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sw1ndle

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Everything posted by sw1ndle

  1. if some romanians on tiktok with 400-500k followers mainstream and known are willingly to advertise their childhood game(mv) for nothing why wouldn't you do the same if you love it without expecting anything other than knowing you helped it grow to a level of popularity this game most of us wished for in our hearts ig?
  2. the system is already implemented in client(every client version since 2013 or around that had it implemented), but the data and predefined client settings were available only for toywars japan, idk if the publishers of japan version had the rights over the story and artwork or nq games that transfered to masangsoft eventually, but for sure it can be brought back and probably changed into somethin new maybe.
  3. their current budget isn't enough for remastering all textures for higher resolutions last time i remember they still use stretched 720 or 768p textures for backgrounds, but tbh it probably would look just like on 1920x1080
  4. if you ask me for them most optimal solution and cost wise would be sticking to gamebryo and if they really want just get latest version of it for more optimisations.(it used to be mostly a common game engine used by koreean devs same goes for xigncode) now if you want to have your game without much efforts and have decent graphics as you suggested yeah most people would use unity or unreal engine, but they also forget that those 2 engines are used in most games new a days and due of that fact there's tons of resources and info about them and how to make cheats for them, that would be one of the reasons people still struggle to cheat(talking about proper cheats) on this old game engines , because there's not much info on them and only leftovers from people with experience that don't need others help.
  5. from what i've noticed they plan to have different economy similar to latin version used to have. using some basic math if back then on mv 10,000 rt used to cost $9.99, 1spin for default capsule costed 990 rt, and now from the looks of it seems you will be able to get 1200 rt with $9.99 most likely the price per spin would be aproximatively 119 rt, but again this might change any time.
  6. idk tbh, one of their new fields in item's structure looks like ii_add_effect_max_hair which makes me think that they plan probably to add cosmetics that would allow players to either add/remove effects from specific parts which might be a decent ideea.
  7. reworked stats to see collect user feedback again since its most common thing that would always need a rework to maintain stability. maybe anticheat testing to see how well it handles concurrent connections. rest of game modes. from what i've noticed while reversing the changes they plan a new effects system for weapons/parts which is interesting if they manage to optimize the fps drops from too many objects/effects.
  8. deez nuts (you missed biggest opportunity there)
  9. playing with cats and doing mdma
  10. doubt any company would try rush any kind of information like this unless they're sure about it until the last moment to make sure there's not many mistakes or internal issues (like services, host etc.. mentally as well ig not talking about game bugs that most likely will still be there but for sure will get fixed later on) for sure I don't have to explain why it's called closed beta testing. about disappointment from my perspective they did more than enough for a team that had 0 experience with the game's engine, and most changes you're dissapointed about are just merely some tests to collect data uppon userbase's reaction and feedback just like any game's closed beta. 2 years*(5years they're not related to rockhippo, it was just a publisher partner with old developer's branch nq games that got shutdown and eventually got merged into it's mother company), and you did get something, just not what you wished for and it's normal.(btw just wait 3 more weeks)
  11. if you go further back there was also 100 hp max and stats according to the default health, health shouldn't be much of a issue as long as weapon stats are balanced for that, i would rather say run speed to be balanced and be just part of bonus from parts not as character basic stat.
  12. I doubt they want to keep the game on steam only, best solution would be to relay on their own systems, what if steam is down, players wont be able to access their inventories or trades.
  13. related to trading system, add trade logs and revert trade system for staff, might be boring work but checking out which items were abused,exploited and such on and reverting those trades from banned players would work, also if you want to avoid current's trade internal vulnerabilities you could anytime just do it on website, i'm sure people would rather have it on website and easier accesible from mobiles as well to check on their trades.
  14. last time this game had real fullscreen was around 2012-2013 then they added windowed and switched the real fullscreen to borderless.
  15. the fps is not locked, and game's window is borderless window which means your refreshrate will be the one your monitor is also setted
  16. 1. 2. From the looks of it, probably yes 3. Read last announcement.
  17. Nicely said, their team changed around 2020 and from what i've noticed most changes in client we're made in 2021, people don't realize but the team assigned is small and on unknown territory to them yet they managed to fix some stuff that aren't visible to normal people, even though people might think they just changed just icons and stats etc.., they managed to fix some crash exploits that previous official game versions couldn't fix in like 8-9 years? the other non official server took like 5 years and still crashes without doing anything? If you ask me even though I don't have key and had my other ways around it to have access to it, i did noticed their patterns, they made immediately next day adjustments so players could test properly, mainly stress testing their servers capabilities and how handles at current's player peak. battery recharges,inventory expansion we're added mainly so people wouldn't have issue with upgrading,buying,selling and such on so this ammount of data would be collected eventually and analyzed for further optimisations, and in same time they do speak with community and collects feedback, it's normal to not take actions on most of the feedback that doesn't take like couple of minutes to adjust that takes time and thinking about it, and also consider they're also humans that work 6-8hours or probably more per day and are paid like any worker. To be honest if they ever give me a job offer I might consider working for them just because of 2 main things, it's my childhood game and I like how they interract with players unlike previous versions. Don't lose your hope just because it's not as you hoped for or you thought or how you would like to be, since it's just the beginning, be patience and keep suggesting.
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