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Ducks_are_Epic

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Everything posted by Ducks_are_Epic

  1. In zombie mode, zombies hide from figures and figures go for the zombies. It's pretty unbalanced. Zombies even with speed boost are slower than figures, and not only that, they get stun locked when someone hits them.
  2. I mean an additional server. Just like old MV, there was both NA and Europe severs
  3. I would like to add: Remove the repair system. All of the MP I get in matches goes to repairing. Why does repair even exist...? We already have other stuff to spend MP on. Run Speed should be nerfed. Shotguns should be buffed. Remove auto-scope from snipers. It feels weird.
  4. The title says it all. If you die while zoomed with rifle, when you respawn, the zoom is still there. Even if the selected weapon isn't rifle.
  5. It might feel like a waste deleting four characters, but I feel like I'm not the only one who feels this way. To me, these four characters feel out of place, unfinished and recycled... By removing them, masangsoft can save some resources to work better on the other five. Quality over quantity. But if they decide to keep them, I feel like they need a good amount of work.
  6. Hello everyone! I've been playing MicroVolts for a long time now... Before the capsule machine was even a thing. As an old player, here's my suggestions: Characters: Quality over quantity is king here. I think most of the community agrees with me on this: Remove Simon, Amelia, Sophitia and Sharkill Khan. They are a disaster since release. Some of them are bugged, and most of them just recycle parts from other characters. Specially Amelia and Sophitia. How many times was Amelia's face changed since release? I've lost count. Sitck with the Original Four + Kai and treat them with care. Get rid of the concept of bullet and explosion armor. Tankiness was already a problem. This is unneeded. Make all characters have the same base stats. Let people choose the character they want to play for what they are. Not for their stats. Weapons: When Surge came to be, everything started going down the drain. Specially the balancing of weapons. A way to fix this issue, is making the weapons just a cosmetic. And within each weapon set, exist three weapon types. I think the pirated version of Microvolts did a good job on this. And by three types I mean, for example: For melees, there's one that prioritises run speed, other that prioritises range, and other that prioritises power. For rifles, there's one for firing rate, other for accuracy, and other for power. etc. If this is well balanced, there won't be any METAs. Just different playstyles. Also, please keep the old standard types. When I got in-game, I realised that Pound and Pulse only had 2 ammo. But this was only the case for Pocket Rocket and Thunder (to balance the damage). Why was this switched? It confused me. People have preferences on weapon types. With this change, it confuses old players. Because they're probably expecting the kind of weapon they were used to. And since we're talking about explosives, nerf them. In the late years of microvolts, the meta was just spamming every explosion into a fight. It was broken and annoying. Maybe reduce their firing rate, ammo capacity, reload time, damage, or blast radius. Maybe a bit of everything. If explosives get nerfed, I don't mind bringing back instant kills with direct shots. This information still showed up during loading screens, but with the tankiness problem, this was no longer possible. Parts & Balancing: As mentioned before, just remove bullet and explosion armor. I think choosing between movement speed and HP is still a playstyle choice. But not everyone thinks like this. I don't really mind the existance of tank builds. But even if someone is full tank, they shouldn't be able to survive a sniper headshot. At least make them instantly die with headshots and direct shots. Now, some people really hate the existance of stats. That's why you always see a room with "CSD" on its name. And I have an idea to fix this issue. I don't know how difficult it is to implement this with the existing code, but my idea is: Create a room option that sets the player stats to the default. 0% Run Speed, and base HP. This way people can still show off their fashion and still play fair. This would also fix the problem when a player joins the room and didn't follow the room rules. And if possible, create another option that sets the players' weapon stats to the default weapons' stats. This way, same with character equipment, they could show off their weapons, but the functionality of them would be just like the default ones. With these two options, if the host desires to, they could create a CSD / PURELY COSMETIC room. Now let's talk about the new feature they added: Upgrading parts. I actually like this feature. Even more if this is how parts from the capsule machine will drop in the future. (You won't need to rely on RNG to get the stat you want) But again, just remove the armor options. This way, the player has three options: Not upgrading - No stats at all Upgrade - To Run Speed Upgrade - To HP I think this is great. Maybe even add an option with balanced run speed and HP. For example: 3.0% Run Speed OR 40 HP OR 1.5% Run Speed AND 20 HP As for accessories, let the players choose only between nothing and ammo. I don't think RS and HP should be in accessories. So, if the player wants a statless outfit, full RS, full Tank, or a Balanced one, it's up to the player's choice! And if the player enters a CSD room, it will never be a problem if the options I mentioned above get implemented! I personally think this new feature has a lot of potential. Player progression: Please buff MP gainings for matches. Or reduce MP costs. ONE unlimited weapon costed 18k MP. Weapon upgrades could cost you 15k FOR A FAILED ATTEMPT. An MP capsule spin costed 4k. A half an hour game could give you just 1k MP. It felt super grindy. Please don't put ridiculous prices once BETA ends... Upgrading Weapons and Parts: I don't know if failed attemps exist in this beta, but please get rid of them. Increase the MP and Battery costs instead to compensate. Or not. I just hated wasting 9k battery and 15k MP for a failed attempt MULTIPLE TIMES. Bugs: This game has a lot of bugs. From clipping into walls, to straight up game crashes. But I hope we can fix them on the long run. Capsule Machine: I know you guys didn't add the capsule machine yet, but I want to suggest the following: Add bad luck protection. Make the items guaranteed to drop after a number of spins. It's horrible to spin more than 200 times to get 5 rare items, in which 3 of them are repeated drops. Modernise monetisation: Gambling was always a problem in MicroVolts since the capsule machine's release. I don't think stuff should be locked behind a gamble gate. If a player feels lucky, they could try the capsule machine. But if the player really wants something, they should have the option to buy that thing directly (at a bigger cost, obviously). But please don't be greedy. 5€ for 5 spins isn't fine. Maybe the addition of a battle pass could work on MicroVolts. This works for most games, since it increases player engagement with the game. Make sure to have free rewards as well. Single Wave: Please just add decent rewards... Since you can only play 3 times a day. Sound: Please fix SFX. Some are super loud, and some others are bugged. User Interface: This is a problem since surge. Every time I click something in my inventory, a window pops in my face. Sometimes blocking the stuff I want to click next. It's really annoying to drag those windows all the time. The old UI didn't have this problem. The old UI was also great to change characters quickly. Networking: We NEED an Europe server. I feel like a big part of the MV community lives in Europe. The net code might need some work as well. A lagged host or a lagged player really disrupts gameplay. Not important: I think most of the players didn't even like this feature... But does anyone remeber the plaza? I kinda liked it. It was a cool place to hang out. It even had some emotes. I only disliked the fact that you were forced to enter it upon login. Let me know what you guys think. How would you improve the game? Cheers.
  7. Agreed. It's also faster to change character with the old UI
  8. Found a solution for now: At the bottom of the Official Site, there's a listbox. Open in and select "Masanggames". Login there, and come back to the MV site. You should be logged in.
  9. Hey guys, I really want to apply for the beta, but where's the login button for the masang account? I only see the STEAM login. Where's the regular one?
  10. "In the second half" means July-December
  11. It's just a concept art. Just wait and see. CHIP might not even be part of this theme.
  12. Finally some news!! I'm excited! I have two questions though: Can we enlist to join the closed beta? Where's the discord invite link?
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