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Volt

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Posts posted by Volt

  1. Learning the right situations to use each weapon is key, and how to combo them with each other. My favorite has always been bazooka + snipe to put enemies in a predictable/unavoidable trajectory. This game is very aim intensive, so working on finding a perfect sensitivity for you is great if you aren't confident with your aim yet. Most, if not all maps have tricks and strategies that you'll learn and pick up on, and finding your favorite mode and perfecting your playstyle in it is important as well. I personally put probably half my total playtime into Free For All, I love the chaos and the huge clip potential. This game isn't easy, nor casual. It takes time, but I'd honestly love to play how I used to back in 2012 or something just once, to feel new to this game and learn it once again would be awesome, it's all apart of the process.

  2. I agree with the trading system for sure. I think if these crashes and disconnects were fixed, and bringing back the trade system would restore interest in a lot of players. Also, I've got plenty of dupes to trade with players so that'd be great 🤣

  3. Hi, as Accelerator said you can attempt to login with your phone, but also you could try opening the page in incognito mode, I believe I've heard that working for some. Make sure you're logging in on the "Go to Official Site" page in the top left of the forum page, even I have issues at times logging in unless I do it from that page specifically.

  4. "We've migrated from Toy Heroes to MVR, and a part of us still gives them the opportunity to trust their system and the game (not traditional, by the way). As much as we try to play and stay in the game, they do nothing to make it work in optimal conditions. The servers are not working, the rooms are constantly bugged and not to mention how the screen freezes every 5 minutes. We bet that this will continue to work, but they do nothing more than offer us a game full of bugs, in addition to a new system accepted by few, the few of us, no longer tolerate the state in which the game works."

    Reformatted so scrolling isn't required, especially for mobile users.

  5. On 3/26/2024 at 9:02 AM, vav said:

    Volt, do you know if they lost the files from past versions of the game?

    The only reason that this is happening is the same reason that h1z1 died after they made the recoil changes and lost the old version.

    I'm unsure if they have files and other versions of the game, if you're talking about Surge/MicroVault and things like that, other versions entirely. Previous versions of Microvolts Recharged though, I can almost guarantee that they do, I'd imagine it's standard practice to keep previous game versions just in case some major bug occurs and a rollback is necessary. I wish they would have done this with the new sniper bug, although when spoken about, they didn't seem to agree that the severity and replicability were as bad as players were making it out to be (I can't stand the bug myself). They have been made aware of the issue, and with the help of a community member who put together a very useful video comparing the old and new sniper zoom, they should be able to fix it relatively soon.

    Sorry for the late response my friend, if anyone wants my attention quickly please quote my replies 😄

    • Like 1
  6. 6 hours ago, Lilly732 said:

     

    I actually hope it didnt begin in 2021 because that would be even worse.... considering MicroVolts: Recharged used to be called MicroVolts Online before masangsoft/masanggames rebranded it.

    i still have my registration E-Mail dated from August 2017 when i created an account.

     

    If its true that it started in 2021, then its no wonder that we have the current mess of MicroVolts Recharged.

    They rushed the release so fast after CBT 3.0, no OBT either.

    All we see is capsule updates too.

     

    They bought the rights to the game then but I don't believe actual development started until much later. I wanna be clear I'm entirely against how they've treated this game, I just like to clear up that it hasn't been being worked on since MVS shut down since people like to use that as their start date for development.

  7. On 3/20/2024 at 6:50 AM, Ducks_are_Epic said:

    Yup. They had SEVEN YEARS(!!!!) and it still came to this.

    I'm not one to just take their side, as even us moderators aren't nearly satisfied with how our game is being treated, but I believe work on Microvolts Recharged began in like 2021(?) I believe they said? With a very small team, who were not familiar with the original game as well. The developers are good people, I believe the issue lies above them, as with most issues when it comes to games with a dissatisfied community.

    • Haha 1
  8. 6 hours ago, Zissy0 said:

    I have so much questions! But I'ma just ask the most major of the subject

     

    1- is mansangsoft treating their staff okay? Because i hope they aren't mistreating their staff

     

    2- about what you said (the plans that mansangsoft have for the game) Is it vague at best? Did they show any roadmap for this at all? And whats up with their policy about "limitations to communication"? 

     

    If they truely want to add new content they should share it instead of just keeping it in the dark, maybe some sneak peaks? (And also im still waiting for that roadmap of Development that they claim to show it..its been a year and thats yet to be shown)

     

    I know its not the leo or the staffs fault, this is mostly falls into mansangsoft since from what i know, they are the face of the company and i think leo was just being told what to do etc..

     

    Thats still no excuse tho, they need to show they are working something big otherwise players are just gonna think that they arent working anything at all

     

    I dont mind if games have these minor or filler updates as long as they show they are working something! They need to show what they are working towards and the direction,(and future) of the game because in this current state its basically dead, i went to come back to play recently and there was only one room available..

     

    I remembered what i said about last year before the games release, that i want mv to be successful or at least have a decent playerbase to at least keep the loyal players from quiting, i still stand by with this statement as i truely want mv to be the best it can be but now even loyal fans are drifting away and the lack of communication between staff and the company is a red flag. 

    I haven't heard anything about employees being mistreated, although they limit what they say quite a bit so that wouldn't be shared anyways. They get quite a bit of vacation time and stuff though from the company, but that might just be standard where they're located. Everyone I've spoken to at Masangsoft are very pleasant people, I would never put any blame on the people who aren't at the top. 

    When it comes to their plans, I wish we had been given a roadmap but no it was almost just as vague as I was being. If I had more information to share, and was allowed to share more details, I would. What is coming should be sizeable enough to bring back some players and some interest in the game, especially if done well, although this should have came out far sooner.

    • Like 1
  9. It hurts to see members of the community that really care about the game feel this way, you aren't alone. It's sad, the way the game we love is being treated, but Masangsoft does have plans to introduce new things and systems we've never experienced before (although that's about all I know and am I able to share, no timeframes were given to us either sadly). I, along with all mods past and present have attempted to get through to them to be more transparent, but it isn't within the people we have contact with to make those decisions sadly. Someone or some policy Masangsoft has as a whole limits their communication and they receive no positive results due to that policy, this stubbornness is one of many things that can doom a game.

    • Like 4
  10. I actually quite like the idea, if the prices were a bit more affordable and the items were actually unique to the bundles that'd be really cool. I always loved how Fortnite did their Starter Packs, it was basically a skin or set of items that also came with some currency, although it was all that for $10 I think, unique to that bundle too.

    • Like 2
  11. 13 hours ago, Amperson said:


    p2w was alright until the moment God weapons came in. Playing around in CSD mode rooms and no-limitations rooms was way more fun than it is now. You had a choice at least. You could go tryhard mode in CSD matches with a huge variety of MP-upgraded weapons (9 levels of an upgrade make a lot more flexibility than A, B, C, and D weapons types). Or you could show off and have fun in a full RT room. Now it's too boring after even the first game. I personally was waiting for that new release of no p2w MV, but it came out boring as hell.

    I think the no pay to win philosophy could have been executed better and still can be improved quite a bit. I think people are bored with the weapons due to lack of upgrading grind and variety, we could honestly have like 5 variants per weapon (besides melee?) rather than 3. A little creativity and innovation could lead to a whole lot more interesting weapons. I had no problem with P2W back in MVS because I had all the best weapons and sets, now that I realize how wild and unfair it is, and especially in today's market, I could never go back to thinking P2W was good. In the long run I don't think a P2W model could survive nowadays.

  12. A combination of both games would be great, an MVS with no pay to win would be amazing. They definitely need to go back to the roots of the game a bit, lots of us would like to see the direction of the game be more similar to how it used to be I'm sure.

    • Like 1
  13. 1 hour ago, SpectralWolfeh said:

    I'd suggest some kind of council to work alongside mods and devs to try and discuss fixes to the game's gameplay, bugs, items and weps, etc. 

    As far as the devs know this game will die if it continues the route its on.

    Us moderators really make quite a lot of suggestions and give feedback often, and forwarding community feedback straight to the developers. I wish the team was more open to veteran players influencing the direction of the game, for a team who openly admitted they didn't play the original version(s) of the game, their philosophy is too set in stone. Stubbornness kills games, I'd hate to see it happen again.

    • Sad 1
  14. I've talked about this with my fellow moderators and if I recall correctly they all agreed and thought it was a good idea. I think it would really standardize and modernize the capsule system if you got a rare item you receive the full set, I've had many players come to me and give feedback that they've gotten the same rare item multiple times in a row and it feels very bad. I know it's far from what we have now, but I think every set should be 1/20 from the capsule at $1 per spin. I don't like to see that some capsules are nearly $3 per spin, it hurts.

    • Thanks 1
  15. 1 hour ago, Gatomerang said:

    a/yB68BY0    My entry for the digital section,  Merry christmas

    The first comment I made cannot be deleted but I put the link wrong, that's why I updated it and posted again 

    Deleted that comment for you my friend, Merry Christmas 🎄

    • Like 1
  16. 3 hours ago, Meat said:

    While youre at it. Tell them it should be able to be toggled off and on.

    Not only for you but for everyone else aswell. So if it bothers you you can choose to not show it. If possible for each weapon individually.

     

    EDIT: Maybe on some weapons the glow was too big. This was a problem for many. For example showing yourself through walls when sniping around the corner. Or too big and flashy in general. Like taking up too much space of your vision.

    It can be bothersome. So maybe reduce the size and make the glow a tiny bit darker so it wouldnt blind you as much?

    Just throwing ideas

     

    I agree, it was rather problematic at times, as cool as it looked. I'm not sure how hard it would be, but weapons showing through walls is a huge issue for competitive matches especially, that and the glow were a huge issue in MVS. I personally stopped upgrading my CSD set of weapons at 7 in MVS so they didn't glow haha

    • Like 1
    • Haha 1
  17. 32 minutes ago, MrPieman said:

    IK Steam is safe but then why did they lose everything? And I feel like they are not trolling.

    These disappearing item issues should have been resolved I believe, I think it was caused by their game client not matching the server's version, as someone else mentioned. Everything should be good now, the last thing this issue was is a breach of security or accounts.

    • Thanks 1
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