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007

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Everything posted by 007

  1. Please read carefully. I used optional and recommended terms for a reason. The recommended training should be as simple as the currently existing one.
  2. Greetings, I have multiple questions that others might be interested in as well. If the closed beta period gets extended, will there be more keys for additional testers? While waiting for the plan to be decided and announced, will the contact between us as players and developers remain as it was on the forums? Are we going to get any information on the accepted suggestions during the first CBT and the ones on which implementation started?
  3. That was undoubtedly needed. Thank you for reading the topic.
  4. Your response regarding the topic I discussed is valued. I'm glad we share the same opinion.
  5. Regarding the closed beta, we only have a start and end date (August 30, 2022โ€“September 5, 2022). Unless you want to follow rumors, I suggest you wait for an official announcement.
  6. One of the messages you should have read is that there is a planned membership besides the purchasable game currency for future funding. Converting Microvolts into a paid game will noticeably decrement the player base during the existence of another free-to-play version of the game, pirated or not, as potential users could play there instead.
  7. 007

    Knox Fanart

    To begin, I would like to congratulate you on your outstanding outcome. I like how you sculpted the arms. The back view of your design is more thrilling than the front view. The 'V'-shaped battery is an exciting idea. May I ask what the "V" stands for? I am looking forward to playing with you in the game.
  8. Hello, this topic urges the importance of renewing the tutorial! If a thought regarding the game is to be requested, "swapping" mechanics and the cartoonish art would be mentioned undoubtedly. the Mentioned fields made Microvolts unique and gave it distinctiveness from other games. As suggested by several players, there should be channels based on the player's level. Eventually, the new players will get more comfortable with Swapping, and in the long run, they will be a part of the professional community. The old Microvolt matchmaking scheme wasn't the finest due to beginners ending up playing with experts when they weren't ready. another Crucial downside would be when skilled players create new accounts and play in the beginners' channels. Such practice would lead to devastating effects on new players and might not leave a decent impression. therefore, I strongly recommend excluding the outdated training and create a renewed one that develops swapping skills besides basic movement and shooting. Providing that swapping weapons wasn't planned by the original game developers, then the training they've made is useless. The improved training should include the following: Classic shooting: (recommended) A shooting range that includes standing and moving targets with different moving speeds. The targets are to be at different distances; 10m, 20m, and 40m from the player. Advanced shooting: (optional) During this stage, the swapping practice while standing still should commence on a static target with permanent health. a clock is to be used to validate the player's training where it is expected from the player to shoot the target n times during x seconds. So, the field values (n, x): are to be defined, so it's only possible to succeed by swapping using the provided weapon. This situation repeats using different weapons (shotgun, bazooka, grenade launcher). Once the player becomes comfortable swapping in a static state, It is time to do it while moving in multiple directions (W, A, S, and D) without jumping. That leaves us with two more skills, swapping while jumping with and without movement. Reminder: All the swapping training should use a clock to validate the player's progress before moving on to the next training. Whenever it is possible to design a new map, kindly consider one meant for training with the features mentioned above.
  9. Hello, Yarmiz As much as it sounds thrilling to get a new server that will give you a more pleasant ping, you mustn't forget that this is the first phase of the closed beta of a free-to-play game. The current objective seems to be limited to exploring and solving the existing glitches and bugs, besides gathering suggestions to make better future decisions, rather than offering a smooth experience. Eventually, a European server is more likely to be available. I'm not sure if there will be a server for the Middle East since you already have access to the game. I suggest you get to know players from this region and perhaps create a discord server to use for uniting your requests for the future. I am looking forward to playing with you in-game!
  10. Salutations, I still haven't got a key, just like other players waiting in the queue list, and apparently, no more keys will be given, as stated by Leo. Perhaps owing to the server's limitations, if that's the case, would it be possible to operate the current servers to accept incoming connections From Players depending on a pre-defined time for each group of players sorted according to timetables and restrict access when it's not their Determined time? If this functions, the pros, and cons would be as follows: Advantages: Almost all players will have the opportunity to test the game for at least a few hours. Stop the need for repetitive topics, like asking about beta keys, so there will be more focus on other vital topics. A crucial decision can't be centered around expectations but data, and as I have read somewhere, the selection process regarding the location of the upcoming server would be based on statistical geography. Luckily, the more players participate, the more data is collected, ensuring better future decisions are made. It could be a cost-free solution depending on the selected approach. Disadvantages; One of the critical downsides would be that not everyone would be able to play whenever they desired. A VPN might cause a threat to the server's stability. My unstudied approach would be to define a schedule for time-based rules that is going to be used by firewalls besides a Netfilter to execute a Set of instructions. Sorting the IP address ranges for each country could be necessary to create the groups containing players. Before submitting your vote, kindly note that if you are already a beta tester, you aren't playing the game 24/7, so maybe when you are offline, Someone from a different time zone could play. Sincerely, ~ SeaWasp
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