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Found 7 results

  1. As excited as I was to find out my childhood game was back, I am now terribly disappointed with it. I understand developing a game takes a lot of time and effort, but the wait and anticipation were just not worth it in my opinion, given the amount of issues I and many other players have encountered. However, those issues can be fixed with a little more effort from the developers part, which I strongly believe is what all of us are waiting for at this point. I'm no microvoltian expert and I am sure there's plenty other issues that other players have already addressed, but I will simply focus on this for now. I believe we are all familiar with how the gacha system works in plenty games, however microvolts would be in my opinion the biggest waste of money as of right now, and I'll explain why. The reason gacha games are so popular is because, regardless of us players spending insane amounts of money, at the end of the day we are rewarded with something that we find worth enough to keep trying or playing, which is something microvolts does NOT offer and I am absolutely baffled by it given how expensive it is. You are offering us nothing worth our money or time invested in your game, and as much as that might work for now, given it's a fresh start, it will kill the game with time. For starters, your RT packs are insanely expensive compared to the amount a player has to spend on a single capsule spin. Everything about it is simply wrong. Now I do understand fixing all of the "issues" would results in no profit on your part, and realistically speaking we all know that's what every game is after. However, there's tweaks you can do to make our experience more satisfying while still reaching "your goal". Some of these tweaks include: Increasing the amount of RT received from purchasing packs - OR Decreasing the price of capsule spins to a favorable amount - OR Increasing the probability rate of capsules dropping rare items Fixing at least one of these would increase the players morale favorably. Other things I would suggest are the following: Add a capsule pity system. Similar to old microvolts, this would allow players who spin a lot to get an extra reward. The way I would do it is, for every 20 unlucky spins (feel free to adjust the number accordingly) the player would automatically get a rare item from the set, or another reward. Personally I would prefer the guarantee of obtaining at least one item from the set (getting to pick it would be even better but that would probably be asking for too much), however you could re-add coupons and a coupon only store, like back in the days, which would prevent us from losing our money and getting nothing in the sad (but terribly common) instances where our capsule luck is terrible. Bring back trading. There is no guarantee of getting a full set, you could spend 600 euros and still don't get the hair or any other parts you wish for, and yet get a lot of duplicates of the items you already owned. We literally have no use for these duplicates, other than selling them for 390MP which is insane, because imagine spending 20 euros for that one item and selling it for... essentially nothing. Now I understand trading could potentially decrease sales numbers, which is why I suggest adding a cap to trading. For instance, membership currently does not offer much to be worth the money, so one of the benefits of owning it could be trading itself. Players who buy the membership should be able to trade a specific number of times per month. For those who need or desire to do more trades, add a purchasable ticket in the store (for RT) which will grant them access to one trade. My idea could use some fixes, but I believe it's a good starting point. Given the fact that before re-launching the game you guys have advertised it as a non P2W, I think you should also keep in mind that more than half of your community are F2P players. This means a good majority are not willing to spend money on the game, shocking isn't it? (/s) Given this fact, you really should focus your attention on that part of the community as well: Diversify the purchasable cosmetics in the store. The cosmetic part of the shop is the most plain and boring thing I have seen in a very long time. I do appreciate the removal of 1-Day/7-Day/30-Day duration items in comparison to the old game, but just because all items are now unlimited it does not mean it should be boring. The shop used to be much more diversified and I really think you should add other "F2P" cosmetics, like the ones from the old game. I'm not sure how or why you guys decided it would be even remotely a good idea to make MP so unobtainable, given it's the basic currency of your game. Similarly to the RT issue, MP items as well as the capsule are much too expensive for the MP rewards you offer. It's self explanatory that MP should be offered when finishing a game, just like EXP. This is just a personal preference, and there's probably plenty players who like the special capsule feature. I however, don't. There's not a single cosmetic item I like from there, the only worth items would be the weapons. Add more MP friendly capsules, change them monthly, diversify the items F2P players can get. Why do you still have a "Set" menu in your shop if you don't sell sets? What's the point of empty menus? I am aware that there are plenty other issues the MV Team has to fix beforehand, as well as the fact that some (if not all) of the above issues have already been addressed by other players, however suggestions do not hurt. I would love to hear what other ideas you guys have. I truly hope you guys will pay close attention to your communities suggestion as we would really appreciate the game not dying a second time! Let's value each others time of trying to revive Microvolts. 🤍
  2. Well, this is a suggest i was thinking, and i think its a good idea, lot of people of the community, loves the olds maps, but, should be better if the community can create maps for the game, i feel really confident about this idea will help a lot MVR for player return, because with a creation map tool, players can create a lot of new maps with the models of the base game, unless for the start only materials and objects of the main game, when this tool where launched, make a contest , the best map could be a official map on the game for players to play, obviously a simple map that fulfill all the things that a map should have and no hard spots for the modes like battery or zombie. i was asking on the discord, and for example, could be parkour maps, and thats a good idea and players i know , they have more ideas for infinity minigames maps.
  3. Explanation This is going to be a list of things I personally think the game is missing and would make the game way better. However I'm ONLY going to list things that should be easier to implement through existing game files, such as different game modes, servers and simple systems. So lets get started. 1. Game Modes As of now, we only have a select few different game modes to choose from, while these current game modes have always been the most played and most popular game modes, sometimes you feel like playing, or trying other game modes. Some game modes I personally miss are: Square Mode (For testing purposes), Arms Race and Boss Battle. However, there are also more game modes that others might enjoy that we're missing, such as: Item Match, Super Item match and Close Combat. Then last but maybe even most importantly, is Clan Wars, This is something the game needs, it's always been the biggest part to differentiate skilled players, to non skilled players, as well as different type of groups within both communities. Also, the most watched type of videos on Youtube are Clan wars, where top clans were playing against each other. 2. Low Level Servers Low level servers is something the game is going to need, I can't put enough emphasis on this. Just the past week I've realized there's a huge influx of new and old returning players who have lost their skill, needs time to build it back up and re-learn the game. But due to some people having played a private server for a while, these people have gotten so good the new and returning players spend more time dead than actually playing the game. I've heard and seen so many people quitting the game because it's just too hard to get into. So I believe fixing servers for lets say, level 0-50 only would make this experience way better for the new and returning players. 3. Current tutorial I strongly believe the current Tutorial should be fixed up slightly, or fully remade. It has major problems like, the targets you shoot with the bazooka have incorrect hitboxes and sometimes it's actually harder to hit them, than it is to miss them. Sometimes shooting a direct shot at them wont even hit. Along with this, the current Tutorial does not teach, talk, or tell anything about the Swapping system or mechanics for the game. This is something that should be taught in the tutorial of the game, since it's basically mandatory for everyone in the game to learn. I've taught many of the new players for MVR about swapping, and personally taught them how to do it. A simple fix could be to: make the shotgun target take 2-4 shots, and changing up the chat box and or voice lines to explain the swapping system for new players. 4. Random Tips The game should have random popup windows with game related tips when idling in lobby, or in the loading screen while entering a match. The type of tips should be gameplay related, or weapon related, tip examples: Remember that Enemies can hear your footsteps! Headshots deal more damage than body shots. Weapons will reload while holstered. Re-equipping a weapon after shooting allows you to fire the weapon faster. (Short explanation of swapping) 5. Grinding System A lot of people have been asking for a grind system/reason to play the game. This could be implemented in various ways such as: Way to farm MP for Limited Capsule. Capsule drops with chance for: MP, Battery, Boss Battle tickets and Seasonal Items. New farmable currency for weapon customizations like weapon color changes and or weapon glows Leaderboards with rewards for top placements. Examples: Play time, Performance, Levels, Experience Gained, Kills, Clan Score. 6. Clans Clans currently feel, utterly useless and irrelevant. There's no reason to create a clan, join a clan or search for a clan. Joining or creating a clan, makes no difference inside of the game since there are no visible clan icons, no clan chat and no clan wars. -Slauj
  4. Hello, MicroVolts. I lack skill to write introductions so let's get to the point right away. Everything I'm going to write is only my opinion and ideas I want to share. WEAPONS UPGRADE ╰ I don't understand people who want to bring 9 levels on weapons with upgrading stats and everything. I love idea of game not being Pay2Win. On other hand I know what I miss from old MicroVolts - a cool looking upgraded weapons. BUT is there need for stats to be upgraded? I don't thinks so. ➡ SO WHAT DO I SUGGEST? • A upgrading system ONLY to weapon's visuals AFTER normal not Pay2Win upgrade who buff stats. OR maybe completely other option who is responsible for visual upgrade? It can cost a lot of battery since farming it is pointless after you upgrade your all weapons. MP ISSUES + FAST LEVELING ╰ Everyone felt the problem about hardship with earning MP. This is a problem deeply related to the fast leveling system. A bitter and unsatisfying feeling for player to having little despite rapid progress with leveling. Then the underwhelming of being at a high level is common since everybody already have that. When you're +100 level there's no reward afterwards either. Level icons after +100 level too are just... simple. So when there's no endgame and levels can go like that forever then... When you will be proud of you? ➡ SO WHAT DO I SUGGEST? • MP should be earned after every match. Level rewards should be more satisfying. Infinite level road should be cut at least around 200-300 level. Leveling progress shouldn't be so fast. It would be nice to correct level badges. Remember old star badges after reaching +91 level to 99 level? They made you feel like you were among VIPs. SHOP + GACHA ╰ There's nothing in the SHOP what is very sad. Items in there cost too much compared to their variety. I saw there's a Pandora's hair in wedding gacha who originaly was simple item in SHOP. If other simple items like this will be in next gachas then it's unprofitable. Why? Because it feels like a easy way for creators to make money on the richest players. But they are a small percentage of players. There is an event going on about share on social media your customised figure but there is no simpler way to customize it. ╰ Let's change the subject: It's not that I don't like gacha. I play gacha games a lot so I can tell what is Microvolts lacking - a pity system. For people who is just simply unlucky and not wealthy this will be a nightmare in future gacha events. There's all kinds of players, including those who love to collect cosmetic items for thier favourite characters so it would be nice to think about this problem. ➡ SO WHAT DO I SUGGEST? • Expanding the content of the SHOP. Add pity system in MP and RT GACHA. MEMBERSHIP + RT ╰ I bought Membership myself to test it if I'm satisfied and if it's worth it. And it's not. Why? Membership costs $9.99 which is expensive compared to other such services in games. Usually it is $4.99. MicroVolts' Memberships doesn't give you anything worth $9.99. ➀ It's offering 850 RT once, then 25 RT daily which is 750 RT. You can just buy yourself 1073 RT insted because other rewards are not something that compensate you for your investments. And I would like to remind you that it does not matter how much RT you get or buy, the current gacha system it's not worth it. ➁ Unlimited battery - It's just OK but battery isn't useful after upgrading all set and getting battery is not hard. Even F2P players doesn't worry about battery. ➂ Additional preset slots - Fine thing to have it but not something worth $9.99. ➃ 10% increase in daily and weekly mission rewards - Only 10%. Well I have already written about MP problem. Even 10% isn't something that can help you earning MP. Moreover it only limits itself to daily/weekly missions - no more level reward, no more main mission and theoretically no more if they add earning MP after matches. Not something that is worth even $4.99 Membership. ➡ SO WHAT DO I SUGGEST? • To think it over. What can you offer to players? Something that makes players want to support creators every month, over and over. Something that is worth it and not feels like jumping on most loyal players' wallet who are just very nostalgic about game - they can pay one, two times but when they realize they simply got nothing special they will probably stop. And $9.99 price is over the top. Unless you add so much that $9.99 per month will be justified. REPORTING A PLAYER • Small suggestion to add reporting system in-game. It would be nice quality of life thing. Reporting system is a must have in all multiplayer games. Sorry for my english and feel free share your opinion.
  5. How many times are we playing the game and get kicked by the enemy team for no reason or for just being good... To me and to some of my friends it happens at least once a day. The kicking system right now makes no sense, because the enemy team can literally be losing and just kick the best player from the oposing team and start winning... My suggestion is to make the vote kick system restrict the votes just for the teammates, for them to be able to kick a player that as valid reasons to be kicked. What do you think about this topic?
  6. hi. A white paper either for Masangsoft or whatever opportunity that might occur. This is the a website to host my pdf. excuse my typos, has been done at night and I was tired. forum does not let me post links so just copy paste this into your URL bar I guess? https://pdfhost.io/v/IZR6gLFYX_MV_ANB do something with it And PLEASE leave feedback, suggestions, opinions in the comments, this is supposed to be a community project, by the players for the players add me on discord for further discussion: host#6970 Join my server for further discussion: https://discord.gg/vkFQzfJ327
  7. Well as the title of this topic stated a prestige system. If you get to a certain level you can use the prestige system to get more bonuses for mp and xp not that crazy but every time you use it, it resets your level to 0.. In total of 3 prestiges, maybe different level icons or a separate icon that appears on your profile in game(where your stats, clan etc are). It can be optional aswell if you want to get to level 420 like i do you can continue leveling up like normal but using the prestige system first would be more optimal. Examples of bonuses: Prestige 1 at level 150 : + 100 EXP and MicroPoints Prestige 2 at level 200 : + 200 EXP and MicroPoints Prestige 3 at level 250 : + 300 EXP and MicroPoints And maybe higher chances to win a rare from capsules but not by much something like: Prestige 1: 0.5% more chances Prestige 2: 1% more chances Prestige 3: 1.5% more chances
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