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Thali-Cat

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Thali-Cat

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About Thali-Cat

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  • Birthday 10/30/1995

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  1. For Kiwia - if you've tried to do it recently and the error is appearing, I believe it's because the closed beta has ended. Closed beta only lasted for one week, so the game is currently unavailable. As for prior to that, I have no answers.
  2. Glitches: Castle Siege Map When pushed against one of the walls at the top of the castle, other players became invisible. Players also occasionally glitched in and out of floors. Neighborhood Map Exploitable glitch in the present/gift farthest from the blender Exploitable glitch on the fridge handle Battle Mine Map Exploitable glitch on the door ways Bugs/Smaller Issues: During the timer for respawn, a thin black strip appears across the screen, moving with the hands on the timer. When the radar spawns, the Korean voice over is heard [the other voice overs are in English] "Missions" is spelled wrong [For the English version at least] When receiving an item from the daily log in, it says "Congratulation" instead of "Congratulations" Water in maps: Toy Gardens 1, Toy Gardens 2, and Castle Siege has a weird bubbling noise + a sort of fountain effect on character when submerged. Chat Filter is too "strong", sentences like "Put it in your inventory" will be censored to "***** in your inventory". There seems to be a jump issue. When moving forward while jumping, I was either propelled forward or was unable to move at all. Suggestions: The Zombie mode feels a little too unbalanced, the zombies feel too powerful, although pushback from upgraded weapons make it impossible to move. A possible solution may to be add in additional power-ups for figures & zombies to use that will spawn throughout the map. Chat box during game play should show some of the chat history, it was a little frustrating when trying to communicate with team players and having the message disappear before being able to read it. It would be nice if there was a game mode implemented in the future that served as a training mode with different levels of difficulty with single AIs. Trading/gifting system. During tutorial, it shows you the mechanic of busting down obstacles with your melee weapon, it would be nice to see that mechanic actually implemented in game with future maps/modes as it has yet to be implemented as of now. (Even in the past versions of the game). Next beta round, it would be nice to add the "Square Mode" for players to test for smaller issues that aren't necessarily due to gameplay as it was a little difficult to be looking out for things during matches and not having control of what maps to look at, etc. Thank you devs for selecting me for closed beta. I wish I had been able to test more & had been able to gather more information, but I thoroughly enjoyed the time I had back with the game!
  3. Thank you for rebooting, I loved this game so much! I'm really looking forward to it, I can't wait~
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