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Volt

Moderator
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Everything posted by Volt

  1. Instead of this, Square Mode was always a fun mode to learn maps, play non-core game modes on like hide & seek, and socializing in-game without the stat penalty. All maps should be available in Square Mode as they used to be, I was very surprised to only see the one when it released.
  2. Learning the right situations to use each weapon is key, and how to combo them with each other. My favorite has always been bazooka + snipe to put enemies in a predictable/unavoidable trajectory. This game is very aim intensive, so working on finding a perfect sensitivity for you is great if you aren't confident with your aim yet. Most, if not all maps have tricks and strategies that you'll learn and pick up on, and finding your favorite mode and perfecting your playstyle in it is important as well. I personally put probably half my total playtime into Free For All, I love the chaos and the huge clip potential. This game isn't easy, nor casual. It takes time, but I'd honestly love to play how I used to back in 2012 or something just once, to feel new to this game and learn it once again would be awesome, it's all apart of the process.
  3. I agree with the trading system for sure. I think if these crashes and disconnects were fixed, and bringing back the trade system would restore interest in a lot of players. Also, I've got plenty of dupes to trade with players so that'd be great 🀣
  4. Hi, as Accelerator said you can attempt to login with your phone, but also you could try opening the page in incognito mode, I believe I've heard that working for some. Make sure you're logging in on the "Go to Official Site" page in the top left of the forum page, even I have issues at times logging in unless I do it from that page specifically.
  5. "We've migrated from Toy Heroes to MVR, and a part of us still gives them the opportunity to trust their system and the game (not traditional, by the way). As much as we try to play and stay in the game, they do nothing to make it work in optimal conditions. The servers are not working, the rooms are constantly bugged and not to mention how the screen freezes every 5 minutes. We bet that this will continue to work, but they do nothing more than offer us a game full of bugs, in addition to a new system accepted by few, the few of us, no longer tolerate the state in which the game works." Reformatted so scrolling isn't required, especially for mobile users.
  6. I'm unsure if they have files and other versions of the game, if you're talking about Surge/MicroVault and things like that, other versions entirely. Previous versions of Microvolts Recharged though, I can almost guarantee that they do, I'd imagine it's standard practice to keep previous game versions just in case some major bug occurs and a rollback is necessary. I wish they would have done this with the new sniper bug, although when spoken about, they didn't seem to agree that the severity and replicability were as bad as players were making it out to be (I can't stand the bug myself). They have been made aware of the issue, and with the help of a community member who put together a very useful video comparing the old and new sniper zoom, they should be able to fix it relatively soon. Sorry for the late response my friend, if anyone wants my attention quickly please quote my replies πŸ˜„
  7. They bought the rights to the game then but I don't believe actual development started until much later. I wanna be clear I'm entirely against how they've treated this game, I just like to clear up that it hasn't been being worked on since MVS shut down since people like to use that as their start date for development.
  8. I'm not one to just take their side, as even us moderators aren't nearly satisfied with how our game is being treated, but I believe work on Microvolts Recharged began in like 2021(?) I believe they said? With a very small team, who were not familiar with the original game as well. The developers are good people, I believe the issue lies above them, as with most issues when it comes to games with a dissatisfied community.
  9. I haven't heard anything about employees being mistreated, although they limit what they say quite a bit so that wouldn't be shared anyways. They get quite a bit of vacation time and stuff though from the company, but that might just be standard where they're located. Everyone I've spoken to at Masangsoft are very pleasant people, I would never put any blame on the people who aren't at the top. When it comes to their plans, I wish we had been given a roadmap but no it was almost just as vague as I was being. If I had more information to share, and was allowed to share more details, I would. What is coming should be sizeable enough to bring back some players and some interest in the game, especially if done well, although this should have came out far sooner.
  10. It hurts to see members of the community that really care about the game feel this way, you aren't alone. It's sad, the way the game we love is being treated, but Masangsoft does have plans to introduce new things and systems we've never experienced before (although that's about all I know and am I able to share, no timeframes were given to us either sadly). I, along with all mods past and present have attempted to get through to them to be more transparent, but it isn't within the people we have contact with to make those decisions sadly. Someone or some policy Masangsoft has as a whole limits their communication and they receive no positive results due to that policy, this stubbornness is one of many things that can doom a game.
  11. I actually quite like the idea, if the prices were a bit more affordable and the items were actually unique to the bundles that'd be really cool. I always loved how Fortnite did their Starter Packs, it was basically a skin or set of items that also came with some currency, although it was all that for $10 I think, unique to that bundle too.
  12. Can you provide more information? Sounds like a rather serious situation so if you'd prefer to speak on Discord, my DMs are open. If there's something I can do to help, or if the team can help in some way I'd gladly forward them the information.
  13. I think the no pay to win philosophy could have been executed better and still can be improved quite a bit. I think people are bored with the weapons due to lack of upgrading grind and variety, we could honestly have like 5 variants per weapon (besides melee?) rather than 3. A little creativity and innovation could lead to a whole lot more interesting weapons. I had no problem with P2W back in MVS because I had all the best weapons and sets, now that I realize how wild and unfair it is, and especially in today's market, I could never go back to thinking P2W was good. In the long run I don't think a P2W model could survive nowadays.
  14. A combination of both games would be great, an MVS with no pay to win would be amazing. They definitely need to go back to the roots of the game a bit, lots of us would like to see the direction of the game be more similar to how it used to be I'm sure.
  15. This is just a small patch to fix some exploits and unintended spots on certain maps, larger updates are on their way, although we don't have enough information just yet to share.
  16. Us moderators really make quite a lot of suggestions and give feedback often, and forwarding community feedback straight to the developers. I wish the team was more open to veteran players influencing the direction of the game, for a team who openly admitted they didn't play the original version(s) of the game, their philosophy is too set in stone. Stubbornness kills games, I'd hate to see it happen again.
  17. The developers seem dedicated to working on the game even with a decreasing player-count, I just hope the changes and additions can come fast enough.
  18. I only have issues when I play very crowded matches like a Bitmap FFA with 16 players or something crazy. The weapon FX like explosions are really unoptimized I think, they should definitely take a look at those. I've got quite a decent PC, I feel like the same issue happened back 8 years ago as well, I feel like it's something related to the engine honestly.
  19. I've talked about this with my fellow moderators and if I recall correctly they all agreed and thought it was a good idea. I think it would really standardize and modernize the capsule system if you got a rare item you receive the full set, I've had many players come to me and give feedback that they've gotten the same rare item multiple times in a row and it feels very bad. I know it's far from what we have now, but I think every set should be 1/20 from the capsule at $1 per spin. I don't like to see that some capsules are nearly $3 per spin, it hurts.
  20. Deleted that comment for you my friend, Merry Christmas πŸŽ„
  21. I agree, it was rather problematic at times, as cool as it looked. I'm not sure how hard it would be, but weapons showing through walls is a huge issue for competitive matches especially, that and the glow were a huge issue in MVS. I personally stopped upgrading my CSD set of weapons at 7 in MVS so they didn't glow haha
  22. Great idea, I hadn't realized there were so few. I'll add that ^^
  23. I'm not sure what their opinion is on the glow effect, I'll go ahead and ask them. I know it's something many players would like to see return, I could definitely see it being an extra option while initializing your weapons.
  24. Wow that looks great! It doesn't look rushed in the slightest, great work! 😁
  25. No problem! Hope your worries are gone my friend ^^
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