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Found 3 results

  1. Since the release of MVR i have noticed that the XP requirement is really high, Especially with the amount of levels there are and they expect us to go. (Using Piiuske as example here) The old MV requirement to get to max (lvl 100) is 7.5M XP, Currently Piiuske is holding first place a total of 1.7M, this means that he would be max level in 4ish months. Piiuske is currently level 172 and would be total level of 688 after these 4 months, Keep in mind that Piiuske need to keep the same grind going for 4 months what is never the case. There is also a big increase of XP needed to level up after some levels, so this will increase the number even more that are needed to reach level 688 (500K XP per level?), MP also comes in to play here, since that means you will need at least 100k XP for 300MP?!?! There should be a new system in place where a level up feels rewarding, fun and competitive at the same time (with leaderboards now it is more "competitive") What do you guys about the leveling system and how insane it is that they expect us to go up to 1000?
  2. Hello, MicroVolts. I lack skill to write introductions so let's get to the point right away. Everything I'm going to write is only my opinion and ideas I want to share. WEAPONS UPGRADE ╰ I don't understand people who want to bring 9 levels on weapons with upgrading stats and everything. I love idea of game not being Pay2Win. On other hand I know what I miss from old MicroVolts - a cool looking upgraded weapons. BUT is there need for stats to be upgraded? I don't thinks so. ➡ SO WHAT DO I SUGGEST? • A upgrading system ONLY to weapon's visuals AFTER normal not Pay2Win upgrade who buff stats. OR maybe completely other option who is responsible for visual upgrade? It can cost a lot of battery since farming it is pointless after you upgrade your all weapons. MP ISSUES + FAST LEVELING ╰ Everyone felt the problem about hardship with earning MP. This is a problem deeply related to the fast leveling system. A bitter and unsatisfying feeling for player to having little despite rapid progress with leveling. Then the underwhelming of being at a high level is common since everybody already have that. When you're +100 level there's no reward afterwards either. Level icons after +100 level too are just... simple. So when there's no endgame and levels can go like that forever then... When you will be proud of you? ➡ SO WHAT DO I SUGGEST? • MP should be earned after every match. Level rewards should be more satisfying. Infinite level road should be cut at least around 200-300 level. Leveling progress shouldn't be so fast. It would be nice to correct level badges. Remember old star badges after reaching +91 level to 99 level? They made you feel like you were among VIPs. SHOP + GACHA ╰ There's nothing in the SHOP what is very sad. Items in there cost too much compared to their variety. I saw there's a Pandora's hair in wedding gacha who originaly was simple item in SHOP. If other simple items like this will be in next gachas then it's unprofitable. Why? Because it feels like a easy way for creators to make money on the richest players. But they are a small percentage of players. There is an event going on about share on social media your customised figure but there is no simpler way to customize it. ╰ Let's change the subject: It's not that I don't like gacha. I play gacha games a lot so I can tell what is Microvolts lacking - a pity system. For people who is just simply unlucky and not wealthy this will be a nightmare in future gacha events. There's all kinds of players, including those who love to collect cosmetic items for thier favourite characters so it would be nice to think about this problem. ➡ SO WHAT DO I SUGGEST? • Expanding the content of the SHOP. Add pity system in MP and RT GACHA. MEMBERSHIP + RT ╰ I bought Membership myself to test it if I'm satisfied and if it's worth it. And it's not. Why? Membership costs $9.99 which is expensive compared to other such services in games. Usually it is $4.99. MicroVolts' Memberships doesn't give you anything worth $9.99. ➀ It's offering 850 RT once, then 25 RT daily which is 750 RT. You can just buy yourself 1073 RT insted because other rewards are not something that compensate you for your investments. And I would like to remind you that it does not matter how much RT you get or buy, the current gacha system it's not worth it. ➁ Unlimited battery - It's just OK but battery isn't useful after upgrading all set and getting battery is not hard. Even F2P players doesn't worry about battery. ➂ Additional preset slots - Fine thing to have it but not something worth $9.99. ➃ 10% increase in daily and weekly mission rewards - Only 10%. Well I have already written about MP problem. Even 10% isn't something that can help you earning MP. Moreover it only limits itself to daily/weekly missions - no more level reward, no more main mission and theoretically no more if they add earning MP after matches. Not something that is worth even $4.99 Membership. ➡ SO WHAT DO I SUGGEST? • To think it over. What can you offer to players? Something that makes players want to support creators every month, over and over. Something that is worth it and not feels like jumping on most loyal players' wallet who are just very nostalgic about game - they can pay one, two times but when they realize they simply got nothing special they will probably stop. And $9.99 price is over the top. Unless you add so much that $9.99 per month will be justified. REPORTING A PLAYER • Small suggestion to add reporting system in-game. It would be nice quality of life thing. Reporting system is a must have in all multiplayer games. Sorry for my english and feel free share your opinion.
  3. First of all, hey there, by now I am sure that everyone has had their fair share of thoughts of the new Level Icons and system. Fact is, it's going way too quick, and people have already went on and pass the level 100 section. With the surprise that after level 100, there's no reward for any level, no MP whatsoever. So there's no point in going any higher with the levels. What I think we need is a new Level System. One that will reward you for any Level-Up you make ingame, which you also have to play for, and not just finish one round of any game-mode. My suggestion for this is pretty simple: • Set a time limit for the current players to reach the current level 100 and claim all the rewards. • Introduce a new level system where players actually have to play a while in order to level up and see reason in grinding for. • Might as well add better level-icons that are not as plain, maybe even take the old MicroVolts Surge Icons and just polish them up a little By setting a time limit, announcing it and giving each player the chance to get all rewards until then, I think of it as a fair way of parting ways with the current Level-System. Reseting all Levels on all accounts after that seems like the best solution, to me at least. As things are right now, we'll have our first players on Level 200 sooner or later. Mind you the game is not even out for a day yet. Let me know your opinions on this whole subject, if possible also write your thoughts and solutions below.
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