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Kenguini

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Posts posted by Kenguini

  1. I probably could hop in the game right now and purposely jiggle peek and kill/be killed from people behind the wall in like a few minutes. I don't see why the concept is so hard to believe, he didn't genuinely kill you behind the wall with cheats, he killed you behind the wall due to the explanations above. It happens alot more when the ping gap is big, but I've been killed multiple times with people who had the same ping as me behind the wall, or both dying at the same time. 

  2. 3 hours ago, Ogoae said:

    Hello, 

    So I reside in the south central united states area, the only server I get decent ping on (anywhere between 50-80) is the NA server. I typically get on in the mornings more so then at night due to my work schedule, unfortunately for me, the NA server is pretty much dead in the mornings. Maybe 3 matches that are not even half full. I feel lucky if I see 4 😅. So I've tried playing on the EU server a few times due to the very noticeable increase of population compared to the NA servers but my ping gets anywhere between 170-200 if not more. So not only am I not having a good time due to my excessive lag, the people I'm playing with are getting upset with me because of it which is understandable. 

     

    As such, is there a way to play on the EU servers without the excessive ping or am I forever shunned to play NA and hope the population increases?

    There isn't a way to play on the EU servers without the excessive ping you're mentioning about. It really just depends on your location, the best thing you can do is get stronger/faster wifi, but that won't really make a difference when you're playing across the world. From my experience you'll always have people harass you on their home server if you're "lagging", even though it's just your solid ping for playing on their server. Realistically it's just a skill issue for them unless you guys are genuinely trading kills then it would technically be you at fault because it didn't register you dying first, which probably doesn't really happen as much as you think.

  3. 3 minutes ago, MushieMushie said:

     

    I was testing out what you said, yeah I kinda get what you're saying. I just don't really know because I'm not on that side of the map where you are. Are you more north or south on the west side? Honestly, I didn't try to EU servers I did SA because back then EU I had like 300ms. I tried it again and my it's between 130-140 and NA it's 40-50. We need something from NorthEast to tell us their ping, I live SouthEast lol.

    Ah okay yeah no worries. Yes I'm on the west coast, so for me, it's roughly 80~ on NA, and 160-180 on EU. I would safely assume it's definitely NE, because literally Valorant has the whole drop-down menu of servers, and same with other games. I was playing EU earlier, and had someone from NE, have 110~ ping which would make sense depending on map locations. Nonetheless wherever it's at, it should still definitely be central servers for sure, because it definitely isn't. 

  4. I honestly don't know what I worded wrong sorry, the NA server is hosted on Easts Server.  So somewhere near New York/Virginia for example, when you play games competitively, you tend to put servers on the North America servers, centrally, so for example, Texas/Chicago. So with that, people on the west and east will get roughly 50~ ping, and obviously people in central get the lowest ping, but it's the best way to balance ping in the states.

    8 minutes ago, MushieMushie said:

    The map isn't mapping, I'm confused too? I'm on the east coast, if I go to South America my bars are between blue and orange...EU it's straight up red? Idk.

     

  5. I don't believe this "issue" is really brought up as much since NA itself is probably unfortunately the least played out of the 3 major servers.

    I was wondering if it was possible if the NA server could be hosted on a central server, and not an east coast server. I usually play Europe anyways since the player base is bigger than NA's, but for the time when I do play NA, I get bad ping since I live on the west coast.

     

    For references, I get roughly 80+ ping on NA, and 160 on EU, when on NA/US Central, I would get roughly 40-60, which would not only be a "me" thing it would be for the whole US, being centered servers, so everyone is playing around the same ping if you're from the states.

  6. 10 hours ago, AlrightOkay said:

    First time i got a beta Key and im suprised there is actual.... nothing?
    Basic Weapons only?
    -nothing feels actual impactful except sniper and shotgun.
    -Rifle got an insane spray after 2 Shots
    -Grenade and Bazooka doesnt feel worth taking out
    - i need 2 rightclicks with the basic melee weapon

    No Equipment/ No new Maps not even some free MP or RT to spin the capsule to kill the time while you cant see or join Lobbys.

     


    i was playing microvolts before it became worse with Microvolts Surge. But i dont understand how they need years to rerelease a cashgrab like that.
    You dont want it P2W? Release it with skins and your done.
    You want it P2W? rerelease it like they did multiple times. 
    But what are they even trying to archieve?

    They adjsut weapon to make them worse?

    Double Zoom on every Sniper? Trash its an Action Shooter (Make it a choice but not on the basic sniper)
    Rifle has no accuracy after 2 Bullets? Trash its an Action Shooter
    Nerfing Grenade And Bazooka Explosion Radius instead of dmg ? Trash its an Action Shooter

    I dont get it, that game is all about running and jumping while shooting other people. Thats what People loved about the game. Fast Weapon Reload Times, fast Weapon swaps with an Mechanic by doing it right. The Only thing that Killed always the Game was the P2W factor and no new Content. And they really wasted years by adjusting Weapon and Weapon Mechanics what was actual the Strong Core from this game.
     

    It seems Mangasoft never palyed the game and has just 3 random goofballs contracted who have to rerelease a cheap game they bought  with "a new touch"







     

    I feel like the rifle needs tuning on its spray, I could really care less on its firing rate. Since I haven't played past games that frequently to know what you're referring too, it's kinda scary how many people actually suggest a rocket/grenade buff for some reason. It seems like people don't want anything aim related, and get into a mass spam of explosives. I think in the current game state, I would rather get the rifle adjusted/buffed, than buff explosives, since you were playing in this beta, I feel like you went against the better end of the players, they don't take out rifles as much because it's not as spamming rockets. I do think the double zoom can get annoying, for people who are unfamiliar with it, and there should be an option to fix that, but the only simple fix right now is switching your weapon out which isn't the biggest deal. I do agree on actually reducing the damage on the explosives, and making explosives more of a crowd control thing. 

     

    I just hope that since this is the first week of the beta they were just testing the server's capabilities, and hence why there isn't anything else. I don't think there's any new maps or anything like that with what you mentioned which is kinda sad, kinda tired of seeing all these maps over years, but hey at least they renamed the Academy to Girl's High School! 

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  7. I think they should've definitely had some sort of moderation before releasing, especially since it seems they're actually pushing their discord more out there. I'm just happy that at least something is being pushed out rather than nothing at all. I'm not really sure how the discord bots work, I think the ticket one is definitely a need, but manual moderation might be better for sure. 

     

    Though I think it's just sad to see people troll new people asking where to sign up in the discord, and then proceed to wonder why the game is dead. 
     

  8. 8 hours ago, Sam said:

    Hello! 

    Better late than never I guess.

     

    (Keep in mind that I like to see myself amongst one of the best and I am sure a more casual player thinks different)

     

    This is coming from someone who has over 422k kills in ToyHeroes Online across multiple accounts and has a lot of experience in the competitive side of the game (mostly in ToyHeroes and only some small tournaments in MV Surge/pre-Surge).

    I played both closed betas (got around 11k kills total, I do not remember my level or playtime). I have read a lot of the posts regarding the weapon/game balance and I am actually surprised that a lot of people did not like it, from my pov it was way more balanced than MV Surge and ToyHeroes ever was. What I mean about that is, it took more bullets to kill someone compared to MV Surge and ToyHeroes which by common sense increases the skill gap between players. If I remember correctly I never 1 hitted someone with a shotgun and also it took a lot of rifle bullets to kill someone which is a good thing.

     

    The only bad thing I noticed was the RNG damage rifle and sniper had which could lead to a fight being determined by rng instead of actual skill, also I know by playing other huge fps games that shotguns are really hard to balance but as long as it does consistent damage when you get good hits on your enemy it should be okay. 

    I did not try the machine gun, bazooka or grenade launcher that much since I do not really use them but I know they can also be hard to balance, if you want to focus on the competitive side of the game I would like to see the bazooka and grenade launcher used more like utility instead of raw damage (shooting random grenades and bazooka that deals 800 damage per hit does not take skill and everyone can do it). I personally would like it to have as low damage as possible but a decent blast radius if you want to check corners but it should not take half the hp if you hit or get hit and if a lot of players do not like that you can lower the amount of ammo you have to for example 2/2 instead of 3/6 depending on which bazooka and grenade launcher you use of course so the game gets less "spammy".

     

    Sniper....

    I am just gonna get to the point and say sniper is absolutely brutally broken in every version of this game and if you say it is balanced you are delusional.

     

    Why is it broken? 

    A weapon that is very easy to use (or master if you want to call it that), 1 hits in the body and head, has super fast reload speed, 100% accurate unless you are mid-air (jumppads excluded), hitscan (instantly hits, no bulletdrop etc) and on top of that it is a 3rd person shooter which means you can just sit behind a wall/object and wait until you see an enemy (even though you are behind an object hiding) and then peek the enemy fast and snipe him without any risks of getting killed unless you miss which you can then just go back behind your cover but if you hit it is a guaranteed kill. Just compare the MicroVolts/ToyHeroes sniper to any other shooter games snipers and you will see how broken the sniper in this game is. I do not play ToyHeroes that much anymore but when I did play everyone was using sniper in every range and every scenario/situations since it is an almost guaranteed kill if you hit with it, they were using it close range as well instead of shotgun (which could take more than 3 shots to kill someone in close range if you did not hit point blank shots)

     

    I would like to see a nerf on most aspects on it. For example lower the amount of ammo you have per round/life to 1/2 instead of 1/8, nerf the reload speed a lot, make it so the sniper gets inaccurate when you move with it so you have to stand still with it to be 100% accurate.

     

    Different weapon types....

    Honestly I did not play all of them enough but it is really good that it is 3 different weapon stats for each weapon "class" so you can pick all kinds of combination of weapons depending on how you wanna play the game.

     

    The weapon/part upgrading system....

     

    Everyone was kinda new to the parts, sets and accessories being upgradeable but I also think it can be a good addition to the game, for me the best would be when you buy a part/accessorie from the shop or if you win it in the capsule it has no stats and then you can upgrade them into whatever stats you want them to have which was the annoying part about the earlier Microvolts versions and ToyHeroes (if you wanted speed but you got hp on your hair in capsule etc). It was really good that the basic parts had the same stats as having rt/mp parts on.


    When you upgrade a weapon it should not increase the stats of it but only the appearance of it so it does not become pay to win no matter what and so that the new players does not have it way more tough against the players who have upgraded their weapons.

     

    Elimination.... (not that important)

    I like playing FFA a lot but when I join an elimination game I get the feeling that the first minute before the radar spawns everyone is basically afk in spawn with sniper and to add some more action to the elimination mode I would like to see the radar spawn earlier (01:15-01:30) or even lower the time of the entire round because now you can pretty much be tabbed out and change your attention to something other than the actual game but that is just my opinion about elimination.

     

    I apologize for typos and grammar mistakes.

    Thanks for reading and I would like to hear your thoughts and opinions.

     

     

     

    "Amongst one of the best", but then you don’t use bazookas, or grenades as much? 

    Anyways nerfing the sniper with movement is a great idea, I don't think many people have fun when someone is strafing, or wavesteps with it and randomly hits them for a one shot. Shouldn't also be accurate on jumpads either. While I already dislike how you can reload by just putting your weapon away, I think less ammo as well would be nice, since we see a lot of clips of just pure multi kill snipers. 

    With elimination, I think it's already problematic because no games that I know of that are popular are just putting radar out in the middle which is gonna incline players to just wait or camp, but of course I wouldn't really know how to approach the camping situation unless we use a popular idea of just adding a closing zone instead. Also since the goal is to kill all other players, but you could camp the whole time, and tie, is just gonna be a bad game mode. There's little motivation to actually move, no bomb plants, no zones, no objectives. 

    I do like the idea for grenades/bazookas to do chip damage, instead of hard hitting damage. It would make better corner checking, and less, oh wow I'm already low from two grenades. 

    In conclusion, I agree with the sniper nerf, grenade/bazooka chiping / increasing radius, or maybe not increasing radius at all, elimination edits. I think we should strive to make elimination more serious for the future reference of the competitive aspect. 

    While I don't think the post was timely, it's not "not helpful", though while I shouldn't of even commented because the ideas might be simply washed away, I decided to just wait til the end of this month for this "roadmap", before I start crying and moaning that it didn't get here. 

     

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