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Showing content with the highest reputation on 02/25/23 in all areas

  1. Hello! Better late than never I guess. (Keep in mind that I like to see myself amongst one of the best and I am sure a more casual player thinks different) This is coming from someone who has over 422k kills in ToyHeroes Online across multiple accounts and has a lot of experience in the competitive side of the game (mostly in ToyHeroes and only some small tournaments in MV Surge/pre-Surge). I played both closed betas (got around 11k kills total, I do not remember my level or playtime). I have read a lot of the posts regarding the weapon/game balance and I am actually surprised that a lot of people did not like it, from my pov it was way more balanced than MV Surge and ToyHeroes ever was. What I mean about that is, it took more bullets to kill someone compared to MV Surge and ToyHeroes which by common sense increases the skill gap between players. If I remember correctly I never 1 hitted someone with a shotgun and also it took a lot of rifle bullets to kill someone which is a good thing. The only bad thing I noticed was the RNG damage rifle and sniper had which could lead to a fight being determined by rng instead of actual skill, also I know by playing other huge fps games that shotguns are really hard to balance but as long as it does consistent damage when you get good hits on your enemy it should be okay. I did not try the machine gun, bazooka or grenade launcher that much since I do not really use them but I know they can also be hard to balance, if you want to focus on the competitive side of the game I would like to see the bazooka and grenade launcher used more like utility instead of raw damage (shooting random grenades and bazooka that deals 800 damage per hit does not take skill and everyone can do it). I personally would like it to have as low damage as possible but a decent blast radius if you want to check corners but it should not take half the hp if you hit or get hit and if a lot of players do not like that you can lower the amount of ammo you have to for example 2/2 instead of 3/6 depending on which bazooka and grenade launcher you use of course so the game gets less "spammy". Sniper.... I am just gonna get to the point and say sniper is absolutely brutally broken in every version of this game and if you say it is balanced you are delusional. Why is it broken? A weapon that is very easy to use (or master if you want to call it that), 1 hits in the body and head, has super fast reload speed, 100% accurate unless you are mid-air (jumppads excluded), hitscan (instantly hits, no bulletdrop etc) and on top of that it is a 3rd person shooter which means you can just sit behind a wall/object and wait until you see an enemy (even though you are behind an object hiding) and then peek the enemy fast and snipe him without any risks of getting killed unless you miss which you can then just go back behind your cover but if you hit it is a guaranteed kill. Just compare the MicroVolts/ToyHeroes sniper to any other shooter games snipers and you will see how broken the sniper in this game is. I do not play ToyHeroes that much anymore but when I did play everyone was using sniper in every range and every scenario/situations since it is an almost guaranteed kill if you hit with it, they were using it close range as well instead of shotgun (which could take more than 3 shots to kill someone in close range if you did not hit point blank shots) I would like to see a nerf on most aspects on it. For example lower the amount of ammo you have per round/life to 1/2 instead of 1/8, nerf the reload speed a lot, make it so the sniper gets inaccurate when you move with it so you have to stand still with it to be 100% accurate. Different weapon types.... Honestly I did not play all of them enough but it is really good that it is 3 different weapon stats for each weapon "class" so you can pick all kinds of combination of weapons depending on how you wanna play the game. The weapon/part upgrading system.... Everyone was kinda new to the parts, sets and accessories being upgradeable but I also think it can be a good addition to the game, for me the best would be when you buy a part/accessorie from the shop or if you win it in the capsule it has no stats and then you can upgrade them into whatever stats you want them to have which was the annoying part about the earlier Microvolts versions and ToyHeroes (if you wanted speed but you got hp on your hair in capsule etc). It was really good that the basic parts had the same stats as having rt/mp parts on. When you upgrade a weapon it should not increase the stats of it but only the appearance of it so it does not become pay to win no matter what and so that the new players does not have it way more tough against the players who have upgraded their weapons. Elimination.... (not that important) I like playing FFA a lot but when I join an elimination game I get the feeling that the first minute before the radar spawns everyone is basically afk in spawn with sniper and to add some more action to the elimination mode I would like to see the radar spawn earlier (01:15-01:30) or even lower the time of the entire round because now you can pretty much be tabbed out and change your attention to something other than the actual game but that is just my opinion about elimination. I apologize for typos and grammar mistakes. Thanks for reading and I would like to hear your thoughts and opinions.
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  2. "Better late than never I guess." I guess it will be better If you don't waste your time on this empty and unhelpful post.
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