Jump to content

MrChill

Members
  • Posts

    1
  • Joined

  • Last visited

MrChill

Members

Reputation

0 Neutral

Activity

Discussion 1

0 Followers

No followers

  1. My list that i've discussed with mod Volts Overall improvements: 1- Create new reward spots after level 100 (110, 120, 130, 140...) 2- Increase mp rewards for leveling up after 100 (100-110: 600; 110-120: 900; 110-130: 1200...) 3- More mp/rt content on the store (especially clothes, sets and acessories) 4- Increase mp for doing missions (daily: 400 week: 1400) 5- Unlock all maps for zombie mode and also bring "The aftermath" 6- Arms race/Boss battle/Bomb battle (switching sides at half) modes 7- Add level filter on room config for new players usage (0-50;0-100) 8- Ranking system, clan wars 9- Remove warps from lagged players/limit ping 10- Random map: The maps can be selected/excluded through a list, which is visible in the room 11- Allow 1 glowing weapon between the 7 12- Address weapon sounds correctly 13- Battlepass every month 14- Plaza on lobby 15- Exclude duplicates on capsule 16- Increase item sell value to 20% of the standard value 17- Coupon, capsule and god weapons skin 18- Completing single wave hard rewards 1 coupon (1-2x/day) 19- Delete base character similar parts from the store, like: Sophitia sacred face, sacred bracelets, purple boots Knox powerful hands Khan tecktonik shoes Pandora triple buckle boots Amelia noble top, gracious boots Bugs: 1- Fix score for zombie kills (atm its only 1 point per kill instead of 3, and the quantity shown in profile stats is divided by 3) 2- When someone leave the room all humans lose speed and all zombies lose jump 3- If the host changes while using tank build, your bonus hp stop acting normally so you get oneshot by sniper and zombie hits until restarting the game Zombie mode: In zm, having 9+ player makes 2 boss and with 16 makes 3 The problem is that the total amount of life grows too much at these points So one solution should be add a 80% multiplier with 2 boss and 70% with 3 to the zombie boss total health Removing the snowball effect in big (9+ players) rooms. Currently they have 70-105k each and after will be 57-79k Infected base health 4400 --> 6600 Infected health growth 2200 --> 1600 This will make the last infected more durable and the first ones less tankier Anti steal: Only the player that dealt most damage against a zombie, will have double damage when its below 10% health Add option for 2 minutes rounds (hide and seek or small maps) Special weapons: Buff/remove falchion and firestorm Blizard: Lower time to explode after touching terrain Add melee that boosts speed and the swipes stun zombies for 2 seconds (10s refresh per zombie) Add repulsion shotgun
×