it is NOT difficult to abuse this.
I would say it's easier to rake kills running around with a melee weapon and occasionally swapping to guns when required.
Proposal: Lower all melee's damage output to where a secondary can't one hit.
This change would crush my soul, however for the sake of the game's future it is probably necessary.
-Pity system for Capsule machine.
I have rolled 60 times and have gotten nothing. That should not be a thing.
At least 1 Guaranteed item per 20 rolls please.
-Why is it necessary to have different probability rates and cost to roll for specific capsule RT banners?
This is stupid, and is obviously a marketing ploy.
Have most banners be 100rt/pull.
@Tanooki
Hopefully you can add some of these to your mega thread list if it isn't already there.
You're doing a solid for the entire community.