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Showing content with the highest reputation on 06/10/23 in all areas

  1. Hello everyone, I noticed that the site manages users' accounts in a weird, messy and perhaps bothersome way. Let's say for example, you registered with your own e-mail and then decided to put those same exact credentials into a MasangGames profile (by following site's login options and suggestions) well, you now have two differents forum accounts, if you'd like to have everything on Steam and login with said platform, there you go, a third, yet different, account (Keep in mind that every account on the forum needs a different Display Name and e-mail therefore they cannot co-exist and you can't use other login options unless you put different names and e-mails). You should be able to link those three accounts altogether to avoid conflicts where you are already logged in but the site kicks you out and asks you to input a Display Name and a e-mail again. TLDR: Let users be able to log in through Steam, MasangGames or their own e-mail and be taken to a single linked profile, please
    2 points
  2. I did something similiar and wanted to share, ofcourse the idea came from your video! https://www.youtube.com/watch?v=AKeIHVaDHEg
    2 points
  3. Unfinished games have always existed, since the beginning of gaming. Here is an example of N64 half-baked game. Those will not go away anytime soon because the nature of the relationship between money and the industry. Some studios really like the idea of milking money out of games just because this industry more valued than any other. I agree, so many bad games this year, LoTR: Gollum, Redfall, Jedi Survivor, Forspoken (Forspoken is not even glitchy or bad, just a completely MID and cringey game, makes me feel nothing). I get your expectations are like this and so do is mine. Good thing is that Leo with MasangSoft are most likely NOT trying to make AAA game. I believe MicroVolts it's on the weaker side of gaming, it's just as notorious as some indie games nowadays. The good part of being "underground" โ€” so to speak โ€” is that you probably won't make much profit, your game is destined to not be played by many people because there is no much of interest. 100% of those PRETTY BAD games we can admit that it just a cash grab. There is no inspiration in such games, nothing new to see here, just a way to make some money. MicroVolts is probably not these kinda of games, it doesn't make sense, there is not enough engagement to make a profit of this game even if the leadership was the most evil. They would be destroying something that is already "destroyed" and people would just get out of the boat, end of MV, it's now a matter of another developer to make a game with the same aesthetic, that's it. I said before in this forum, but I'd like to reiterate this: everybody, and I mean EVERYBODY โ€” have an idea of what a 2023 version of MicroVolts should be, EVERYBODY. Some wants the game to have graphical updates, engine updates, remove characters, add characters, "do not change anything" people, "change everything" people. A divided fanbase is inevitable for this game because everybody has an idea of how this game should be updated and I believe it's a matter of acceptance, communication and collaboration to seek and agreement of how the fuck this game should be. Okay, another thing is that, it's the exact same game. They haven't changed a thing on it's core, so if you remember bugs from 10 years ago, they're probably still there AND it's good to bring them to the public view, because that's the way of fixing them. Yeah, swap is not a feature. Other than that, it's the exact same thing.
    1 point
  4. Hope you're all doing great! Had a bit of spare time so here are a couple of Knox faces! I wish NQ gave Knox more faces, the fella barely got any lmao
    1 point
  5. Man... this is a Chat-GPT generated text, you can tell by the syntax with the grey highlight and exact character size and word font.
    1 point
  6. Hello, having been inspired by @Zissy's and @Spiffy's respective artworks, I have decided to create an oil painting of Naomi. I hope it meets you well!
    1 point
  7. On finance: The strategy for monetizing Microvolts involves implementing a comprehensive ecosystem that leverages the freemium business model. The game itself is offered for free, but players have the option to purchase Rock Tokens, an in-game currency, which can be used to acquire virtual items, such as weapons, skins, and other enhancements. To optimize revenue, we will leverage the principles of price elasticity of demand and price discrimination. We will offer tiered pricing for Rock Tokens, with discounts for larger purchases. This pricing strategy is based on the concept of price elasticity of demand, which suggests that lower prices will generate higher sales volume, while higher prices will generate more revenue per transaction. By offering a discount for larger purchases, we will also engage in price discrimination, catering to players who are willing to spend more money on the game. Furthermore, to increase retention, we will establish a loyalty program that rewards frequent players with exclusive virtual items, access to new content before it is released to the public, and other perks. This will create a sense of exclusivity and incentivize players to continue playing the game, thereby increasing the lifetime value of the player. In addition to the game itself, we will also develop a comprehensive merchandise line that includes both physical and digital goods, such as t-shirts, posters, and other accessories. The merchandise will be designed with the game's theme and characters in mind, creating a sense of identity and loyalty among fans. This will also serve as a way to diversify revenue streams and mitigate any potential risks associated with overreliance on a single product. To increase engagement and create a sense of urgency, we will also implement time-limited events and sales, offering exclusive virtual items and discounts for a limited time period. This will create a sense of scarcity and encourage players to take action, leading to higher conversions. Finally, we will leverage social media and influencer marketing to promote the game and its related merchandise. By identifying and collaborating with prominent influencers in the gaming community, we will provide them with exclusive access to new content and merchandise, encouraging them to promote the game to their followers. This will increase brand awareness, drive traffic to the game, and ultimately lead to increased revenue. In summary, by leveraging the freemium business model, implementing price elasticity of demand and price discrimination, establishing a loyalty program, diversifying revenue streams, and leveraging social media and influencer marketing, we will create a comprehensive ecosystem around Microvolts. This will not only generate revenue from the sale of Rock Tokens but also from merchandise sales, loyalty programs, events, and influencer marketing. These strategies will enable us to create a sustainable and profitable business model around the game, ultimately maximizing shareholder value.
    1 point
  8. Straight to the point: majority of the games that drop this year have come out unfinished, without all the features, bugs etc and microvolts is going to be one of them, don't have too many expectations when the game comes out, because what companies do is release the game unfinished, but over time of time adding the features that were already in the game or others that were already promised. This is normal, it makes the player feel the development of the game and the satisfaction of being able to follow it but this for me is all bullsh. More than 5 years waiting for a product already made and tested. More than 10 proposals/changes were made on this site written by them, i don't know this company, I don't know if they are professionals or not, but just by reading the terms/conditions of use and privacy policies I can see some lack of professionalism, there is also a lot of information about the game, i suggest you guys check it out, but of course, we all want the best for this game and at the end of the day for most players, this was a game that was part of their childhood, a lot of time was spent on this game and what we want most is success in this company, but remember that for a company to survive with all the competition that already exists in the market, some things will be applied and probably many people will not like it but let's hope not. I leave you here 2 links linked to the company that has a lot of information about it. Leave your honest opinion below if you want, I'd be happy to read it all. Please microvolts come as soon as possible!
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