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Thali-Cat

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Posts posted by Thali-Cat

  1. Glitches:

    • Castle Siege Map 
      • When pushed against one of the walls at the top of the castle, other players became invisible.
      • Players also occasionally glitched in and out of floors.
    • Neighborhood Map
      • Exploitable glitch in the present/gift farthest from the blender
      • Exploitable glitch on the fridge handle
    • Battle Mine Map
      • Exploitable glitch on the door ways

    Bugs/Smaller Issues:

    • During the timer for respawn, a thin black strip appears across the screen, moving with the hands on the timer.
    • When the radar spawns, the Korean voice over is heard [the other voice overs are in English]
    • "Missions" is spelled wrong [For the English version at least]
    • When receiving an item from the daily log in, it says "Congratulation" instead of "Congratulations"
    • Water in maps: Toy Gardens 1, Toy Gardens 2, and Castle Siege has a weird bubbling noise + a sort of fountain effect on character when submerged.
    • Chat Filter is too "strong", sentences like "Put it in your inventory" will be censored to "***** in your inventory".
    • There seems to be a jump issue. When moving forward while jumping, I was either propelled forward or was unable to move at all. 

    Suggestions:

    • The Zombie mode feels a little too unbalanced, the zombies feel too powerful, although pushback from upgraded weapons make it impossible to move. A possible solution may to be add in additional power-ups for figures & zombies to use that will spawn throughout the map.
    • Chat box during game play should show some of the chat history, it was a little frustrating when trying to communicate with team players and having the message disappear before being able to read it.
    • It would be nice if there was a game mode implemented in the future that served as a training mode with different levels of difficulty with single AIs.
    • Trading/gifting system.
    • During tutorial, it shows you the mechanic of busting down obstacles with your melee weapon, it would be nice to see that mechanic actually implemented in game with future maps/modes as it has yet to be implemented as of now. (Even in the past versions of the game).
    • Next beta round, it would be nice to add the "Square Mode" for players to test for smaller issues that aren't necessarily due to gameplay as it was a little difficult to be looking out for things during matches and not having control of what maps to look at, etc.


      Thank you devs for selecting me for closed beta. I wish I had been able to test more & had been able to gather more information, but I thoroughly enjoyed the time I had back with the game!
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