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Sam

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Everything posted by Sam

  1. Telling the amount of kills that I have and saying that I am good at the game is to show my experience within the game and for context of my post, I am sure I know more about the game than somehow who has not spent the amount of time that I have on MV/TH. If you say that sniper is balanced I am pretty sure you are the bitch if you are getting triggered by it and if you are not you can always elaborate on why/how it is balanced. :))
  2. I agree with you that elimination is problematic and lacks objectives when it comes to ranked, which is why ranked should not include elimination as a gamemode. Ranked should include gamemodes like capture the battery and bomb battle, gamemodes that actually has objectives as goals. You just proved yourself to be a hypocrite by posting this.
  3. Hello! Better late than never I guess. (Keep in mind that I like to see myself amongst one of the best and I am sure a more casual player thinks different) This is coming from someone who has over 422k kills in ToyHeroes Online across multiple accounts and has a lot of experience in the competitive side of the game (mostly in ToyHeroes and only some small tournaments in MV Surge/pre-Surge). I played both closed betas (got around 11k kills total, I do not remember my level or playtime). I have read a lot of the posts regarding the weapon/game balance and I am actually surprised that a lot of people did not like it, from my pov it was way more balanced than MV Surge and ToyHeroes ever was. What I mean about that is, it took more bullets to kill someone compared to MV Surge and ToyHeroes which by common sense increases the skill gap between players. If I remember correctly I never 1 hitted someone with a shotgun and also it took a lot of rifle bullets to kill someone which is a good thing. The only bad thing I noticed was the RNG damage rifle and sniper had which could lead to a fight being determined by rng instead of actual skill, also I know by playing other huge fps games that shotguns are really hard to balance but as long as it does consistent damage when you get good hits on your enemy it should be okay. I did not try the machine gun, bazooka or grenade launcher that much since I do not really use them but I know they can also be hard to balance, if you want to focus on the competitive side of the game I would like to see the bazooka and grenade launcher used more like utility instead of raw damage (shooting random grenades and bazooka that deals 800 damage per hit does not take skill and everyone can do it). I personally would like it to have as low damage as possible but a decent blast radius if you want to check corners but it should not take half the hp if you hit or get hit and if a lot of players do not like that you can lower the amount of ammo you have to for example 2/2 instead of 3/6 depending on which bazooka and grenade launcher you use of course so the game gets less "spammy". Sniper.... I am just gonna get to the point and say sniper is absolutely brutally broken in every version of this game and if you say it is balanced you are delusional. Why is it broken? A weapon that is very easy to use (or master if you want to call it that), 1 hits in the body and head, has super fast reload speed, 100% accurate unless you are mid-air (jumppads excluded), hitscan (instantly hits, no bulletdrop etc) and on top of that it is a 3rd person shooter which means you can just sit behind a wall/object and wait until you see an enemy (even though you are behind an object hiding) and then peek the enemy fast and snipe him without any risks of getting killed unless you miss which you can then just go back behind your cover but if you hit it is a guaranteed kill. Just compare the MicroVolts/ToyHeroes sniper to any other shooter games snipers and you will see how broken the sniper in this game is. I do not play ToyHeroes that much anymore but when I did play everyone was using sniper in every range and every scenario/situations since it is an almost guaranteed kill if you hit with it, they were using it close range as well instead of shotgun (which could take more than 3 shots to kill someone in close range if you did not hit point blank shots) I would like to see a nerf on most aspects on it. For example lower the amount of ammo you have per round/life to 1/2 instead of 1/8, nerf the reload speed a lot, make it so the sniper gets inaccurate when you move with it so you have to stand still with it to be 100% accurate. Different weapon types.... Honestly I did not play all of them enough but it is really good that it is 3 different weapon stats for each weapon "class" so you can pick all kinds of combination of weapons depending on how you wanna play the game. The weapon/part upgrading system.... Everyone was kinda new to the parts, sets and accessories being upgradeable but I also think it can be a good addition to the game, for me the best would be when you buy a part/accessorie from the shop or if you win it in the capsule it has no stats and then you can upgrade them into whatever stats you want them to have which was the annoying part about the earlier Microvolts versions and ToyHeroes (if you wanted speed but you got hp on your hair in capsule etc). It was really good that the basic parts had the same stats as having rt/mp parts on. When you upgrade a weapon it should not increase the stats of it but only the appearance of it so it does not become pay to win no matter what and so that the new players does not have it way more tough against the players who have upgraded their weapons. Elimination.... (not that important) I like playing FFA a lot but when I join an elimination game I get the feeling that the first minute before the radar spawns everyone is basically afk in spawn with sniper and to add some more action to the elimination mode I would like to see the radar spawn earlier (01:15-01:30) or even lower the time of the entire round because now you can pretty much be tabbed out and change your attention to something other than the actual game but that is just my opinion about elimination. I apologize for typos and grammar mistakes. Thanks for reading and I would like to hear your thoughts and opinions.
  4. Head accessories isn’t allowed in CSD but like you said you can use it in public rooms and clan wars (if it’s okay with your opponent). Like Boryte said not sure if it’s even gonna be a thing in this version of mv.
  5. Hello, experienced player here. You need to realize that the skill gap between the beta testers is huge and that’s why you less experienced players think they are cheating. That’s why they should have been more careful about choosing who to be their closed beta tester instead of giving the keys out randomly.
  6. I have plenty of friends who hasn’t received any keys yet and they wanna try the game. Just because you don’t find it interesting doesn’t mean no one else will find it interesting. What things are you referring to exactly? If you are referring to the feedback they can fix it while the cbt is ongoing, just some short maintenances can fix that. It doesn’t take months to change some values on weapons/parts.
  7. Suggestion to send out more beta keys since it was only 3-4 rooms throughout most of the day.
  8. Not sure if anyone has mentioned this but please remove the rng (damage) on some of the weapons such as rifle and sniper so it's more skill-based rather than pure rng or at least that's what I have experienced.
  9. I'm gonna keep it short. In my opinion you should keep the basic HP at 2000 and the parts/sets that you are equipping shouldn't give any hp, speed or armor at all so it's just purely cosmetics.
  10. If you want to play a game with better graphics there is Valorant, Overwatch, Apex legends and many more games that you can try out, some people actually like the gameplay and graphics as it was in 2011. I don't really know what you were expecting, you are acting like you were expecting a completely other game or something. They might update the graphics later on, who knows. But keep in mind that they stated this CBT was made to see how the balancing of the game was doing in live battle and they never said they made this CBT to show off new features to the game. So not sure what you were expecting.
  11. Sounds to me that you haven’t even tried the game at all if you think the snipers are horrible and rifles are broken
  12. What is it that you can test on an EU server that you can’t test on a NA server? Just curious about how the servers are affecting the testing of bugs?
  13. Not sure about the 4th one there, in fact snipers seems really overpowered
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