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Posts posted by Yuki Nagato
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Hey there (to both devs and players),
These are just my opinions, so I don't mind the criticisms but make sure its friendly 🙂
- It's still the Closed Beta Phase, which I understand, so there's tons of room for improvement but the game should release during its promised date.
- Been playing MV from Rockhippo and watched it grow till it closed. It was the best childhood game of my life.
The old game may not be revived back to the way it used to be but I wish it could've been close to what made it worth it back in the day.
Server
I play in NA in all of my games, but it feels like everyone plays in the "Main" Server instead of anywhere else, got no choice but to go there.
- I average 120ms in every game lol. #Which I don't mind since it's closed beta. I really am just thankful that I was among the chosen ones to get the CB Key and to relive the good ol' days of this game.
Characters
- They're still the same. which is awesome because they brought them back
- It's closed beta so it's reasonable to have prices but in all of them?
I remember the old MV had Pandora, Knox, CHIP, & Naomi being the basic ones, meaning free, and the rest can be bought using MP.
- Wait, why the increase in HP? 1000 is way better and balanced #again, in my opinion.
Weapons
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Melee
- Didn't notice any difference since its mainly used to run faster or slap people happily with it lmao.
- But I don't think I noticed any difference in speed when comparing the hammer and the chainsaw.
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Rifle
- The balances are really bad, everyone uses Sherlock because of its high fire-rate. And once you upgrade its power/accuracy then it becomes OP.
- I remember the Pepper was the mainly used weapon back then because of its high fire-rate and a well-balanced accuracy.
- The Hornet was the one with the most damage, slow rate of fire, and medium accuracy which was well balanced.
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Shotgun
- What the hell is wrong with the balancing of the shotgun?
- I mean, changing the ammo pool to 2 bullets per magazine, 3 bullets per magazine, or even 5 bullets per magazine for the KW?
- I remember back in the ol' days it was 3 bullets per magazine for all of them, except the Driver which had 2 bullets because of its enormous damage and slow fire-rate which was pretty balanced.
- KW-79 was mostly used in Competitive Matches (Elimination) because of its high fire-rate. It may have a bad damage compared to the rest, but that thing can slap hard because of how fast it is.
- It feels like they're useless. The damage is way less than what the description says.
- It's like the bullets spread is way too large that only 1 pellet will hit them out of all pellets in the slug, even in close range.
- Like you have to be not moving and literally point-blank distance from them to fully hit them with everything lol.
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Sniper
- One shot? Really? What's the use of putting damage in their description like literally.
- Also, it's not ideal to make all of them Zoom twice.
- Old MV had the Venom only zooming twice while the rest only once which was better.
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Gatling
- Same ol' gatling. Though it feels like they got nerfed in terms of damage somehow?
- You spam the gatling on someone really close to you, but you still die first from a sherlock lol. even when you hit majority of your shots.
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Bazooka
- What the hell is wrong with the god damn Blast Radius?
- Shoot a projectile close to them and not even a hint of damage. The projectile literally has to be 0.5cm from them to register a damage.
- The projectile should still damage them even an inch but with less damage which was not the case...
- To repeat what I mentioned earlier, the fire rate feels different than what the description says #but maybe thats just me tripping or something
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Grenade Launcher
- Ayooo what the hell is wrong with the ammo capacity in these?
- Seriously, there's no reason to put it into 2 bullets per magazine, except the Thunder which was fairly strong before. It had a slow fire-rate but it does pack a punch.
- Thunder and the Pulse, comparing it from the old MV, literally switched places -.-
- The Pulse was the best, even though it had low damage, it was fast, blast radius was balanced, and everything about it was great! #it was the jack of all trades.
- now it's slow asf, like a thunder, which is triggering.
- Not sure if it's just me but the blast radius in all of them feels so low like the Bazooka.
- Damn thing has to explode really close to them before it actually registers.
- They feel slow ngl 🙂
Clothes
- So, there's literally no way to increase HP and Speed even when upgrading the clothes?
- Like. What's the use of upgrading them when they don't even work lmao.
Bugs:
- I won't complain about this because of the fact it's still a closed beta.
- though I got a bug I want to address on a clip right here
(no its not a virus or whatever. It's a medal.tv link, if you actually know what that is....)
CBT 3.0 - Feedback, Suggestions, and Bugs
in [CBT] Feedback, Suggestions, Discussions
Posted
Hi developers, players, and hoomans of the world,
This is a Feedback for the 3.0 CBT that may or may not be agreeable to some but it's just my opinion whilst playing the game.
Weapons - opinion may change because of the fact that the game only had 1 kind of gun per type.
Quality of Life [Suggestions]
Bugs, Disconnections, etc.
Anyways, those listed above are just my opinion. Some parts of the old MV Surge does have to go back but the Objectives from the Microvolts Website still has to be kept as promised. (e.g. new weapons, features, events, items, etc.)
- After all, as promised, the developer will be releasing the game in a couple of months
(Here's hoping we don't see CBT 4.0 or the CBT just won't end and the release date won't be till Year 2100)
Thanks for taking the time to read this and I shall see you all back on the field this weekend.
~YukiNagato
(p.s - no, I'm not the real Yuki from the original MV. I I know there was but I just did like the character's personality from the anime when I watched it a few years back)