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Braga11

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Posts posted by Braga11

  1. The Feedback im about to give is in comparison to my post from the beta 1.0

     

    1- About rifles, for me they are fine.

    2- Mix status continues to be a little weird, but i can see it becoming a thing. 

    3- About the snipers, they are fine how they are now, removing the close combat sniper meta is the best choise for a healty gameplay.

    4- Firing rate still high in bazooka and granades, personally i don't mind and would prefer for it to stay was it is now.

    5- Did not play was much was the beta 1.0 and 2.0, but in the games i played it was all fixed.

    6- Again, its a personal felling but having this mutch maps is a little overwhelming for new players. Since the maps bugs didn't get patched, remove the most problematic maps and fix it, use it later was a update, this way you dont need to delay the launch day.

    7- Again, its personal i dont like the new charaters, but since i already saw Leo talking about new voice lines i will hope for a little "rework" in the chars over time. Personally remove Sharkill, Amelia, Simon and Sophia, polish the characters and introduce it later in a update.

     

    Now about people saying "rifles are to weak", "snipers should one shoot", why you people still insist in playing the same way was Microvolts Surge? 

    The gameplay right now is good, not perfect but its fine the way it is now.

    beta 2.0.PNG

  2. 19 minutes ago, BioWarz said:

    I just finished recording about an hour of MVR 3.0 Beta footage, hopefully ill find some time to whittle it down so I can send out a video on yt for you guys. In the meantime, I thought it would be good to get the ball rolling and start providing some feedback for the game

     

    1. Cricket

    This rifle is not easy to use, and really painful to rely on. The pitiful firing speed and accuracy make it terrible for med-long range encounters. I can understand lowering the firing speed as to make it less of a crutch/spammy weapon, but the poor accuracy should at least be improved to make it a viable option when switching weapons

     

    2. Servers

    Estatic to see server localisaiton for different regions, however I think they're a bit faulty. There are moments when players completely freeze up, or respawn/despawn randomly, appearing and disappearing randomly around the map as if the game is haunted or something. I know this isn't a high ping issue because this sort of strange occurence never happened when playing on european servers on earlier versions of the game, where even so I have very high ping (like 200-400). Sometimes people will teleprot/rubber-band throughout the game which may either be a them-issue or a game-issue, but I've seen it happen to some low ping players so it may be something on the client's end

     

    3. Limited Capsules

    Very interesting concept, however I think its downright evil to charge players 4800mp to create a Capsule Draw list from which they might not like a single item. From my understanding, you spend 4800mp to create a Capsule Draw list which contains a certain Capsule Set, like Glacies or Corsaire Blanc, and from there you can start spinning. After 24 hours, the capsule will expire but you can restart the timer by spinning at least once. The massive fee to rent a Capsule Set is unnessecaryily high in my opinion, especially since you are taking a massive gamble for which Capsule Set you'll be spinning for, which could be like 1/5000 if you're looking for a very specific set. The fee definitely needs to be lowered and the player should at least have some sort of choice when picking their Capsule Set

     

    4. Weapon choices

    I feel like if MVR is going to continue in the direction of having 3 weapon stat presets, then we should've continued testing that. Instead we're using the basic weapons, which are upgradable but now I'm confused whether EVERY weapon in the future will now be using the exact same base stats, or if these are just reserved for the starter weapons

     

    5. Level icons

    Please change them to the original western icons, I'm sure a very very large majority here doesn't really appreciate them.

     

    6. Replay Feature

    Great feature, however some matches won't download and therefore cannot be watched

     

    7. Achievements

    Great addition, something I always thought MV and MVS was lacking was easier and smoother progession, and rewards with achievements is a good stepping stone to improving the progression. However, the rewards are quite bad, and the requirements are dead easy to accomplish. MVR could just take a page out of Toy Heroes' book and just implement the plethora of acheivements they had over there into MVR. The 'play any game mode' and 'swapping' achievement is also bugged, I have definitely swapped a million times during my playthrough and played a full game start to finish but didn't get the achievements

     

    8.Clans

    Why does it redirect you to the MVR Clan page with Internet Explorer?? Should at default at least be Chrome or Microsoft Edge, if possible. Or, if possible, dont redirect you to the MV page outside of the game at all and instead have the clan search feature also be accessible in game

     

    Any comments?

     

    1 - Neutral. Its a basic weapond, need actual weaponds to compare.

    2- I had no problems, played around 40~50 ping.

    3- Agreed

     

    4- They sayed in the previous betas that every weapond will have different stat presets for a more diverse gameplay, hope they let us test the outher weaponds before the release

    5- Neutral, dont care but would also prefer the western ones.

    7- Agreed, most players in the previous version would just farm a alt for the achivments rewards, or just ignore.

    8- Same, let us chose wich one we want to use.

    Overall i had fun playing and also feel the game its doing progress but at the same time it feels like its not ready to go open in a month, lets see what will happen.

  3. 2 hours ago, The Emperor said:

    well I can easily say this by far better than rock band maps and foosball well at least from my opinion 

    Nice work 

     

    You mean Bitmap ripoff?

    Looking good, try to add a entrance to the mid so you have 3 ways to acess it, 2 by the ground and 1 using jumps to get into the top of the castles

    • Like 2
  4. 3 hours ago, desafinado56 said:

    The current state of the game is far from good and doesnt seem to be going in a good direction.
    Surge had problems and people usually boil it down to p2w and overpowered items without much of an explanation. If you look back at speed sets that gave you 17% speed and remove the pay wall it suddently becomes far more resonable, same thing applies with rt weapons. I would argue that if you dont look at pricing and look through the lens of everything is free there werent many weapons that were overpowered. Zeus and hermes come to mind but thats honestly about it. We had annoying weapons, auto shotties were just that in dm but take a step back and think, they did shit for damage and had abysmal accuracy so most of the times you had more than enough time to kill them unless they were right up your ass. I still believe that they should give us surge back next beta and make changes on the fly that we could have a far more enjoyable time.

    I agree with that, the problem is - We know who to play the game and who to counter stuff. A new player dont know anything, its not a noob-friendly environment. They are trying to make a game that new players can enjoy and veterans can compete. They need to give new players ways to kill veterans, so this way its a less agressive environment.


    Just to make it clear, for me we can go MVS, i just want to have at least 30~40% of the Pre-Surge player base.

  5. 16 hours ago, Kratos said:

    rt and capsule weapons are a great way for earning profit, if you take a look at toyheroes they've been doing that for years and earning money like that while having the game balanced-ish, it's still the same old game but with a little bit of added touch to rifles and nerfs to other weapons. For me i'm willing to spend a lot of money on this game if they're willing to make it as fun as it's used to be. if they add new cool looking skins and the old ogs like the duke series and sea wasp, bonkers etc. they can earn a lot and then continue doing so. in the future they may add new effects to weapons or sounds after cashing out.

    ToyHeroes in is best day probably have 200 players playing. The game still runs by the same players over years, you wont see anyone new playing that. Maybe you see people going back to play for nostalgia, nothing mutch.
     

    14 hours ago, Anesydora said:

    Died cuz no one was updating it for more then one year atleast. There was no new events, skins, surprises. and NOT cuz the balance.

    + if you bought weapons in old mv you got OP stats and a skin.
    Now you only gonna get new skin~ So its less worth it (?)  
    And honestly the game is old with old textures. Its less likely to new players spend on the game cuz they gonna spend it on bigger games like lol or valorant orr r6 etc. where you got higher quality vfx,textures. Obv not everyone, old players still gonna buy a few skins, even me-
     

    One year before that happend, every update was a update to sqeeze more money from the players. Always maps who looks the same, bugged chars, overpower powers and remastered weaponds, after that updates if you could not see the direction of the game...

    I agree in that part, i see no point in buy a weapond that gives me no benefit, but at the same time if you see your favorite "skin" from years ago, you will buy it. 

    Its more likely to new players to invest in a new game than old players that already invested and lose everything.

    Is the current state good? No, still have room to progress.
    Is the old state of the game good? No, it already closed for some reason.
     

    • Like 1
  6. 1. A slow start but a promising future

    2. A reworked game with less chars, less game modes, less maps, basicaly a game who doesn't look 10 years old

    3. Everyone blaming the devs while we can count the number of people who actually gived decent feedback during the beta

    4. Game leaving the P2W aspect and becoming a equal game for everyone

     

    Dont really care if the start is slow, i will accompany the game since im just a player who will cassualy play.

    • Like 1
  7. 1 hour ago, Tight said:

    and about the songs, u can look into the beta test folder, and there is like 3-5 NEW songs that isnt from any maps or modes,totally new,i am playing microvolts from release and i didnt hear anything like this 🙂

    Also new songs for background combat music

  8. Lets release the same game to get the same fate!

    Everyone wants to play the game, i would not mind play the Microvolts version, not the Surge version. But why should they release a game 10 year old of content? You even stated some of the problems.

    On 10/4/2022 at 9:07 PM, Meat said:

    Now imagine all of those people who stopped playing because of the main reason being bugs, glitches, hackers, server crashes and huge lag due to host. Return because it no longer is an issue. 

    For people who stayed in the game for 10years and know everything, getting 10years of content at release is not a big deal, for someone who will play the game for the first time its a bit agressive no? Or people think that the game can survive just with old players...

    16 hours ago, Anesydora said:

    Those who played the beta, please tell me whats changed (except the sound and weapon dmg changes and lvl icons)..
    I understand that they have a lot of work on other games too, but srsly what is taking so long. They have been developing the game from 2-3 years now (or more idk) and these the only changes they did? 
    I realllly dont want to be negative but- its just dont make sense at all. Even 1 person could do in half a year what they changed rn. (yes ik maybe there is some unreleased stuff) But stillllll.
    They need more game developers who can keep up 🥴
    Im pretty sure old players could tell and change soooo much more then the devs do rn~
    ~sorrynotsorry~
     

    I dont know what people expected... Did everyone expect Macrovolts insted of Microvolts? News chars (The last 3 char from Surge are bugged af), more maps (20 is not enought? ), a faster swap (so the new people leave after 1 match), 3 new game mods (10 is not enought) , auto matchmaking (probably coming for Ranked)... 

  9. 6 hours ago, Tipico said:

    It will have some kind of matchmaking tho. The original game (or at least the SA version, not sure about the others) had a "newbie" server which you could only play if you were level 10/15 or less, so that would avoid new players getting farmed. As for the new game, since there will be a ranked system, the "normal" games will likely be more enjoyable than usual, since mostly people will be playing it casually/for fun.
    Not that I don't get your point, but I think your concern is more about leveled weapons being broken than the grind itself.


    I feel divided in relation to the rankeds, for me they will take the essence of the game away that was the clan war or the accounts levels. On the other hand, having ranked system is also good (if its a solo queu) for the more tryhard people. I personally will only play to reach a rank who was the reward i want and continue to play casual.
    I would like to have more people feedback, so i could form a better opinion for ranked mode!

  10. They announced 300 Keys. In Total you can expect more than 500 Keys sended. Probably from that 500, 60~80 give feedback.

    People dont want keys to test, they just want to play the game.

    Exemple:

    30rd August at 9AM UTC the server had is pick --> 1h after we already had lost half of the people -> in the end of the day we had lost probably 80% of the testers -> 10 guys join the forum just to say the game is shit --> 20~30 People give actual feedback in that 1st day. --> 300 more keys gived away --> samething happening --> 10 guys join the forum to say the game is shit --> 20~30 People give actual feedback.

    For me you can continue the cycle.

    • Like 2
  11. 17 minutes ago, L3Y said:

    Let me preface this by saying that I did not get a BETA key so I have not yet gotten to experience MVR firsthand.

    Hello, my name is Ley. I’ve been a player of Microvolts since Aug 02, 2013. I must say this is a rather disappointing, yet expected, outcome when I heard that MV was going to receive new life. However, I must admit that it's nice that we may have developers that are listening to the community this time around. Anyway, let me get to the point. This is some personal input that I have for Microvolts Recharged.

    1. Limit Weapon Diversity VIA Using Reskins
    It's already been mentioned before but the safest approach when it comes to weapon balance is to restrict the different types of weapons you can have by adopting a reskin system. This does not have to be a permanent thing but it'll establish a point to work from. Each weapon type should have three default builds with all other weapons being reskins of them (sharing the same stats). For example, the default builds for rifles are ADV-Sherlock (gold), ADV-Pepper (silver), and ADV-Hornet (bronze). Sherlock favors the power stat whereas ADV-Pepper is more rounded. Further upgrades can be made to diversify the weapon (i.e. upgrading ADV-Sherlock in accuracy to make it more accurate). How would this look in the game? Make the ADV versions of weapons purchasable in the shop with MP so everyone can easily access them. Make future weapons RT/MP capsule only (with easy access to both currencies). Say you guys release the pirate rifle series in the capsule for an update. Quartermaster (gold) will have the stats of ADV-Sherlock; Gunner (silver) will have the same stats as ADV-Pepper; Sailor (bronze) will have the same stats as ADV-Hornet. By limiting weapon diversity you will be making all other weapons function more as a cosmetic which I think is a fair starting point. Do the same with all other ADV versions: ADV-Driver (gold), ADV-KW (silver), ADV-Bombard (bronze), and so on.


    2. Clothing & Accessory Stat Overhaul
    2a. Remove explosive and bullet armor. It broke the game back then and I doubt it'll help any here. The only stats that clothing should have are RS and HP. Explosive and bullet armor acts only as additional tank which is already a problem.
    2b. Accessories should only give additional AMMO. Not HP or RS. Not MP or EXP. Not BA or EA. Ammo only.
    2c. Remove the upgrading system for clothing. Each article of clothing (i.e. hairs, tops, hands, legs, shoes) should give either HP or RS stats. Not both. I understand you wanted to spice things up but this is such an unnecessary change to the game. Return things to how they were where a pair of shoes were either HP or RS only.
    2d. Remove all stats from faces. Faces should be for cosmetics only. This will also give the CSD community a way to stand out from each other.


    3. Return the Coupon Shop
    The coupon should be kept as an incentive and bonus for those who financially support the game. However, it can also be accessible to free2play players as well. A middle ground can be met. The easiest way to attain coupons should always be by spinning the RT capsule. Any other way should be completely free. Examples of this would be getting coupons by spinning the MP capsule, leveling up, completing achievements, single-player, and playtime. The coupon shop should be a treat for spending money and playing the game in general. Adding it back does not have to be a threat to gameplay (which is the most important).
    3a. Bring back god weapons and allow them to just be reskins for the base weapon stats. Example: Lucifer can be purchased with the stats of ADV-Hammer, ADV-Chainsaw, or ADV-Mad Wrench. Make them upgradeable without changing their appearance (so no adding glow or anything).
    3b. There should be coupon-exclusive outfits, weapons, and accessories. These should be permanent additions to the coupon shop that are not removed (so there is no rush to collect enough coupons to purchase them). They should not give better stats in any way. They should only differ from free2play weapons and outfits by their appearance and how they're attained (via coupons).


    4. Weapon Balance
    4a.
    Here we go again...Explosives, so grenades and bazookas, need to be nerfed. They need a massive decrease in power and blast radius to promote them to be used more tactfully (knocking people off platforms, removing people from camping spots, etc.). One shot should not be able to wipe out half of someone's hp.
    4b. Snipers should be strong but not godly. Snipers should only one-shot someone if they were shot in the head. I feel in this way players who decide to use full run speed aren't punished which might incentivize more people to use less HP. Snipers maxed in the power upgrade should be able to deal near-full damage with the downside being slower zoom and reload speed, but not enough to one-shot someone if they aim for the rest of the body. Maxed power snipers should leave someone alive by the skin of their teeth so they can easily be finished off.
    4c. ADV-Driver and any reskins of it should only have two shots loaded at once. It should have the slowest swap speed out of all the weapons. In turn for it dealing the most damage out of all the shotguns (but still not enough to one-shot someone), it should have a slow reload speed. The accuracy should be good though. It should be slow to shoot but if you aim well it should have a kick behind it. ADV-KW has always been the king of shotguns. It should have a fast swap speed and reload speed, but less damage and accuracy. ADV-Bombard should be the middle ground with a slower swap speed than ADV-KW but faster than ADV-Driver.
    4d. Melees have remained decently balanced throughout the years. However, melees that share the power default (so ADV-Chainsaw) should be able to one-shot max tank when it's at its highest upgradeable level. But to keep it fair it should have the least amount of range and runspeed. ADV-Mad Wrench should have good range and decent runspeed (not too fast but faster than ADV-Chainsaw). ADV-Hammer should have good runspeed and decent range (less than ADV-Mad Wrench).
    4e. Rifles need to be strong. Not godly strong, but strong. They require the most skill to use (other than sniper) and that should count for something. Shooting at the head and torso should deal decent damage but there should be a decrease in power the further you're shooting it (so you can't easily laser an enemy across the map).


    5. Runspeed vs HP
    There's been a huge battle between players that use full runspeed vs players who do full HP. Most of the community usually favors HP which is fair when you're playing strategically. I've always been a runspeed player because I favor moving fast. Here are some fixes I'd like to suggest.
    5a. Settle on a fair number for the game's max HP. HP should be stronger than runspeed parts but it should not be like you're taking on a Juggernaut. Runspeed players that are sniped should be left with less HP than those who have HP and get shot.
    5b. Top and legs should provide the majority of the HP/RS stats of a set. That way if someone does do split stats (using both HP and RS) players who do full runspeed will always have the benefit of being faster. Hair, hands, and feet should only provide 1% runspeed or 20 HP each. Top and legs should provide 130 HP or 5% runspeed each. This will put full runspeed at 13% and full HP at 320. This does not have to be what is settled on. It's just to provide an example.
    5c. Those with full runspeed should have the easiest time traversing maps such as jumping from place to place.


    6. Zombie Mode
    I haven't yet gotten to see what the new zombie mode is like, but I just want to put this out there because it drives me crazy.
    A figure that is using majority speed (melee and outfit) should be faster than a zombie when they are not using their speed booster.
    If you can't outrun a zombie when they're not using the item that's specifically there to help them catch a figure, then that promotes camping. A zombie should only be able to catch up to a figure if:
    1. The figure has less base speed (using the majority of HP items). OR
    2. The zombie is using the zombie's item: speed accelerator.


    7. Upgrading System
    To keep things fair, the upgrade system needs to be 100% free2play. Battery boosters and superglues (if you're keeping them a thing) should only be accessible through playtime, leveling up, events, and MP capsule, etc. In no way should someone be able to spend real-life currency to level their weapons faster. Also, if you intend to keep the glow on weapons LVL8 and LVL9, there should be an option to turn it off so you or other players cannot see it. Finally, it should not be impossible to upgrade weapons. Levels 1-5 it should be moderately easy whereas anything 6+ should be challenging.


    8. Free2Play
    8a.
    Playtime should be the most crucial component of leveling in the base game. This helps fight against farmers. Those who decide to participate in league ranking should receive more EXP depending on how well they do.
    8b. Return seasonal events. Accompanying any updates made on the holidays (i.e. Easter, Christmas, etc.) should be corresponding events where players can receive specific items only attainable through participation. For example: During a Halloween update you can receive boxes for playing zombie mode. In these boxes, you have a chance of winning Halloween-themed accessories.
    8c. Ultimately, everyone should have a fair chance to obtain cool weapons and clothing by just playing the game. The only difference there should be between a pay2play and free2play player of the community is that one has more cosmetic things than the other due to splurging real money.

    I believe that is all I have to say. I am here to hear input as well as justify any of my opinions. Remember that they are just that, opinions, and they will more than likely differ from your own.

     

    sdads.png

    This is a nice topic, would love to have you here in the CBT!

    I personaly feel like a sniper should one shoot someone, but if we go the way you see the things, people will need to upgrade snipers in power making the current quick scope meta leave or making it harder.

  12. 15 minutes ago, Okajima said:

    Weapons:

    Snipers:

    • Sea Eagle - Seeing as it is the Power house of the 3 Snipers the high Damage output is quite fitting, however its Zoom Speed is simply too slow, making it seem like the weapon is meant to be camped in the back of a Map with. A buff to its Zoom Speed would be much appreciated.
    • Venom - It feels like its in a good spot. As complete opposite to the Sea Eagle, its Zoom Speed is almost too fast. Making it very reliable quick scoping option which many players love to see. for my personal taste its Zoom is a little too high. I'd suggest a slight decrease.
    • Mist - This Sniper is a weird one. I dont think too many players have picked it up just yet, but from the little time of using it I'd suggest an Increase in its Zoom Range and making it Semi-Auto instead of Full-Auto as it currently fires faster than a Sherlock

    Agree with everything besides the sniper one.

    Sea Eagle should be the main status for every sniper so the current sniper meta face a change, right now people use a sniper in every situation. 

    Take into account that right now we can only upgrade one level, so if every sniper gets a default 500~700 zoom speed and gets upgraded into lvl 9 getting status like 1000 zoom speed, it will be a clone fiesta of quick scopes. Why use a shotgun when you can just one shot your opponent with a quick scope?

  13. 11 minutes ago, м1.єχє said:

    Welp this is going to be updated every now and then... feel free to add your opinions and bugs + glitches.

    #MakeEuServers

    #MakeEuServers

    Weapons :

     

    - The rifles shoot to fast and not accurate, the old mv had better rifle stats (firing rate, accuracy).

    - Drive & KW are broken.. With the drive you dont even need to swap to spam, Kw has 2 bullets.

    - The sea eagle's realoding time is too long...

    - Stock weapons are the meta for almost everybody.. the ones from the shop i mean.

     

     

    Glitches :

     

    - The glitches from MicroVolts Surge are still here.

    - When you leave mid game the sound from you walking or shooting can glitch and stay when your in lobby but stops after some time

    Modes :

     

    Zombie mode => Knockback is the main shutdown when playing zombies. Please reduce for comfort on both sides.

                                  => The zombies need a buff on the speed boost if your going to keep the upgradeable accessories and parts.

     

     

    This all i have for now, i will come back and update this thread, peace for now 😉

    Agree on everything besides Sea Eagle reload speed, every sniper should have a low reload speed. Its time to leave the sniper close combat meta and make the sniper a long range weapond.

    • Thanks 1
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