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FlaguinMV

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FlaguinMV

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  1. Hello, I recently encountered while playing the game. It appears there is a problem with the item upgrade feature... Additionally, I've observed that this issue also affects the 'High School Skirt.' However, I'm uncertain if it's exclusive to this specific item or if other items are impacted as well. Have any of you experienced a similar problem with different items in the game? Scenario: Problem Description: Disconnect Occurs During Item Upgrade Attempt Device: Windows 10 Home; Intel Core i5-9300H; 16.0 GB; NVIDIA GeForce GTX 1050. Steps to Reproduce: Bob has purchased the 'High School Skirt' for the character Naomi. Bob has 10 MP. Bob has 400 battery units available for upgrading the item. Action Taken: Bob attempts to upgrade the item within the inventory. Result: The game unexpectedly disconnects from the server. The game will only resume after it's reopened. Video: Link to Video Log: MicroVolts Ver 23873.4574 Log Log Started on 09/10/2023 at 09:39:09 ........ | 09:39:09 | 0 | Game WinMain Start ........ | 09:39:09 | 0 | GameBryo StaticData Initialized. ........ | 09:39:09 | 0 | LoadDevCfg ........ | 09:39:09 | 0 | LoadCfg Start [2] ........ | 09:39:09 | 0 | LoadCfg Fail ........ | 09:39:09 | 0 | InitDevCfg ........ | 09:39:09 | 0 | [Debug] #10 ........ | 09:39:09 | 0 | [Debug] #18 ........ | 09:39:09 | 0 | [Debug] #20 ........ | 09:39:09 | 0 | [GamePlay] #1 ........ | 09:39:09 | 0 | [GamePlay] #13 ........ | 09:39:09 | 0 | [GamePlay] #15 ........ | 09:39:09 | 0 | [GamePlay] #16 ........ | 09:39:09 | 0 | [GamePlay] #19 ........ | 09:39:09 | 0 | [GamePlay] #20 ........ | 09:39:09 | 0 | [GamePlay] #28 ........ | 09:39:09 | 0 | [GamePlay] #29 ........ | 09:39:09 | 0 | [GamePlay] #30 ........ | 09:39:09 | 0 | LoadCfg Start [1] ........ | 09:39:09 | 0 | LoadCfg Success ........ | 09:39:09 | 0 | LoadCfg Start [0] ........ | 09:39:09 | 0 | LoadCfg Success ........ | 09:39:09 | 0 | Option System Created... ........ | 09:39:09 | 0 | loading: constantInfo ........ | 09:39:09 | 0 | loading: effectInfo ........ | 09:39:09 | 0 | loading: upgradeInfo ........ | 09:39:09 | 0 | loading: weaponInfo ........ | 09:39:09 | 0 | loading: weaponInfo_sign ........ | 09:39:09 | 0 | loading: weaponfx ........ | 09:39:10 | 0 | loading: iconinfo ........ | 09:39:10 | 0 | loading: icontag ........ | 09:39:10 | 0 | loading: fullseteffectinfo ........ | 09:39:10 | 0 | loading: iteminfo ........ | 09:39:10 | 0 | loading: setiteminfo ........ | 09:39:10 | 0 | loading: baseunitinfo ........ | 09:39:10 | 0 | loading: msg ........ | 09:39:11 | 0 | loading: UIMsg ........ | 09:39:11 | 0 | loading: UITooltip ........ | 09:39:11 | 0 | loading: mapinfo ........ | 09:39:11 | 0 | loading: changerinfo ........ | 09:39:11 | 0 | loading: jumperinfo ........ | 09:39:11 | 0 | loading: zombieinfo ........ | 09:39:11 | 0 | loading: doorinfo ........ | 09:39:11 | 0 | loading: envinfo ........ | 09:39:11 | 0 | loading: doorinfo ........ | 09:39:11 | 0 | loading: npcinfo ........ | 09:39:11 | 0 | loading: collectionsetinfo ........ | 09:39:11 | 0 | loading: collectioninfo ........ | 09:39:11 | 0 | loading: skillinfo ........ | 09:39:11 | 0 | loading: singlemode_skillmapping_info ........ | 09:39:11 | 0 | loading: singlemod_map_info ........ | 09:39:11 | 0 | loading: singleinfo ........ | 09:39:11 | 0 | loading: moddefaultinfo ........ | 09:39:11 | 0 | loading: durablecontrolinfo ........ | 09:39:11 | 0 | loading: durablepenaltyinfo ........ | 09:39:11 | 0 | loading: rewardinfo ........ | 09:39:11 | 0 | loading: vendorinfo ........ | 09:39:11 | 0 | loading: gradeinfo ........ | 09:39:11 | 0 | loading: roomoptioninfo ........ | 09:39:11 | 0 | loading: dioramainfo ........ | 09:39:11 | 0 | loading: serverinfo ........ | 09:39:11 | 0 | loading: channelinfo ........ | 09:39:11 | 0 | loading: radioinfo ........ | 09:39:11 | 0 | loading: physX_properties ........ | 09:39:11 | 0 | loading: physX_ragdoll_velocities ........ | 09:39:11 | 0 | loading: slanginfo ........ | 09:39:11 | 0 | loading: tiptext ........ | 09:39:11 | 0 | loading: sitemdummyinfo ........ | 09:39:11 | 0 | loading: packageinfo ........ | 09:39:11 | 0 | loading: itempackageinfo ........ | 09:39:11 | 0 | loading: gachaponinfo ........ | 09:39:11 | 0 | loading: gachaponpackageinfo ........ | 09:39:11 | 0 | loading: agoragachaponunitinfo ........ | 09:39:11 | 0 | loading: limitgachainfo ........ | 09:39:11 | 0 | loading: limitgachadisplay ........ | 09:39:11 | 0 | loading: pollinfo ........ | 09:39:11 | 0 | loading: patchversioninfo ........ | 09:39:11 | 0 | loading: clanMarkBackInfo ........ | 09:39:11 | 0 | loading: clanMarkSymbolInfo ........ | 09:39:11 | 0 | loading: bombInfo ........ | 09:39:11 | 0 | loading: Daily Mission Info ........ | 09:39:11 | 0 | loading: Monster Info ........ | 09:39:11 | 0 | loading: Monster Wewapon Info ........ | 09:39:11 | 0 | loading: Pve Stage Info ........ | 09:39:11 | 0 | loading: Pve Stage Monster Placement Info ........ | 09:39:11 | 0 | loading: AvatarSlanginfo ........ | 09:39:11 | 0 | loading: TradeItemInfo ........ | 09:39:11 | 0 | loading: GachaponDisplayInfo ........ | 09:39:11 | 0 | loading: AIBattleUnitInfoDB ........ | 09:39:11 | 0 | loading: EvolutionInfoDB ........ | 09:39:11 | 0 | loading: EvolutionGradeDB ........ | 09:39:11 | 0 | loading: g_kEvolutionUpStatInfoDB ........ | 09:39:11 | 0 | loading: EvolutionItemInfoDB ........ | 09:39:11 | 0 | loading: effectset ........ | 09:39:11 | 0 | loading: RTChargingEventInfo ........ | 09:39:11 | 0 | loading: MembershipBenefit ........ | 09:39:11 | 0 | Database Loaded Successfully. ........ | 09:39:11 | 0 | Item Manager Initialized. ........ | 09:39:11 | 0 | Server Manager Initialized. ........ | 09:39:11 | 0 | Room Initialized. ........ | 09:39:11 | 0 | KitDropInfoDB Loaded. ........ | 09:39:11 | 0 | Network Manager Initialized. ........ | 09:39:11 | 0 | Steam Init... ........ | 09:39:12 | 0 | Game msAPI Info... ........ | 09:39:13 | 0 | Game msAPI Auth... ........ | 09:39:14 | 0 | Game msAPI Auth Success ........ | 09:39:14 | 0 | Game Window Created... ........ | 09:39:24 | 0 | Video System Creation Started. ........ | 09:39:24 | 0 | DX-Renderer Creation Started. ........ | 09:39:25 | 0 | DX-Renderer Creation Completed. ........ | 09:39:25 | 0 | Video System Creation Completed. ........ | 09:39:25 | 0 | System Performance Checking Started. ........ | 09:39:25 | 0 | System Performance Checking Completed. ........ | 09:39:25 | 0 | Input System KeySetting Load Started. ........ | 09:39:25 | 0 | Input System KeySetting Load Completed. ........ | 09:39:25 | 0 | Weapon sequence load start ........ | 09:39:25 | 0 | Weapon sequence load completed ........ | 09:39:25 | 0 | Input System Creation Started. ........ | 09:39:29 | 0 | Input System Creation Completed. ........ | 09:39:29 | 0 | Shaders Loading Started. ........ | 09:39:29 | 0 | Shaders Loading Completed. ........ | 09:39:29 | 0 | Unit Manager Creation Started. ........ | 09:39:29 | 0 | Unit Manager Created. ........ | 09:39:29 | 0 | Unit Parts Manager Creation Started. ........ | 09:39:29 | 0 | PreLoad Weapon Create ........ | 09:39:29 | 0 | PreLoad Weapon Create End ........ | 09:39:29 | 0 | PreLoad PackParts ........ | 09:39:31 | 0 | PreLoad PackParts End ........ | 09:39:31 | 0 | CHAR ACTOR LOAD ........ | 09:39:32 | 0 | CHAR ACTOR LOAD END ........ | 09:39:32 | 0 | CHAR ACTOR CLONE ........ | 09:39:32 | 0 | CHAR ACTOR CLONE END ........ | 09:39:32 | 0 | CHAR ACTOR LOAD ........ | 09:39:33 | 0 | CHAR ACTOR LOAD END ........ | 09:39:33 | 0 | CHAR ACTOR CLONE ........ | 09:39:33 | 0 | CHAR ACTOR CLONE END ........ | 09:39:33 | 0 | CHAR ACTOR LOAD ........ | 09:39:33 | 0 | CHAR ACTOR LOAD END ........ | 09:39:33 | 0 | CHAR ACTOR CLONE ........ | 09:39:33 | 0 | CHAR ACTOR CLONE END ........ | 09:39:33 | 0 | Unit Parts Manager Created. ........ | 09:39:33 | 0 | Audio System Created... ........ | 09:39:33 | 0 | Game Music Created... ........ | 09:39:33 | 0 | Interface System Created... ........ | 09:39:33 | 0 | Dynamic System Creation Started. ........ | 09:39:33 | 0 | CDynamics::Create() - CPhysXSceneMgr Creation Started. ........ | 09:39:33 | 0 | NiPhysXManager Initialized... ........ | 09:39:33 | 0 | CDynamics::Create() - CPhysXSceneMgr Created... ........ | 09:39:33 | 0 | CDynamics::Create() - CPhysXCharacterMgr Creation Started. ........ | 09:39:33 | 0 | CDynamics::Create() - CPhysXCharacterMgr Created... ........ | 09:39:33 | 0 | Dynamic System Creation Completed. ........ | 09:39:33 | 0 | Game Camera Created. ........ | 09:39:34 | 0 | CameraFx Data Loading Started. ........ | 09:39:34 | 0 | CameraFx Data Loading Completed. ........ | 09:39:34 | 0 | World Data Created. ........ | 09:39:34 | 0 | Interface Data Loading Started. ........ | 09:39:35 | 0 | Interface Sound Data Loading Started. WARNING | 09:39:43 | 0 | sv_weapon_change.wav WARNING | 09:39:43 | 0 | sv_weapon_drop_other.wav WARNING | 09:39:43 | 0 | sv_weapon_drop_self.wav WARNING | 09:39:43 | 0 | sv_final_lap.wav WARNING | 09:39:43 | 0 | I_ui_unit_class_a_social_1.wav WARNING | 09:39:43 | 0 | B_ui_unit_class_a_social_2.wav WARNING | 09:39:43 | 0 | C_ui_unit_class_a_social_2.wav WARNING | 09:39:43 | 0 | D_ui_unit_class_a_social_2.wav WARNING | 09:39:43 | 0 | E_ui_unit_class_a_social_2.wav WARNING | 09:39:43 | 0 | F_ui_unit_class_a_social_2.wav WARNING | 09:39:43 | 0 | G_ui_unit_class_a_social_2.wav WARNING | 09:39:43 | 0 | H_ui_unit_class_a_social_2.wav WARNING | 09:39:43 | 0 | I_ui_unit_class_a_social_2.wav WARNING | 09:39:43 | 0 | B_ui_unit_class_a_social_3.wav WARNING | 09:39:43 | 0 | C_ui_unit_class_a_social_3.wav WARNING | 09:39:43 | 0 | D_ui_unit_class_a_social_3.wav WARNING | 09:39:43 | 0 | E_ui_unit_class_a_social_3.wav WARNING | 09:39:43 | 0 | F_ui_unit_class_a_social_3.wav WARNING | 09:39:43 | 0 | G_ui_unit_class_a_social_3.wav WARNING | 09:39:43 | 0 | H_ui_unit_class_a_social_3.wav WARNING | 09:39:43 | 0 | I_ui_unit_class_a_social_3.wav WARNING | 09:39:43 | 0 | G_ui_unit_class_b_social_1.wav WARNING | 09:39:43 | 0 | H_ui_unit_class_b_social_1.wav WARNING | 09:39:43 | 0 | I_ui_unit_class_b_social_1.wav WARNING | 09:39:43 | 0 | B_ui_unit_class_b_social_2.wav WARNING | 09:39:43 | 0 | C_ui_unit_class_b_social_2.wav WARNING | 09:39:43 | 0 | D_ui_unit_class_b_social_2.wav WARNING | 09:39:43 | 0 | E_ui_unit_class_b_social_2.wav WARNING | 09:39:43 | 0 | F_ui_unit_class_b_social_2.wav WARNING | 09:39:43 | 0 | G_ui_unit_class_b_social_2.wav WARNING | 09:39:43 | 0 | H_ui_unit_class_b_social_2.wav WARNING | 09:39:43 | 0 | I_ui_unit_class_b_social_2.wav WARNING | 09:39:43 | 0 | B_ui_unit_class_b_social_3.wav WARNING | 09:39:43 | 0 | C_ui_unit_class_b_social_3.wav WARNING | 09:39:43 | 0 | D_ui_unit_class_b_social_3.wav WARNING | 09:39:43 | 0 | E_ui_unit_class_b_social_3.wav WARNING | 09:39:43 | 0 | F_ui_unit_class_b_social_3.wav WARNING | 09:39:43 | 0 | G_ui_unit_class_b_social_3.wav WARNING | 09:39:43 | 0 | H_ui_unit_class_b_social_3.wav WARNING | 09:39:43 | 0 | I_ui_unit_class_b_social_3.wav WARNING | 09:39:43 | 0 | H_ui_unit_class_c_social_1.wav WARNING | 09:39:43 | 0 | I_ui_unit_class_c_social_1.wav WARNING | 09:39:43 | 0 | B_ui_unit_class_c_social_2.wav WARNING | 09:39:43 | 0 | C_ui_unit_class_c_social_2.wav WARNING | 09:39:43 | 0 | D_ui_unit_class_c_social_2.wav WARNING | 09:39:43 | 0 | E_ui_unit_class_c_social_2.wav WARNING | 09:39:43 | 0 | F_ui_unit_class_c_social_2.wav WARNING | 09:39:43 | 0 | G_ui_unit_class_c_social_2.wav WARNING | 09:39:43 | 0 | H_ui_unit_class_c_social_2.wav WARNING | 09:39:43 | 0 | I_ui_unit_class_c_social_2.wav WARNING | 09:39:44 | 0 | B_ui_unit_class_c_social_3.wav WARNING | 09:39:44 | 0 | C_ui_unit_class_c_social_3.wav WARNING | 09:39:44 | 0 | D_ui_unit_class_c_social_3.wav WARNING | 09:39:44 | 0 | E_ui_unit_class_c_social_3.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_c_social_3.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_c_social_3.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_c_social_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_c_social_3.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_d_social_1.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_d_social_1.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_d_social_1.wav WARNING | 09:39:44 | 0 | B_ui_unit_class_d_social_2.wav WARNING | 09:39:44 | 0 | C_ui_unit_class_d_social_2.wav WARNING | 09:39:44 | 0 | D_ui_unit_class_d_social_2.wav WARNING | 09:39:44 | 0 | E_ui_unit_class_d_social_2.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_d_social_2.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_d_social_2.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_d_social_2.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_d_social_2.wav WARNING | 09:39:44 | 0 | B_ui_unit_class_d_social_3.wav WARNING | 09:39:44 | 0 | C_ui_unit_class_d_social_3.wav WARNING | 09:39:44 | 0 | 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I_ui_unit_class_g_social_3.wav WARNING | 09:39:44 | 0 | E_ui_unit_class_h_social_1.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_h_social_1.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_h_social_1.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_h_social_1.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_h_social_1.wav WARNING | 09:39:44 | 0 | E_ui_unit_class_h_social_2.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_h_social_2.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_h_social_2.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_h_social_2.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_h_social_2.wav WARNING | 09:39:44 | 0 | E_ui_unit_class_h_social_3.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_h_social_3.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_h_social_3.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_h_social_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_h_social_3.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_i_social_1.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_i_social_1.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_i_social_1.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_i_social_1.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_i_social_2.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_i_social_2.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_i_social_2.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_i_social_2.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_i_social_3.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_i_social_3.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_i_social_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_i_social_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_a_sample_3.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_b_sample_3.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_b_sample_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_b_sample_3.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_c_sample_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_c_sample_3.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_d_sample_3.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_d_sample_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_d_sample_3.wav WARNING | 09:39:44 | 0 | B_ui_unit_class_e_sample_3.wav WARNING | 09:39:44 | 0 | C_ui_unit_class_e_sample_3.wav WARNING | 09:39:44 | 0 | D_ui_unit_class_e_sample_3.wav WARNING | 09:39:44 | 0 | E_ui_unit_class_e_sample_3.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_e_sample_3.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_e_sample_3.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_e_sample_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_e_sample_3.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_f_sample_3.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_f_sample_3.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_f_sample_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_f_sample_3.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_g_sample_3.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_g_sample_3.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_g_sample_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_g_sample_3.wav WARNING | 09:39:44 | 0 | E_ui_unit_class_h_sample_3.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_h_sample_3.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_h_sample_3.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_h_sample_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_h_sample_3.wav WARNING | 09:39:44 | 0 | F_ui_unit_class_i_sample_3.wav WARNING | 09:39:44 | 0 | G_ui_unit_class_i_sample_3.wav WARNING | 09:39:44 | 0 | H_ui_unit_class_i_sample_3.wav WARNING | 09:39:44 | 0 | I_ui_unit_class_i_sample_3.wav ........ | 09:39:44 | 0 | Interface Sound Data Loadind Completed. ........ | 09:39:44 | 0 | Sound Effect Data Loading Started. ........ | 09:39:45 | 0 | Sound Effect Data Loading Completed. ........ | 09:39:45 | 0 | World Load Music. ........ | 09:39:45 | 0 | Skydome Creation Started. ........ | 09:39:45 | 0 | Skydome Creation Completed. ........ | 09:39:45 | 0 | Scene Setting Started. ........ | 09:39:45 | 0 | Crosshairs Resources Loading Started. ........ | 09:39:45 | 0 | Crosshairs Resources Loading Completed. ........ | 09:39:45 | 0 | Shadow Manager Created. ........ | 09:39:45 | 0 | Scene Setting Completed. ........ | 09:39:45 | 0 | World Scene Create. ........ | 09:39:45 | 0 | Game Visual Effect Data Loading Started. ........ | 09:39:46 | 0 | Effect Resource Files Pre-Cloning Started. ........ | 09:39:46 | 0 | Effect Resource Files Pre-Cloning Completed. ........ | 09:39:46 | 0 | Game Visual Effect Data Loading Completed. ........ | 09:39:46 | 0 | Game Screen Effect Data Loading Started. ........ | 09:39:46 | 0 | Game Screen Effect Data Loading Completed. ........ | 09:39:46 | 0 | DropItem Manager Creating Started. ........ | 09:39:46 | 0 | DropItem Manager Creating Completed. ........ | 09:39:46 | 0 | ExAmmo Data Loading Started. ........ | 09:39:47 | 0 | ExAmmo Data Loading Completed. ........ | 09:39:47 | 0 | World Effect Load. ........ | 09:39:47 | 0 | End World Load ........ | 09:39:47 | 0 | LoadDioramaTurnPos Succeed ........ | 09:39:48 | 0 | Tutorial Manager Creation Started. ........ | 09:39:48 | 0 | Tutorial Manager Creation Completed. ........ | 09:39:48 | 0 | Network System Creation Started. ........ | 09:39:48 | 0 | Network System Creation Completed. ........ | 09:39:48 | 0 | Unit Container Creation Started. ........ | 09:39:48 | 0 | Unit Container Creation Completed. ........ | 09:39:48 | 0 | Intro State PreProcess Started. ........ | 09:39:49 | 0 | All Game System Created. ........ | 09:39:49 | 0 | CacheMgr :: Lost Device ........ | 09:39:49 | 0 | Renderer Recreation Started : 1920 ¡¿ 1080 ........ | 09:39:49 | 0 | Create CacheTexture : D3D_OK ........ | 09:39:49 | 0 | Renderer Recreation Completed : 1920 ¡¿ 1080 ........ | 09:39:49 | 1 | Render Update Start ........ | 09:39:49 | 1 | Render Update End ........ | 09:39:49 | 1 | All Initial Update Completed. ........ | 09:39:49 | 2 | CRoom::Clear() - Started. ........ | 09:39:49 | 2 | CRoom::Clear() - ClearUnit() - Started. ........ | 09:39:49 | 2 | CRoom::Clear() - ClearUnit() - Completed. ........ | 09:39:49 | 2 | CRoom::Clear() - Completed. ........ | 09:39:50 | 2 | Authorizing Started... ........ | 09:39:50 | 900 | Intro State PostProcess Started. ........ | 09:39:50 | 900 | Intro State PostProcess Finished. ........ | 09:39:50 | 900 | Select Server State PreProcess Started. ........ | 09:39:50 | 900 | Select Server State PreProcess Finished. ........ | 09:39:50 | 900 | LOGIN_SERVERINFO Start ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 1, Channel Status : 1 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 2, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 3, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 4, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 5, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 6, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 7, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 8, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 9, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 10, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 11, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 12, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 13, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 14, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 15, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 16, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 17, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 18, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 19, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 20, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 21, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 22, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 23, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 24, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 25, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 26, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 27, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 28, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO -> ServerID : 29, Channel Status : 0 0 0 0 0 0 0 0 0 0 ........ | 09:39:50 | 900 | LOGIN_SERVERINFO End ........ | 09:39:50 | 900 | Select Server State Initial Update Started. ........ | 09:39:50 | 900 | Select Server State Initial Update Finished. ........ | 09:42:25 | 320729 | Select Server State PostProcess Started. ........ | 09:42:25 | 320729 | Select Server State PostProcess Finished. ........ | 09:42:25 | 320729 | Channel Join State Entered... ........ | 09:42:26 | 321853 | CRoom::Clear() - Started. ........ | 09:42:26 | 321853 | CRoom::Clear() - ClearUnit() - Started. ........ | 09:42:26 | 321853 | CRoom::Clear() - ClearUnit() - Completed. ........ | 09:42:26 | 321853 | CRoom::Clear() - Completed. ........ | 09:42:26 | 321853 | Channel Join State Leaved... ........ | 09:42:28 | 322260 | Avatar Select State Leaved... ........ | 09:42:33 | 324141 | Shop State PreProcess Started. ........ | 09:42:33 | 324141 | Shop State PreProcess Finished. ........ | 09:42:37 | 326268 | Shop State PostProcess Started. ........ | 09:42:37 | 326268 | Shop State PostProcess Finished. ........ | 09:42:37 | 326268 | Inventory State PreProcess Started. ........ | 09:42:37 | 326268 | Inventory State PreProcess Finished. WARNING | 09:42:37 | 326269 | Create Fail:: Icon Texture WARNING | 09:42:37 | 326269 | Create Fail:: Icon Texture ........ | 09:42:48 | 331710 | Inventory State PostProcess Started. ........ | 09:42:48 | 331710 | Inventory State PostProcess Finished. ........ | 09:42:48 | 331710 | Shop State PreProcess Started. ........ | 09:42:49 | 331710 | Shop State PreProcess Finished. WARNING | 09:42:49 | 331754 | SetTransition over-called! Next Game_State : 14, Cur_Game_State 14 ........ | 09:42:55 | 334381 | Shop State PostProcess Started. ........ | 09:42:55 | 334381 | Shop State PostProcess Finished. ........ | 09:42:55 | 334381 | Inventory State PreProcess Started. ........ | 09:42:55 | 334381 | Inventory State PreProcess Finished. ........ | 09:43:02 | 337375 | Inventory State PostProcess Started. ........ | 09:43:02 | 337375 | Inventory State PostProcess Finished. ........ | 09:43:03 | 337509 | Select Server State PreProcess Started. ........ | 09:43:03 | 337509 | Select Server State PreProcess Finished. ........ | 09:43:03 | 337510 | Select Server State Initial Update Started. ........ | 09:43:03 | 337510 | Select Server State Initial Update Finished. ........ | 09:43:16 | 366521 | Select Server State PostProcess Started. ........ | 09:43:16 | 366521 | Select Server State PostProcess Finished. ........ | 09:43:16 | 366521 | Channel Join State Entered... ........ | 09:43:16 | 366523 | Channel Join State Leaved... ........ | 09:43:17 | 366981 | Inventory State PreProcess Started. ........ | 09:43:17 | 366981 | Inventory State PreProcess Finished. ........ | 09:43:36 | 374814 | Inventory State PostProcess Started. ........ | 09:43:36 | 374814 | Inventory State PostProcess Finished. ........ | 09:43:36 | 374814 | MainConnect Start ........ | 09:43:36 | 374814 | CStateDisconnect::TryingServerConnect - Socket Connect Success ........ | 09:43:36 | 375142 | CStateDisconnect::TryingServerConnect - Send Auth WARNING | 09:43:36 | 375531 | SetTransition over-called! Next Game_State : 4, Cur_Game_State 4 ERROR | 09:43:41 | 387970 | Game Exit Dialog Created : LOGIN_AUTHORIZE_TIME_EXPIRE ........ | 09:43:41 | 387970 | CRoom::Clear() - Started. ........ | 09:43:41 | 387970 | CRoom::Clear() - ClearUnit() - Started. ........ | 09:43:41 | 387970 | CRoom::Clear() - ClearUnit() - Completed. ........ | 09:43:41 | 387970 | CRoom::Clear() - Completed. ........ | 09:43:41 | 387970 | Null State PreProcess Started. ........ | 09:43:41 | 387970 | Null State PreProcess Finished. ........ | 09:43:41 | 387970 | Game Termination Started. ........ | 09:43:41 | 387970 | CRoom::Clear() - Started. ........ | 09:43:41 | 387970 | CRoom::Clear() - ClearUnit() - Started. ........ | 09:43:41 | 387970 | CRoom::Clear() - ClearUnit() - Completed. ........ | 09:43:41 | 387970 | CRoom::Clear() - Completed. ........ | 09:43:43 | 387970 | Network System Terminated. ........ | 09:43:43 | 387970 | Interface System Terminated. ........ | 09:43:43 | 387970 | CRoom::Clear() - Started. ........ | 09:43:43 | 387970 | CRoom::Clear() - ClearUnit() - Started. ........ | 09:43:43 | 387970 | CRoom::Clear() - ClearUnit() - Completed. ........ | 09:43:43 | 387970 | CRoom::Clear() - Completed. ........ | 09:43:43 | 387970 | Login State PostProcess Started. ........ | 09:43:43 | 387970 | Login State PostProcess Finished. ........ | 09:43:43 | 387970 | Unit Manager Terminated. ........ | 09:43:43 | 387970 | Unit Container Terminated. ........ | 09:43:43 | 387970 | Unit Parts Manager Terminated. ........ | 09:43:43 | 387970 | World Termination Started. ........ | 09:43:43 | 387970 | Shadow Manager Terminated. ........ | 09:43:43 | 387970 | Screen Effect Manager Terminated. ........ | 09:43:43 | 387970 | m_pTurorialScreenFx Manager Terminated. ........ | 09:43:44 | 387970 | Effect Manager Terminated. ........ | 09:43:44 | 387970 | DecalFx Manager Terminated. ........ | 09:43:44 | 387970 | NailFx Manager Terminated. ........ | 09:43:44 | 387970 | Dynamics System Terminated. ........ | 09:43:44 | 387970 | DropItem Manager Terminated. ........ | 09:43:44 | 387970 | Game Camera Terminated. ........ | 09:43:44 | 387970 | Skydome Terminated. ........ | 09:43:44 | 387970 | Level Manager Terminated. ........ | 09:43:44 | 387970 | World Icon Terminated. ........ | 09:43:44 | 387970 | Light Manager Terminated. ........ | 09:43:44 | 387970 | Scene Manager Terminated. ........ | 09:43:44 | 387970 | World Termination Finished. ........ | 09:43:44 | 387970 | Audio System Terminated. ........ | 09:43:44 | 387970 | Input System Terminated. ........ | 09:43:44 | 387970 | UnitPerfOptimize Terminated. ........ | 09:43:44 | 387970 | DropItemMgr Terminated. ........ | 09:43:44 | 387970 | Renderer Terminated. ........ | 09:43:44 | 387970 | UI-Manager Terminated. ........ | 09:43:44 | 387970 | Collection System Terminated. ........ | 09:43:44 | 387970 | Game Termination Finished. ........ | 09:43:44 | 387970 | Game Release Started. ........ | 09:43:44 | 387970 | DB Release. ........ | 09:43:44 | 387970 | FSM Release. ........ | 09:43:44 | 387970 | UI char Release. ........ | 09:43:44 | 387970 | State Release. ........ | 09:43:44 | 387970 | UnitLod Release. ........ | 09:43:44 | 387970 | ServerList Release. ........ | 09:43:44 | 387970 | Mission Release. ........ | 09:43:44 | 387970 | Npc Release. ........ | 09:43:44 | 387970 | Notify Release. ........ | 09:43:44 | 387970 | Game Release Finished. ........ | 09:43:44 | 387970 | All Game System Terminated Gracefully. ........ | 09:43:44 | 387970 | GameBryo Static DataSystem Shutdown.
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