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desafinado56

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Everything posted by desafinado56

  1. Exactly thats why i say that it wouldnt be that bad of an idea to have snipers behaving in diferent ways depending on what people want, this way balancing wouldnt be as much of a problem since its no longer a one size fits all. For example on one extreme you have a sniper for people that treat it like its name implies, they sit back and let out a shot or two every so often, so higher damage, lower reload and lower zoom speed would fit this weapon well alongside maybe not being able to move so well and being able to kill someone with a single shot to the whole torse and head and i believe this could work quite well. On the other side you could have the opposite, something for quickscopping so people who love doing this still have something that satisfies them without being broken as it is, lower power, not too high reload as to not spam and quick zoom speed and the inability to kill someone if you hit them on the lower torso means this would take real skill to consistantly kill someone with a single shot and if you cant you just pull out another weapon to finish off your oponen giving people an extra combo they could use. COuple that with some of the other ideas of reducing ammo reverse damage fall off for the first sniper type i said and this weapon would feel a lot more balanced alongside promoting the usage of other weapons.
  2. Exactly, plus plenty of the bugs the game has are map related ones which arent as bad to fix. As for the more technicall ones i cant really think of that many, maybe the occasional hiccup on hit reg or zombies not getting their higher jump height, that last one feltl ike it happened all the time.
  3. It really isnt balanced and slapping a "its difficult to pull off" sticker on it doesnt make it any better. The problem with the sniper is that its effective at any range as opposed to its intended purpose, to hit people at long ranges. Making it so snipers take longer to zoom or force players to go for headshots or even have damage scale with distance so the farther away you are the more damage it will deal will cement the sniper for its intended purpose, as a long range weapon that you use to pick people off from far away as opposed to constantly using it at any range because yes quickscopping is fun but it also doesnt take too much to learn how to do alongside being unfair to fight unless youre doing the exact same thing or spamming, which is zero fun. Plus this would make people use rifles more at mid range where they exel as opposed to constantly going for the same weapon. This game is all about using every weapon in your arsenal let us try to promote that.
  4. Thats why monetization that doesnt make you stronger is so popular in games right now, it feels fair. Yes in some situations skins can give you an edge or not, some colours and patterns make you more difficult to see but on a game like microvolts it was never really an issue. They already have a shit ton of sets to sell as skins and a ton of weapons to do the same, i even propose having visual effects for the weapons like the ones you got at level 8 and 9 on your weapons, add more of those and people will gladly pay money for them.
  5. I once had to tutor a scottish person, deciphering this is nothing compared to that hell.
  6. The old upgrade system was very flawed and that was the point of it, like it or not everything about microvolts was to milk as much money out of you as possible, case in point the upgrade system. Nobody liked the old system but nobody wants it gone. What the betas had, one singular upgrade just seems entirely pointless, might as well remove it alltogether and balance weapons differently. That would certainly be more fair to new people, it would take away a lot of grinding and it would quiet down those people that rage and complain about everything when you kill them. However this doesnt really feel that great, having a +9 weapon always felt like an achievement, something nice and rare, plus the visual effects at +8 and 9 were lovely. So removing it entirely for the sake of balance wouldnt sit well with the majority of players and neither would making it very easy to max a weapon out. What i propose to the team is simple, the first level gives all the bonuses to the stat you pick, lets say youre upgrading a rifle in power, the old system would give you 100 power, 20 accuracy and 2 extra rounds in a mag when you maxed it out, a little each level, with this system level 1 gives you 100 power and the remaining levels gave you the 20 accuracy and 2 extra shots. Plus to give a reason to max weapons out at level 5 you unlock the abbility to use skins for the weapon and at 9 a fancy visual effect, couple this with lower overall battery and mp needs to upgrade the weapon alongside 100% chance to upgrade and it feels quite fair and above that rewarding to sink time and effort into a weapon you love.
  7. Did you ahve a stroke while writting that ? I was reading it and i think i had one. Games not out yet so youll have to wait.
  8. The capsule will remain (betas had them they were simply non-accessible) though im pretty sure only with cosmetics. I do hope they make one change to it, when you get a rare you can pick what item it is, so youre not there getting shoe after shoe.
  9. WHile that is a good idea, the devs wouldnt be able to keep moderators under control, so regardless of what they try to do if they dont care and dont engage the community they wont be able to do much.
  10. Precisely and yes we as in leo and his alt accounts xD
  11. Honestly i was expecting something like this would happen but the worst part is that they could diffuse all this by simply saying "We couldnt figure out all the milestones in time were sorry this will be postponed untill more cookies can come to our meetings" and we would be happy.
  12. Yeah theyre not gona be giving us anything this month like they promised. So you guys wanna have a beyblade tournament instead ?
  13. Reminds me of angelina from arknights.
  14. Truth be told regardless if youre good or not if you talk sense you talk sense and this has a fair ammount of it. Its true that microvolts was a chaotic and spammy game but i feel like it gave the game charm and made it fun. A game being balanced doesnt mean its fun and i had no problems with surges game balance, if we ignore prices, this is something that quite a few people here forget to do when they brand weapon x as overpowered. Explosive weapons were a fair bit brainless in the game because yes they were quite easy to use but honestly i would change only a few things on them, less blast radious on rockets since they are the easiest to aim and less damage on grenades so they work at checking corners. Yeah snipers were a fair bit busted when they started adding more and more of them and power creep started getting more bonkers, your ideas for changing them are quite good but the ammo change is a fair bit extreme, maybe 6 shots total with extra ammo via items being reduced ? And splitting the snipers into different classes, high damage slow zoom, slow reload that restricts your movement quite a fair ammount, one that is the opposite so its more for quickscoping and getting into peoples faces with it but the thing is while it zooms and reloads fast it cannot one shot anyone unless you hit them in the head, so if you hit someone in the body you have to swap to another weapon to finish them off, promoting weapon swapping instead of always using the same weapon. Alternatively make snipers deal more damage based on how far away they are so they are used more at longer ranges instead of pretty much all the time. Im not super big on what they are trying to achieve here with three weapons per category, i like having plenty of options even if the stats arent that big of a difference, i feel both systems have pros and cons but well have to see which direction the devs decide to take things. Im not a fan of the weapon and part upgrade we currently have, for parts and items it subtracts from what we already had, instead of forcing an upgrade system on them just let us change the stats on the item whenever we equip it. Leave the upgrade system for the weapons since thats something microvolts always had, feels wrong to completly remove it but a change is needed, the first level upgrades the weapon with all the stats it would normally get with 9 levels in the stat you choose while the remaining ones give small stats to the other levels. So lets say you want to upgrade your weapon in power, in surge you would get primarily power but also small changes to other stats, instead the first level could give you all the power you would get with all the levels and the remaining ones give minor stat boosts to everything besides power. Sorry if this is difficult to understand, its late just came back and i need rest and a hug. Never bothered with elimination, felt like it didnt belong in microvolts. Just one thing i want people to ahve a bit more consideration about, keep in mind people that play the game for its alternative game modes, melee only and zombie players make a fair chunk of the player base so keep them in mind when balancing things, because sure giving all melee attacks insta kills seems fair and would make more people try to go for melee kills it would kill the melee community.
  15. Something i was saying for a very long time and then we got 2 betas, not very good ones but its something. THeyll start talking eventually.
  16. This is what weve been asking for a very long time. Theres also no news regarding a release date.
  17. This is what weve been asking for a very long time. Theres also no news regarding a release date.
  18. This is something that is being asked more and more frequently lately. Really does feel like the old days on the old forum. Ill take it over people losing their minds, and answering questions liek these makes my life a whole lot easier. Well be able to play the game eventually, we already had two betas, first one was disapointing and quite shit second one made it worse, somehow. Yes they should talk a whole lot more to us and it would make developing the game far more smooth since they wouldnt be working on something nobody will play, but im just repeating myself at this point.
  19. STarting to feel like the old forum where this question was asked at least once a week. Almost nostalgic honestly, this made me smile and now i feel ready to go to work, thank you.
  20. Nadie lo sabe quando, pero este mes suponese que habera un anuncio. No ere para el lanzamiento ni uno la data.
  21. Indeed, hopefully it wont be long and will bring good news, like take the game in a different direction than they were taking it the past betas alongside maybe some more communication. That sums up the two things i want most here.
  22. Eventually. Theres bound to be another beta soon so try and get in on that one.
  23. You will. These past betas ive seen plenty of familiar faces. Hell even the insults are the same from back in the day xD
  24. Good job nooki have a pat on the head.
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